/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "xline.h" /** Handle /REHASH. These command handlers can be reloaded by the core, * and handle basic RFC1459 commands. Commands within modules work * the same way, however, they can be fully unloaded, where these * may not. */ class CommandRehash : public Command { public: /** Constructor for rehash. */ CommandRehash ( Module* parent) : Command(parent,"REHASH",0) { flags_needed = 'o'; Penalty = 2; syntax = "[]"; } /** Handle command. * @param parameters The parameters to the comamnd * @param pcnt The number of parameters passed to teh command * @param user The user issuing the command * @return A value from CmdResult to indicate command success or failure. */ CmdResult Handle(const std::vector& parameters, User *user); }; CmdResult CommandRehash::Handle (const std::vector& parameters, User *user) { std::string param = parameters.size() ? parameters[0] : ""; FOREACH_MOD(I_OnPreRehash,OnPreRehash(user, param)); if (param.empty()) { // standard rehash of local server } else if (param.find_first_of("*.") != std::string::npos) { // rehash of servers by server name (with wildcard) if (!InspIRCd::Match(ServerInstance->Config->ServerName, parameters[0])) { // Doesn't match us. PreRehash is already done, nothing left to do return CMD_SUCCESS; } } else { // parameterized rehash // the leading "-" is optional; remove it if present. if (param[0] == '-') param = param.substr(1); FOREACH_MOD(I_OnModuleRehash,OnModuleRehash(user, param)); return CMD_SUCCESS; } // Rehash for me. Try to start the rehash thread if (!ServerInstance->ConfigThread) { std::string m = user->nick + " is rehashing config file " + ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str()) + " on " + ServerInstance->Config->ServerName; ServerInstance->SNO->WriteGlobalSno('a', m); if (IS_LOCAL(user)) user->WriteNumeric(RPL_REHASHING, "%s %s :Rehashing", user->nick.c_str(),ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str())); else ServerInstance->PI->SendUserNotice(user, std::string("*** Rehashing server ") + ServerConfig::CleanFilename(ServerInstance->ConfigFileName.c_str())); /* Don't do anything with the logs here -- logs are restarted * after the config thread has completed. */ ServerInstance->RehashUsersAndChans(); FOREACH_MOD(I_OnGarbageCollect, OnGarbageCollect()); ServerInstance->ConfigThread = new ConfigReaderThread(ServerInstance, user->uuid); ServerInstance->Threads->Start(ServerInstance->ConfigThread); return CMD_SUCCESS; } else { /* * A rehash is already in progress! ahh shit. * XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users */ if (IS_LOCAL(user)) user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str()); else ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress."); return CMD_FAILURE; } } COMMAND_INIT(CommandRehash)