/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2007-2008 Robin Burchell * Copyright (C) 2008 Thomas Stagner * Copyright (C) 2003-2007 Craig Edwards * Copyright (C) 2007 Burlex * Copyright (C) 2007 Dennis Friis * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "socket.h" #include "inspsocket.h" #include "mode.h" #include "membership.h" /** connect class types */ enum ClassTypes { /** connect:allow */ CC_ALLOW = 0, /** connect:deny */ CC_DENY = 1, /** named connect block (for opers, etc) */ CC_NAMED = 2 }; /** Registration state of a user, e.g. * have they sent USER, NICK, PASS yet? */ enum RegistrationState { #ifndef _WIN32 // Burlex: This is already defined in win32, luckily it is still 0. REG_NONE = 0, /* Has sent nothing */ #endif REG_USER = 1, /* Has sent USER */ REG_NICK = 2, /* Has sent NICK */ REG_NICKUSER = 3, /* Bitwise combination of REG_NICK and REG_USER */ REG_ALL = 7 /* REG_NICKUSER plus next bit along */ }; enum UserType { USERTYPE_LOCAL = 1, USERTYPE_REMOTE = 2, USERTYPE_SERVER = 3 }; /** Holds information relevent to <connect allow> and <connect deny> tags in the config file. */ struct CoreExport ConnectClass : public refcountbase { reference config; /** Type of line, either CC_ALLOW or CC_DENY */ char type; /** True if this class uses fake lag to manage flood, false if it kills */ bool fakelag; /** Connect class name */ std::string name; /** Max time to register the connection in seconds */ unsigned int registration_timeout; /** Host mask for this line */ std::string host; /** Number of seconds between pings for this line */ unsigned int pingtime; /** Maximum size of sendq for users in this class (bytes) * Users cannot send commands if they go over this limit */ unsigned long softsendqmax; /** Maximum size of sendq for users in this class (bytes) * Users are killed if they go over this limit */ unsigned long hardsendqmax; /** Maximum size of recvq for users in this class (bytes) */ unsigned long recvqmax; /** Seconds worth of penalty before penalty system activates */ unsigned int penaltythreshold; /** Maximum rate of commands (units: millicommands per second) */ unsigned int commandrate; /** Local max when connecting by this connection class */ unsigned long maxlocal; /** Global max when connecting by this connection class */ unsigned long maxglobal; /** True if max connections for this class is hit and a warning is wanted */ bool maxconnwarn; /** Max channels for this class */ unsigned int maxchans; /** How many users may be in this connect class before they are refused? * (0 = no limit = default) */ unsigned long limit; /** If set to true, no user DNS lookups are to be performed */ bool resolvehostnames; /** * If non-empty the server ports which this user has to be using */ insp::flat_set ports; /** Create a new connect class with no settings. */ ConnectClass(ConfigTag* tag, char type, const std::string& mask); /** Create a new connect class with inherited settings. */ ConnectClass(ConfigTag* tag, char type, const std::string& mask, const ConnectClass& parent); /** Update the settings in this block to match the given block */ void Update(const ConnectClass* newSettings); const std::string& GetName() { return name; } const std::string& GetHost() { return host; } /** Returns the registration timeout */ time_t GetRegTimeout() { return (registration_timeout ? registration_timeout : 90); } /** Returns the ping frequency */ unsigned int GetPingTime() { return (pingtime ? pingtime : 120); } /** Returns the maximum sendq value (soft limit) * Note that this is in addition to internal OS buffers */ unsigned long GetSendqSoftMax() { return (softsendqmax ? softsendqmax : 4096); } /** Returns the maximum sendq value (hard limit) */ unsigned long GetSendqHardMax() { return (hardsendqmax ? hardsendqmax : 0x100000); } /** Returns the maximum recvq value */ unsigned long GetRecvqMax() { return (recvqmax ? recvqmax : 4096); } /** Returns the penalty threshold value */ unsigned int GetPenaltyThreshold() { return penaltythreshold ? penaltythreshold : (fakelag ? 10 : 20); } unsigned int GetCommandRate() { return commandrate ? commandrate : 1000; } /** Return the maximum number of local sessions */ unsigned long GetMaxLocal() { return maxlocal; } /** Returns the maximum number of global sessions */ unsigned long GetMaxGlobal() { return maxglobal; } }; /** Holds all information about a user * This class stores all information about a user connected to the irc server. Everything about a * connection is stored here primarily, from the user's socket ID (file descriptor) through to the * user's nickname and hostname. */ class CoreExport User : public Extensible { private: /** Cached nick!ident@dhost value using the displayed hostname */ std::string cached_fullhost; /** Cached ident@ip value using the real IP address */ std::string cached_hostip; /** Cached ident@realhost value using the real hostname */ std::string cached_makehost; /** Cached nick!ident@realhost value using the real hostname */ std::string cached_fullrealhost; /** Set by GetIPString() to avoid constantly re-grabbing IP via sockets voodoo. */ std::string cachedip; /** If set then the hostname which is displayed to users. */ std::string displayhost; /** The real hostname of this user. */ std::string realhost; /** The real name of this user. */ std::string realname; /** The user's mode list. * Much love to the STL for giving us an easy to use bitset, saving us RAM. * if (modes[modeid]) is set, then the mode is set. * For example, to work out if mode +i is set, we check the field * User::modes[invisiblemode->modeid] == true. */ std::bitset modes; public: /** To execute a function for each local neighbor of a user, inherit from this class and * pass an instance of it to User::ForEachNeighbor(). */ class ForEachNeighborHandler { public: /** Method to execute for each local neighbor of a user. * Derived classes must implement this. * @param user Current neighbor */ virtual void Execute(LocalUser* user) = 0; }; /** List of Memberships for this user */ typedef insp::intrusive_list ChanList; /** Time that the object was instantiated (used for TS calculation etc) */ time_t age; /** Time the connection was created, set in the constructor. This * may be different from the time the user's classbase object was * created. */ time_t signon; /** Client address that the user is connected from. * Do not modify this value directly, use SetClientIP() to change it. * Port is not valid for remote users. */ irc::sockets::sockaddrs client_sa; /** The users nickname. * An invalid nickname indicates an unregistered connection prior to the NICK command. * Use InspIRCd::IsNick() to validate nicknames. */ std::string nick; /** The user's unique identifier. * This is the unique identifier which the user has across the network. */ const std::string uuid; /** The users ident reply. * Two characters are added to the user-defined limit to compensate for the tilde etc. */ std::string ident; /** What snomasks are set on this user. * This functions the same as the above modes. */ std::bitset<64> snomasks; /** Channels this user is on */ ChanList chans; /** The server the user is connected to. */ Server* server; /** The user's away message. * If this string is empty, the user is not marked as away. */ std::string awaymsg; /** Time the user last went away. * This is ONLY RELIABLE if user IsAway()! */ time_t awaytime; /** The oper type they logged in as, if they are an oper. */ reference oper; /** Used by User to indicate the registration status of the connection * It is a bitfield of the REG_NICK, REG_USER and REG_ALL bits to indicate * the connection state. */ unsigned int registered:3; /** If this is set to true, then all socket operations for the user * are dropped into the bit-bucket. * This value is set by QuitUser, and is not needed seperately from that call. * Please note that setting this value alone will NOT cause the user to quit. */ unsigned int quitting:1; /** What type of user is this? */ const UserType usertype:2; /** Get client IP string from sockaddr, using static internal buffer * @return The IP string */ const std::string& GetIPString(); /** Retrieves this user's hostname. * @param uncloak If true then return the real host; otherwise, the display host. */ const std::string& GetHost(bool uncloak) const; /** Retrieves this user's displayed hostname. */ const std::string& GetDisplayedHost() const; /** Retrieves this user's real hostname. */ const std::string& GetRealHost() const; /** Retrieves this user's real name. */ const std::string& GetRealName() const; /** Get CIDR mask, using default range, for this user */ irc::sockets::cidr_mask GetCIDRMask(); /** Sets the client IP for this user * @return true if the conversion was successful */ virtual bool SetClientIP(const std::string& address, bool recheck_eline = true); virtual void SetClientIP(const irc::sockets::sockaddrs& sa, bool recheck_eline = true); /** Constructor * @throw CoreException if the UID allocated to the user already exists */ User(const std::string& uid, Server* srv, UserType objtype); /** Returns the full displayed host of the user * This member function returns the hostname of the user as seen by other users * on the server, in nick!ident\@host form. * @return The full masked host of the user */ virtual const std::string& GetFullHost(); /** Returns the full real host of the user * This member function returns the hostname of the user as seen by other users * on the server, in nick!ident\@host form. If any form of hostname cloaking is in operation, * e.g. through a module, then this method will ignore it and return the true hostname. * @return The full real host of the user */ virtual const std::string& GetFullRealHost(); /** This clears any cached results that are used for GetFullRealHost() etc. * The results of these calls are cached as generating them can be generally expensive. */ void InvalidateCache(); /** Returns whether this user is currently away or not. If true, * further information can be found in User::awaymsg and User::awaytime * @return True if the user is away, false otherwise */ bool IsAway() const { return (!awaymsg.empty()); } /** Returns whether this user is an oper or not. If true, * oper information can be obtained from User::oper * @return True if the user is an oper, false otherwise */ bool IsOper() const { return oper; } /** Returns true if a notice mask is set * @param sm A notice mask character to check * @return True if the notice mask is set */ bool IsNoticeMaskSet(unsigned char sm); /** Get the mode letters of modes set on the user as a string. * @param includeparams True to get the parameters of the modes as well. Defaults to false. * @return Mode letters of modes set on the user and optionally the parameters of those modes, if any. * The returned string always begins with a '+' character. If the user has no modes set, "+" is returned. */ std::string GetModeLetters(bool includeparams = false) const; /** Returns true if a specific mode is set * @param m The user mode * @return True if the mode is set */ bool IsModeSet(unsigned char m) const; bool IsModeSet(const ModeHandler* mh) const; bool IsModeSet(const ModeHandler& mh) const { return IsModeSet(&mh); } bool IsModeSet(UserModeReference& moderef) const; /** Set a specific usermode to on or off * @param mh The user mode * @param value On or off setting of the mode */ void SetMode(ModeHandler* mh, bool value); void SetMode(ModeHandler& mh, bool value) { SetMode(&mh, value); } /** Returns true or false for if a user can execute a privilaged oper command. * This is done by looking up their oper type from User::oper, then referencing * this to their oper classes and checking the commands they can execute. * @param command A command (should be all CAPS) * @return True if this user can execute the command */ virtual bool HasPermission(const std::string &command); /** Returns true if a user has a given permission. * This is used to check whether or not users may perform certain actions which admins may not wish to give to * all operators, yet are not commands. An example might be oper override, mass messaging (/notice $*), etc. * * @param privstr The priv to chec, e.g. "users/override/topic". These are loaded free-form from the config file. * @param noisy If set to true, the user is notified that they do not have the specified permission where applicable. If false, no notification is sent. * @return True if this user has the permission in question. */ virtual bool HasPrivPermission(const std::string &privstr, bool noisy = false); /** Returns true or false if a user can set a privileged user or channel mode. * This is done by looking up their oper type from User::oper, then referencing * this to their oper classes, and checking the modes they can set. * @param mh Mode to check * @return True if the user can set or unset this mode. */ virtual bool HasModePermission(const ModeHandler* mh) const; /** Creates a usermask with real host. * Takes a buffer to use and fills the given buffer with the hostmask in the format user\@host * @return the usermask in the format user\@host */ const std::string& MakeHost(); /** Creates a usermask with real ip. * Takes a buffer to use and fills the given buffer with the ipmask in the format user\@ip * @return the usermask in the format user\@ip */ const std::string& MakeHostIP(); /** Oper up the user using the given opertype. * This will also give the +o usermode. */ void Oper(OperInfo* info); /** Oper down. * This will clear the +o usermode and unset the user's oper type */ void UnOper(); /** Sends a server notice to this user. * @param text The contents of the message to send. */ void WriteNotice(const std::string& text); /** Send a NOTICE message from the local server to the user. * @param text Text to send */ virtual void WriteRemoteNotice(const std::string& text); virtual void WriteRemoteNumeric(const Numeric::Numeric& numeric); template void WriteRemoteNumeric(unsigned int numeric, T1 p1) { Numeric::Numeric n(numeric); n.push(p1); WriteRemoteNumeric(n); } template void WriteRemoteNumeric(unsigned int numeric, T1 p1, T2 p2) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); WriteRemoteNumeric(n); } template void WriteRemoteNumeric(unsigned int numeric, T1 p1, T2 p2, T3 p3) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); n.push(p3); WriteRemoteNumeric(n); } template void WriteRemoteNumeric(unsigned int numeric, T1 p1, T2 p2, T3 p3, T4 p4) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); n.push(p3); n.push(p4); WriteRemoteNumeric(n); } template void WriteRemoteNumeric(unsigned int numeric, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); n.push(p3); n.push(p4); n.push(p5); WriteRemoteNumeric(n); } void WriteNumeric(const Numeric::Numeric& numeric); template void WriteNumeric(unsigned int numeric, T1 p1) { Numeric::Numeric n(numeric); n.push(p1); WriteNumeric(n); } template void WriteNumeric(unsigned int numeric, T1 p1, T2 p2) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); WriteNumeric(n); } template void WriteNumeric(unsigned int numeric, T1 p1, T2 p2, T3 p3) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); n.push(p3); WriteNumeric(n); } template void WriteNumeric(unsigned int numeric, T1 p1, T2 p2, T3 p3, T4 p4) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); n.push(p3); n.push(p4); WriteNumeric(n); } template void WriteNumeric(unsigned int numeric, T1 p1, T2 p2, T3 p3, T4 p4, T5 p5) { Numeric::Numeric n(numeric); n.push(p1); n.push(p2); n.push(p3); n.push(p4); n.push(p5); WriteNumeric(n); } /** Write to all users that can see this user (including this user in the list if include_self is true), appending CR/LF * @param protoev Protocol event to send, may contain any number of messages. * @param include_self Should the message be sent back to the author? */ void WriteCommonRaw(ClientProtocol::Event& protoev, bool include_self = true); /** Execute a function once for each local neighbor of this user. By default, the neighbors of a user are the users * who have at least one common channel with the user. Modules are allowed to alter the set of neighbors freely. * This function is used for example to send something conditionally to neighbors, or to send different messages * to different users depending on their oper status. * @param handler Function object to call, inherited from ForEachNeighborHandler. * @param include_self True to include this user in the set of neighbors, false otherwise. * Modules may override this. Has no effect if this user is not local. */ void ForEachNeighbor(ForEachNeighborHandler& handler, bool include_self = true); /** Return true if the user shares at least one channel with another user * @param other The other user to compare the channel list against * @return True if the given user shares at least one channel with this user */ bool SharesChannelWith(User *other); /** Change the displayed hostname of this user. * @param host The new displayed hostname of this user. * @return True if the hostname was changed successfully; otherwise, false. */ bool ChangeDisplayedHost(const std::string& host); /** Change the real hostname of this user. * @param host The new real hostname of this user. * @param resetdisplay Whether to reset the display host to this value. */ void ChangeRealHost(const std::string& host, bool resetdisplay); /** Change the ident (username) of a user. * ALWAYS use this function, rather than writing User::ident directly, * as this triggers module events allowing the change to be syncronized to * remote servers. * @param newident The new ident to set * @return True if the change succeeded, false if it didn't */ bool ChangeIdent(const std::string& newident); /** Change a users realname field. * @param real The user's new real name * @return True if the change succeeded, false if otherwise */ bool ChangeRealName(const std::string& real); /** Change a user's nick * @param newnick The new nick. If equal to the users uuid, the nick change always succeeds. * @param newts The time at which this nick change happened. * @return True if the change succeeded */ bool ChangeNick(const std::string& newnick, time_t newts = 0); /** Remove this user from all channels they are on, and delete any that are now empty. * This is used by QUIT, and will not send part messages! */ void PurgeEmptyChannels(); /** Default destructor */ virtual ~User(); CullResult cull() CXX11_OVERRIDE; }; class CoreExport UserIOHandler : public StreamSocket { public: LocalUser* const user; UserIOHandler(LocalUser* me) : user(me) {} void OnDataReady() CXX11_OVERRIDE; void OnSetEndPoint(const irc::sockets::sockaddrs& local, const irc::sockets::sockaddrs& remote) CXX11_OVERRIDE; void OnError(BufferedSocketError error) CXX11_OVERRIDE; /** Adds to the user's write buffer. * You may add any amount of text up to this users sendq value, if you exceed the * sendq value, the user will be removed, and further buffer adds will be dropped. * @param data The data to add to the write buffer */ void AddWriteBuf(const std::string &data); }; typedef unsigned int already_sent_t; class CoreExport LocalUser : public User, public insp::intrusive_list_node { /** Add a serialized message to the send queue of the user. * @param serialized Bytes to add. */ void Write(const ClientProtocol::SerializedMessage& serialized); /** Send a protocol event to the user, consisting of one or more messages. * @param protoev Event to send, may contain any number of messages. * @param msglist Message list used temporarily internally to pass to hooks and store messages * before Write(). */ void Send(ClientProtocol::Event& protoev, ClientProtocol::MessageList& msglist); /** Message list, can be passed to the two parameter Send(). */ static ClientProtocol::MessageList sendmsglist; public: LocalUser(int fd, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server); CullResult cull() CXX11_OVERRIDE; UserIOHandler eh; /** Serializer to use when communicating with the user */ ClientProtocol::Serializer* serializer; /** Stats counter for bytes inbound */ unsigned int bytes_in; /** Stats counter for bytes outbound */ unsigned int bytes_out; /** Stats counter for commands inbound */ unsigned int cmds_in; /** Stats counter for commands outbound */ unsigned int cmds_out; /** Password specified by the user when they registered (if any). * This is stored even if the \ block doesnt need a password, so that * modules may check it. */ std::string password; /** Contains a pointer to the connect class a user is on from */ reference MyClass; /** Get the connect class which this user belongs to. * @return A pointer to this user's connect class. */ ConnectClass* GetClass() const { return MyClass; } /** Call this method to find the matching \ for a user, and to check them against it. */ void CheckClass(bool clone_count = true); /** Server address and port that this user is connected to. */ irc::sockets::sockaddrs server_sa; /** * @return The port number of this user. */ int GetServerPort(); /** Recursion fix: user is out of SendQ and will be quit as soon as possible. * This can't be handled normally because QuitUser itself calls Write on other * users, which could trigger their SendQ to overrun. */ unsigned int quitting_sendq:1; /** has the user responded to their previous ping? */ unsigned int lastping:1; /** This is true if the user matched an exception (E:Line). It is used to save time on ban checks. */ unsigned int exempt:1; /** Used by PING checking code */ time_t nping; /** Time that the connection last sent a message, used to calculate idle time */ time_t idle_lastmsg; /** This value contains how far into the penalty threshold the user is. * This is used either to enable fake lag or for excess flood quits */ unsigned int CommandFloodPenalty; already_sent_t already_sent; /** Check if the user matches a G or K line, and disconnect them if they do. * @param doZline True if ZLines should be checked (if IP has changed since initial connect) * Returns true if the user matched a ban, false else. */ bool CheckLines(bool doZline = false); /** Use this method to fully connect a user. * This will send the message of the day, check G/K/E lines, etc. */ void FullConnect(); /** Set the connect class to which this user belongs to. * @param explicit_name Set this string to tie the user to a specific class name. Otherwise, the class is fitted by checking \ tags from the configuration file. * @return A reference to this user's current connect class. */ void SetClass(const std::string &explicit_name = ""); bool SetClientIP(const std::string& address, bool recheck_eline = true) CXX11_OVERRIDE; void SetClientIP(const irc::sockets::sockaddrs& sa, bool recheck_eline = true) CXX11_OVERRIDE; /** Send a NOTICE message from the local server to the user. * The message will be sent even if the user is connected to a remote server. * @param text Text to send */ void WriteRemoteNotice(const std::string& text) CXX11_OVERRIDE; /** Returns true or false for if a user can execute a privilaged oper command. * This is done by looking up their oper type from User::oper, then referencing * this to their oper classes and checking the commands they can execute. * @param command A command (should be all CAPS) * @return True if this user can execute the command */ bool HasPermission(const std::string &command) CXX11_OVERRIDE; /** Returns true if a user has a given permission. * This is used to check whether or not users may perform certain actions which admins may not wish to give to * all operators, yet are not commands. An example might be oper override, mass messaging (/notice $*), etc. * * @param privstr The priv to chec, e.g. "users/override/topic". These are loaded free-form from the config file. * @param noisy If set to true, the user is notified that they do not have the specified permission where applicable. If false, no notification is sent. * @return True if this user has the permission in question. */ bool HasPrivPermission(const std::string &privstr, bool noisy = false) CXX11_OVERRIDE; /** Returns true or false if a user can set a privileged user or channel mode. * This is done by looking up their oper type from User::oper, then referencing * this to their oper classes, and checking the modes they can set. * @param mh Mode to check * @return True if the user can set or unset this mode. */ bool HasModePermission(const ModeHandler* mh) const CXX11_OVERRIDE; /** Change nick to uuid, unset REG_NICK and send a nickname overruled numeric. * This is called when another user (either local or remote) needs the nick of this user and this user * isn't registered. */ void OverruleNick(); /** Send a protocol event to the user, consisting of one or more messages. * @param protoev Event to send, may contain any number of messages. */ void Send(ClientProtocol::Event& protoev); /** Send a single message to the user. * @param protoevprov Protocol event provider. * @param msg Message to send. */ void Send(ClientProtocol::EventProvider& protoevprov, ClientProtocol::Message& msg); }; class RemoteUser : public User { public: RemoteUser(const std::string& uid, Server* srv) : User(uid, srv, USERTYPE_REMOTE) { } }; class CoreExport FakeUser : public User { public: FakeUser(const std::string& uid, Server* srv) : User(uid, srv, USERTYPE_SERVER) { nick = srv->GetName(); } FakeUser(const std::string& uid, const std::string& sname, const std::string& sdesc) : User(uid, new Server(sname, sdesc), USERTYPE_SERVER) { nick = sname; } CullResult cull() CXX11_OVERRIDE; const std::string& GetFullHost() CXX11_OVERRIDE; const std::string& GetFullRealHost() CXX11_OVERRIDE; }; /* Faster than dynamic_cast */ /** Is a local user */ inline LocalUser* IS_LOCAL(User* u) { return u->usertype == USERTYPE_LOCAL ? static_cast(u) : NULL; } /** Is a remote user */ inline RemoteUser* IS_REMOTE(User* u) { return u->usertype == USERTYPE_REMOTE ? static_cast(u) : NULL; } /** Is a server fakeuser */ inline FakeUser* IS_SERVER(User* u) { return u->usertype == USERTYPE_SERVER ? static_cast(u) : NULL; } inline bool User::IsModeSet(const ModeHandler* mh) const { return (modes[mh->GetId()]); } inline bool User::IsModeSet(UserModeReference& moderef) const { if (!moderef) return false; return IsModeSet(*moderef); } inline void User::SetMode(ModeHandler* mh, bool value) { modes[mh->GetId()] = value; }