/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __THREADENGINE__ #define __THREADENGINE__ #include #include #include #include "inspircd_config.h" #include "base.h" /** Derive from this class to implement your own threaded sections of * code. Be sure to keep your code thread-safe and not prone to deadlocks * and race conditions if you MUST use threading! */ class CoreExport Thread : public Extensible { private: /** Set to true when the thread is to exit */ bool ExitFlag; // TODO protected: public: /** Get thread's current exit status. * (are we being asked to exit?) */ bool GetExitFlag() { return ExitFlag; } public: /** Opaque thread state managed by threading engine */ ThreadData* state; /** Set Creator to NULL at this point */ Thread() : ExitFlag(false), state(NULL) { } /** If this thread has a Creator set, call it to * free the thread */ virtual ~Thread() { if (state) { state->FreeThread(this); delete state; } } /** Override this method to put your actual * threaded code here. */ virtual void Run() = 0; /** Signal the thread to exit gracefully. */ virtual void SetExitFlag() { ExitFlag = true; } }; class CoreExport QueuedThread : public Thread { ThreadQueueData queue; protected: /** Waits for an enqueue operation to complete * You MUST hold the queue lock when you call this. * It will be unlocked while you wait, and will be relocked * before the function returns */ void WaitForQueue() { queue.Wait(); } public: /** Lock queue. */ void LockQueue() { queue.Lock(); } /** Unlock queue. */ void UnlockQueue() { queue.Unlock(); } /** Unlock queue and wake up worker */ void UnlockQueueWakeup() { queue.Wakeup(); queue.Unlock(); } virtual void SetExitFlag() { queue.Lock(); Thread::SetExitFlag(); queue.Wakeup(); queue.Unlock(); } }; class CoreExport SocketThread : public Thread { ThreadQueueData queue; ThreadSignalData signal; protected: /** Waits for an enqueue operation to complete * You MUST hold the queue lock when you call this. * It will be unlocked while you wait, and will be relocked * before the function returns */ void WaitForQueue() { queue.Wait(); } /** Notifies parent by making the SignalFD ready to read * No requirements on locking */ void NotifyParent(); public: SocketThread(InspIRCd* SI); virtual ~SocketThread(); /** Lock queue. */ void LockQueue() { queue.Lock(); } /** Unlock queue. */ void UnlockQueue() { queue.Unlock(); } /** Unlock queue and send wakeup to worker */ void UnlockQueueWakeup() { queue.Wakeup(); queue.Unlock(); } virtual void SetExitFlag() { queue.Lock(); Thread::SetExitFlag(); queue.Wakeup(); queue.Unlock(); } /** * Called in the context of the parent thread after a notification * has passed through the socket */ virtual void OnNotify() = 0; }; #endif