/*
 * InspIRCd -- Internet Relay Chat Daemon
 *
 *   Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
 *   Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
 *
 * This file is part of InspIRCd.  InspIRCd is free software: you can
 * redistribute it and/or modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation, version 2.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


#ifndef THREADENGINE_WIN32_H
#define THREADENGINE_WIN32_H

#include "inspircd_config.h"
#include "base.h"

class Thread;

/** The ThreadEngine class has the responsibility of initialising
 * Thread derived classes. It does this by creating operating system
 * level threads which are then associated with the class transparently.
 * This allows Thread classes to be derived without needing to know how
 * the OS implements threads. You should ensure that any sections of code
 * that use threads are threadsafe and do not interact with any other
 * parts of the code which are NOT known threadsafe! If you really MUST
 * access non-threadsafe code from a Thread, use the Mutex class to wrap
 * access to the code carefully.
 */
class CoreExport ThreadEngine
{
 public:

	ThreadEngine();

	virtual ~ThreadEngine();

	static DWORD WINAPI Entry(void* parameter);

	/** Create a new thread. This takes an already allocated
	  * Thread* pointer and initializes it to use this threading
	  * engine. On failure, this function may throw a CoreException.
	  * @param thread_to_init Pointer to a newly allocated Thread
	  * derived object.
	  */
	void Start(Thread* thread_to_init);

	/** Returns the thread engine's name for display purposes
	 * @return The thread engine name
	 */
	const std::string GetName()
	{
		return "windows-thread";
	}
};

class CoreExport ThreadData
{
 public:
	HANDLE handle;
	void FreeThread(Thread* toFree);
};

/** The Mutex class represents a mutex, which can be used to keep threads
 * properly synchronised. Use mutexes sparingly, as they are a good source
 * of thread deadlocks etc, and should be avoided except where absolutely
 * neccessary. Note that the internal behaviour of the mutex varies from OS
 * to OS depending on the thread engine, for example in windows a Mutex
 * in InspIRCd uses critical sections, as they are faster and simpler to
 * manage.
 */
class CoreExport Mutex
{
 private:
	CRITICAL_SECTION wutex;
 public:
	Mutex()
	{
		InitializeCriticalSection(&wutex);
	}
	void Lock()
	{
		EnterCriticalSection(&wutex);
	}
	void Unlock()
	{
		LeaveCriticalSection(&wutex);
	}
	~Mutex()
	{
		DeleteCriticalSection(&wutex);
	}
};

class ThreadQueueData
{
	CRITICAL_SECTION mutex;
	HANDLE event;
 public:
	ThreadQueueData()
	{
		InitializeCriticalSection(&mutex);
		event = CreateEvent(NULL, false, false, NULL);
	}

	~ThreadQueueData()
	{
		DeleteCriticalSection(&mutex);
	}

	void Lock()
	{
		EnterCriticalSection(&mutex);
	}

	void Unlock()
	{
		LeaveCriticalSection(&mutex);
	}

	void Wakeup()
	{
		PulseEvent(event);
	}

	void Wait()
	{
		LeaveCriticalSection(&mutex);
		WaitForSingleObject(event, INFINITE);
		EnterCriticalSection(&mutex);
	}
};

class ThreadSignalData
{
 public:
	int connFD;
	ThreadSignalData()
	{
		connFD = -1;
	}
};

#endif