/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include #include #include "users.h" #include "channels.h" #include "inspircd.h" #include "modules.h" #include "wildcard.h" /* $ModDesc: Sets (and unsets) modes on users when they connect */ class ModuleModesOnConnect : public Module { private: ConfigReader *Conf; public: ModuleModesOnConnect(InspIRCd* Me) : Module::Module(Me) { Conf = new ConfigReader(ServerInstance); } void Implements(char* List) { List[I_OnPostConnect] = List[I_OnRehash] = 1; } virtual void OnRehash(const std::string ¶meter) { DELETE(Conf); Conf = new ConfigReader(ServerInstance); } virtual ~ModuleModesOnConnect() { DELETE(Conf); } virtual Version GetVersion() { return Version(1,0,0,1,VF_VENDOR,API_VERSION); } virtual void OnPostConnect(userrec* user) { if (!IS_LOCAL(user)) return; ServerInstance->Log(DEBUG,"Post connect for mode setting"); for (int j = 0; j < Conf->Enumerate("connect"); j++) { std::string hostn = Conf->ReadValue("connect","allow",j); if ((match(user->GetIPString(),hostn.c_str(),true)) || (match(user->host,hostn.c_str()))) { ServerInstance->Log(DEBUG,"Found matching connect block '%s'",hostn.c_str()); std::string ThisModes = Conf->ReadValue("connect","modes",j); if (ThisModes != "") { std::string buf; stringstream ss(ThisModes); vector tokens; // split ThisUserModes into modes and mode params while (ss >> buf) tokens.push_back(buf); int size = tokens.size() + 1; const char* modes[size]; modes[0] = user->nick; modes[1] = tokens[0].c_str(); if (tokens.size() > 1) { // process mode params int i = 2; for (unsigned int k = 1; k < tokens.size(); k++) { modes[i] = tokens[k].c_str(); i++; } } ServerInstance->SendMode(modes, size, user); } break; } } } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleModesOnConnectFactory : public ModuleFactory { public: ModuleModesOnConnectFactory() { } ~ModuleModesOnConnectFactory() { } virtual Module * CreateModule(InspIRCd* Me) { return new ModuleModesOnConnect(Me); } }; extern "C" void * init_module( void ) { return new ModuleModesOnConnectFactory; }