/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2010 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "xline.h" #include "socket.h" #include "socketengine.h" #include "command_parse.h" #include "dns.h" #include "exitcodes.h" #ifndef WIN32 #include #endif #ifndef PURE_STATIC bool ModuleManager::Load(const char* filename) { /* Don't allow people to specify paths for modules, it doesn't work as expected */ if (strchr(filename, '/')) return false; /* Do we have a glob pattern in the filename? * The user wants to load multiple modules which * match the pattern. */ if (strchr(filename,'*') || (strchr(filename,'?'))) { int n_match = 0; DIR* library = opendir(ServerInstance->Config->ModPath.c_str()); if (library) { /* Try and locate and load all modules matching the pattern */ dirent* entry = NULL; while (0 != (entry = readdir(library))) { if (InspIRCd::Match(entry->d_name, filename, ascii_case_insensitive_map)) { if (!this->Load(entry->d_name)) n_match++; } } closedir(library); } /* Loadmodule will now return false if any one of the modules failed * to load (but wont abort when it encounters a bad one) and when 1 or * more modules were actually loaded. */ return (n_match > 0 ? false : true); } char modfile[MAXBUF]; snprintf(modfile,MAXBUF,"%s/%s",ServerInstance->Config->ModPath.c_str(),filename); std::string filename_str = filename; if (!ServerConfig::FileExists(modfile)) { LastModuleError = "Module file could not be found: " + filename_str; ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); return false; } if (Modules.find(filename_str) != Modules.end()) { LastModuleError = "Module " + filename_str + " is already loaded, cannot load a module twice!"; ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); return false; } Module* newmod = NULL; DLLManager* newhandle = new DLLManager(modfile); try { newmod = newhandle->CallInit(); if (newmod) { newmod->ModuleSourceFile = filename_str; newmod->ModuleDLLManager = newhandle; Modules[filename_str] = newmod; newmod->init(); Version v = newmod->GetVersion(); ServerInstance->Logs->Log("MODULE", DEFAULT,"New module introduced: %s (Module version %s)%s", filename, newhandle->GetVersion().c_str(), (!(v.Flags & VF_VENDOR) ? " [3rd Party]" : " [Vendor]")); } else { LastModuleError = "Unable to load " + filename_str + ": " + newhandle->LastError(); ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); delete newhandle; return false; } } catch (CoreException& modexcept) { // failure in module constructor if (newmod) DoSafeUnload(newmod); delete newmod; delete newhandle; LastModuleError = "Unable to load " + filename_str + ": " + modexcept.GetReason(); ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); return false; } this->ModCount++; FOREACH_MOD(I_OnLoadModule,OnLoadModule(newmod)); /* We give every module a chance to re-prioritize when we introduce a new one, * not just the one thats loading, as the new module could affect the preference * of others */ for(int tries = 0; tries < 20; tries++) { prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; for (std::map::iterator n = Modules.begin(); n != Modules.end(); ++n) n->second->Prioritize(); if (prioritizationState == PRIO_STATE_LAST) break; if (tries == 19) ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected while loading " + filename_str); } ServerInstance->BuildISupport(); return true; } namespace { struct UnloadAction : public HandlerBase0 { Module* const mod; UnloadAction(Module* m) : mod(m) {} void Call() { DLLManager* dll = mod->ModuleDLLManager; ServerInstance->Modules->DoSafeUnload(mod); ServerInstance->GlobalCulls.Apply(); delete dll; ServerInstance->GlobalCulls.AddItem(this); } }; struct ReloadAction : public HandlerBase0 { Module* const mod; HandlerBase1* const callback; ReloadAction(Module* m, HandlerBase1* c) : mod(m), callback(c) {} void Call() { DLLManager* dll = mod->ModuleDLLManager; std::string name = mod->ModuleSourceFile; ServerInstance->Modules->DoSafeUnload(mod); ServerInstance->GlobalCulls.Apply(); delete dll; bool rv = ServerInstance->Modules->Load(name.c_str()); callback->Call(rv); ServerInstance->GlobalCulls.AddItem(this); } }; } bool ModuleManager::Unload(Module* mod) { if (!CanUnload(mod)) return false; ServerInstance->AtomicActions.AddAction(new UnloadAction(mod)); return true; } void ModuleManager::Reload(Module* mod, HandlerBase1* callback) { if (CanUnload(mod)) ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback)); else callback->Call(false); } /* We must load the modules AFTER initializing the socket engine, now */ void ModuleManager::LoadAll() { ModCount = 0; printf("\nLoading core commands"); fflush(stdout); DIR* library = opendir(ServerInstance->Config->ModPath.c_str()); if (library) { dirent* entry = NULL; while (0 != (entry = readdir(library))) { if (InspIRCd::Match(entry->d_name, "cmd_*.so", ascii_case_insensitive_map)) { printf("."); fflush(stdout); if (!Load(entry->d_name)) { ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError()); printf_c("\n[\033[1;31m*\033[0m] %s\n\n", this->LastError().c_str()); ServerInstance->Exit(EXIT_STATUS_MODULE); } } } closedir(library); printf("\n"); } ConfigTagList tags = ServerInstance->Config->ConfTags("module"); for(ConfigIter i = tags.first; i != tags.second; ++i) { ConfigTag* tag = i->second; std::string name = tag->getString("name"); printf_c("[\033[1;32m*\033[0m] Loading module:\t\033[1;32m%s\033[0m\n",name.c_str()); if (!this->Load(name.c_str())) { ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError()); printf_c("\n[\033[1;31m*\033[0m] %s\n\n", this->LastError().c_str()); ServerInstance->Exit(EXIT_STATUS_MODULE); } } } void ModuleManager::UnloadAll() { /* We do this more than once, so that any service providers get a * chance to be unhooked by the modules using them, but then get * a chance to be removed themsleves. * * Note: this deliberately does NOT delete the DLLManager objects */ for (int tries = 0; tries < 4; tries++) { std::map::iterator i = Modules.begin(); while (i != Modules.end()) { std::map::iterator me = i++; if (CanUnload(me->second)) { DoSafeUnload(me->second); } } ServerInstance->GlobalCulls.Apply(); } } #endif