/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2007-2008 Robin Burchell * Copyright (C) 2008 Craig Edwards * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" /** Handle /REHASH. These command handlers can be reloaded by the core, * and handle basic RFC1459 commands. Commands within modules work * the same way, however, they can be fully unloaded, where these * may not. */ class CommandRehash : public Command { public: /** Constructor for rehash. */ CommandRehash ( Module* parent) : Command(parent,"REHASH",0) { flags_needed = 'o'; Penalty = 2; syntax = "[]"; } /** Handle command. * @param parameters The parameters to the comamnd * @param pcnt The number of parameters passed to teh command * @param user The user issuing the command * @return A value from CmdResult to indicate command success or failure. */ CmdResult Handle(const std::vector& parameters, User *user); }; CmdResult CommandRehash::Handle (const std::vector& parameters, User *user) { std::string param = parameters.size() ? parameters[0] : ""; FOREACH_MOD(OnPreRehash, (user, param)); if (param.empty()) { // standard rehash of local server } else if (param.find_first_of("*.") != std::string::npos) { // rehash of servers by server name (with wildcard) if (!InspIRCd::Match(ServerInstance->Config->ServerName, parameters[0])) { // Doesn't match us. PreRehash is already done, nothing left to do return CMD_SUCCESS; } } else { // parameterized rehash // the leading "-" is optional; remove it if present. if (param[0] == '-') param = param.substr(1); FOREACH_MOD(OnModuleRehash, (user, param)); return CMD_SUCCESS; } // Rehash for me. Try to start the rehash thread if (!ServerInstance->ConfigThread) { std::string m = user->nick + " is rehashing config file " + ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()) + " on " + ServerInstance->Config->ServerName; ServerInstance->SNO->WriteGlobalSno('a', m); if (IS_LOCAL(user)) user->WriteNumeric(RPL_REHASHING, "%s %s :Rehashing", user->nick.c_str(),ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str())); else ServerInstance->PI->SendUserNotice(user, std::string("*** Rehashing server ") + ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str())); /* Don't do anything with the logs here -- logs are restarted * after the config thread has completed. */ FOREACH_MOD(OnGarbageCollect, ()); ServerInstance->ConfigThread = new ConfigReaderThread(user->uuid); ServerInstance->Threads->Start(ServerInstance->ConfigThread); } else { /* * A rehash is already in progress! ahh shit. * XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users */ if (IS_LOCAL(user)) user->WriteNotice("*** Could not rehash: A rehash is already in progress."); else ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress."); } // Always return success so spanningtree forwards an incoming REHASH even if we failed return CMD_SUCCESS; } COMMAND_INIT(CommandRehash)