/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: Provides support for RFC1413 ident lookups */ /* -------------------------------------------------------------- * Note that this is the third incarnation of m_ident. The first * two attempts were pretty crashy, mainly due to the fact we tried * to use InspSocket/BufferedSocket to make them work. This class * is ok for more heavyweight tasks, it does a lot of things behind * the scenes that are not good for ident sockets and it has a huge * memory footprint! * * To fix all the issues that we had in the old ident modules (many * nasty race conditions that would cause segfaults etc) we have * rewritten this module to use a simplified socket object based * directly off EventHandler. As EventHandler only has low level * readability, writeability and error events tied directly to the * socket engine, this makes our lives easier as nothing happens to * our ident lookup class that is outside of this module, or out- * side of the control of the class. There are no timers, internal * events, or such, which will cause the socket to be deleted, * queued for deletion, etc. In fact, theres not even any queueing! * * Using this framework we have a much more stable module. * * A few things to note: * * O The only place that may *delete* an active or inactive * ident socket is OnUserDisconnect in the module class. * Because this is out of scope of the socket class there is * no possibility that the socket may ever try to delete * itself. * * O Closure of the ident socket with the Close() method will * not cause removal of the socket from memory or detatchment * from its 'parent' User class. It will only flag it as an * inactive socket in the socket engine. * * O Timeouts are handled in OnCheckReaady at the same time as * checking if the ident socket has a result. This is done * by checking if the age the of the class (its instantiation * time) plus the timeout value is greater than the current time. * * O The ident socket is able to but should not modify its * 'parent' user directly. Instead the ident socket class sets * a completion flag and during the next call to OnCheckReady, * the completion flag will be checked and any result copied to * that user's class. This again ensures a single point of socket * deletion for safer, neater code. * * O The code in the constructor of the ident socket is taken from * BufferedSocket but majorly thinned down. It works for both * IPv4 and IPv6. * * O In the event that the ident socket throws a ModuleException, * nothing is done. This is counted as total and complete * failure to create a connection. * -------------------------------------------------------------- */ class IdentRequestSocket : public EventHandler { private: User *user; /* User we are attached to */ InspIRCd* ServerInstance; /* Server instance */ bool done; /* True if lookup is finished */ std::string result; /* Holds the ident string if done */ public: IdentRequestSocket(InspIRCd *Server, User* u, const std::string &bindip) : user(u), ServerInstance(Server), result(u->ident) { socklen_t size = 0; #ifdef IPV6 /* Does this look like a v6 ip address? */ bool v6 = false; if ((bindip.empty()) || bindip.find(':') != std::string::npos) v6 = true; if (v6) SetFd(socket(AF_INET6, SOCK_STREAM, 0)); else #endif SetFd(socket(AF_INET, SOCK_STREAM, 0)); if (GetFd() == -1) throw ModuleException("Could not create socket"); /* We allocate two of these because sizeof(sockaddr_in6) > sizeof(sockaddr_in) */ sockaddr* s = new sockaddr[2]; sockaddr* addr = new sockaddr[2]; #ifdef IPV6 /* Horrid icky nasty ugly berkely socket crap. */ if (v6) { in6_addr addy; in6_addr n; if (inet_pton(AF_INET6, user->GetIPString(), &addy) > 0) { ((sockaddr_in6*)addr)->sin6_family = AF_INET6; memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); ((sockaddr_in6*)addr)->sin6_port = htons(113); size = sizeof(sockaddr_in6); inet_pton(AF_INET6, bindip.c_str(), &n); memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6)); ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; } } else #endif { in_addr addy; in_addr n; if (inet_aton(user->GetIPString(), &addy) > 0) { ((sockaddr_in*)addr)->sin_family = AF_INET; ((sockaddr_in*)addr)->sin_addr = addy; ((sockaddr_in*)addr)->sin_port = htons(113); size = sizeof(sockaddr_in); inet_aton(bindip.c_str(), &n); ((sockaddr_in*)s)->sin_addr = n; ((sockaddr_in*)s)->sin_port = 0; ((sockaddr_in*)s)->sin_family = AF_INET; } } /* Attempt to bind (ident requests must come from the ip the query is referring to */ if (ServerInstance->SE->Bind(GetFd(), s, size) < 0) { this->Close(); delete[] s; delete[] addr; throw ModuleException("failed to bind()"); } delete[] s; ServerInstance->SE->NonBlocking(GetFd()); /* Attempt connection (nonblocking) */ if (ServerInstance->SE->Connect(this, (sockaddr*)addr, size) == -1 && errno != EINPROGRESS) { this->Close(); delete[] addr; throw ModuleException("connect() failed"); } delete[] addr; /* Add fd to socket engine */ if (!ServerInstance->SE->AddFd(this)) { this->Close(); throw ModuleException("out of fds"); } /* Important: We set WantWrite immediately after connect() * because a successful connection will trigger a writability event */ ServerInstance->SE->WantWrite(this); } virtual void OnConnected() { ServerInstance->Log(DEBUG,"OnConnected()"); /* Both sockaddr_in and sockaddr_in6 can be safely casted to sockaddr, especially since the * only members we use are in a part of the struct that should always be identical (at the * byte level). */ #ifndef IPV6 sockaddr_in laddr, raddr; #else sockaddr_in6 laddr, raddr; #endif socklen_t laddrsz = sizeof(laddr); socklen_t raddrsz = sizeof(raddr); if ((getsockname(user->GetFd(), (sockaddr*) &laddr, &laddrsz) != 0) || (getpeername(user->GetFd(), (sockaddr*) &raddr, &raddrsz) != 0)) { done = true; return; } char req[32]; /* Build request in the form 'localport,remoteport\r\n' */ #ifndef IPV6 int req_size = snprintf(req, sizeof(req), "%d,%d\r\n", ntohs(raddr.sin_port), ntohs(laddr.sin_port)); #else int req_size = snprintf(req, sizeof(req), "%d,%d\r\n", ntohs(raddr.sin6_port), ntohs(laddr.sin6_port)); #endif /* Send failed if we didnt write the whole ident request -- * might as well give up if this happens! */ if (ServerInstance->SE->Send(this, req, req_size, 0) < req_size) done = true; } virtual void HandleEvent(EventType et, int errornum = 0) { switch (et) { case EVENT_READ: /* fd readable event, received ident response */ ReadResponse(); break; case EVENT_WRITE: /* fd writeable event, successfully connected! */ OnConnected(); break; case EVENT_ERROR: /* fd error event, ohshi- */ ServerInstance->Log(DEBUG,"EVENT_ERROR"); /* We *must* Close() here immediately or we get a * huge storm of EVENT_ERROR events! */ Close(); done = true; break; } } void Close() { /* Remove ident socket from engine, and close it, but dont detatch it * from its parent user class, or attempt to delete its memory. */ if (GetFd() > -1) { ServerInstance->Log(DEBUG,"Close ident socket %d", GetFd()); ServerInstance->SE->DelFd(this); ServerInstance->SE->Close(GetFd()); ServerInstance->SE->Shutdown(GetFd(), SHUT_WR); this->SetFd(-1); } } bool HasResult() { return done; } /* Note: if the lookup succeeded, will contain 'ident', otherwise * will contain '~ident'. Use *GetResult() to determine lookup success. */ const char* GetResult() { return result.c_str(); } void ReadResponse() { ServerInstance->Log(DEBUG,"ReadResponse()"); /* We don't really need to buffer for incomplete replies here, since IDENT replies are * extremely short - there is *no* sane reason it'd be in more than one packet */ char ibuf[MAXBUF]; int recvresult = ServerInstance->SE->Recv(this, ibuf, MAXBUF-1, 0); /* Cant possibly be a valid response shorter than 3 chars, * because the shortest possible response would look like: '1,1' */ if (recvresult < 3) { done = true; return; } irc::sepstream sep(ibuf, ':'); std::string token; for (int i = 0; sep.GetToken(token); i++) { /* We only really care about the 4th portion */ if (i < 3) continue; char ident[IDENTMAX + 2]; /* Truncate the ident at any characters we don't like, skip leading spaces */ int k = 0; for (const char *j = token.c_str(); *j && (k < IDENTMAX + 1); j++) { if (*j == ' ') continue; /* Rules taken from InspIRCd::IsIdent */ if (((*j >= 'A') && (*j <= '}')) || ((*j >= '0') && (*j <= '9')) || (*j == '-') || (*j == '.')) { ident[k++] = *j; continue; } break; } ident[k] = '\0'; /* Re-check with IsIdent, in case that changes and this doesn't (paranoia!) */ if (*ident && ServerInstance->IsIdent(ident)) { result = ident; } break; } /* Close (but dont delete from memory) our socket * and flag as done */ Close(); done = true; return; } }; class ModuleIdent : public Module { private: int RequestTimeout; public: ModuleIdent(InspIRCd *Me) : Module(Me) { OnRehash(NULL, ""); } virtual Version GetVersion() { return Version(1, 1, 1, 0, VF_VENDOR, API_VERSION); } virtual void Implements(char *List) { List[I_OnRehash] = List[I_OnUserRegister] = List[I_OnCheckReady] = List[I_OnCleanup] = List[I_OnUserDisconnect] = 1; } virtual void OnRehash(User *user, const std::string ¶m) { ConfigReader MyConf(ServerInstance); RequestTimeout = MyConf.ReadInteger("ident", "timeout", 0, true); if (!RequestTimeout) RequestTimeout = 5; } virtual int OnUserRegister(User *user) { /* User::ident is currently the username field from USER; with m_ident loaded, that * should be preceded by a ~. The field is actually IDENTMAX+2 characters wide. */ memmove(user->ident + 1, user->ident, IDENTMAX); user->ident[0] = '~'; /* Ensure that it is null terminated */ user->ident[IDENTMAX + 1] = '\0'; user->WriteServ("NOTICE Auth :*** Looking up your ident..."); // Get the IP that the user is connected to, and bind to that for the outgoing connection #ifndef IPV6 sockaddr_in laddr; #else sockaddr_in6 laddr; #endif socklen_t laddrsz = sizeof(laddr); if (getsockname(user->GetFd(), (sockaddr*) &laddr, &laddrsz) != 0) { user->WriteServ("NOTICE Auth :*** Could not find your ident, using %s instead.", user->ident); return 0; } #ifndef IPV6 const char *ip = inet_ntoa(laddr.sin_addr); #else char ip[INET6_ADDRSTRLEN + 1]; inet_ntop(laddr.sin6_family, &laddr.sin6_addr, ip, INET6_ADDRSTRLEN); #endif IdentRequestSocket *isock = NULL; try { isock = new IdentRequestSocket(ServerInstance, user, ip); } catch (ModuleException &e) { ServerInstance->Log(DEBUG,"Ident exception: %s", e.GetReason()); return 0; } user->Extend("ident_socket", isock); return 0; } /* This triggers pretty regularly, we can use it in preference to * creating a Timer object and especially better than creating a * Timer per ident lookup! */ virtual bool OnCheckReady(User *user) { ServerInstance->Log(DEBUG,"OnCheckReady %s", user->nick); /* Does user have an ident socket attached at all? */ IdentRequestSocket *isock = NULL; if (!user->GetExt("ident_socket", isock)) { ServerInstance->Log(DEBUG, "No ident socket :("); return true; } ServerInstance->Log(DEBUG, "Has ident_socket"); /* Check for timeout of the socket */ if (isock->age + RequestTimeout > ServerInstance->Time() && !isock->HasResult()) { /* Ident timeout */ user->WriteServ("NOTICE Auth :*** Ident request timed out."); ServerInstance->Log(DEBUG, "Timeout"); /* The user isnt actually disconnecting, * we call this to clean up the user */ OnUserDisconnect(user); return true; } /* Got a result yet? */ if (!isock->HasResult()) { ServerInstance->Log(DEBUG, "No result yet"); return false; } ServerInstance->Log(DEBUG, "Yay, result!"); /* wooo, got a result (it will be good, or bad) */ if (*(isock->GetResult()) != '~') user->WriteServ("NOTICE Auth :*** Found your ident, '%s'", isock->GetResult()); else user->WriteServ("NOTICE Auth :*** Could not find your ident, using %s instead.", isock->GetResult()); /* Copy the ident string to the user */ strlcpy(user->ident, isock->GetResult(), IDENTMAX+1); /* The user isnt actually disconnecting, we call this to clean up the user */ OnUserDisconnect(user); return true; } virtual void OnCleanup(int target_type, void *item) { /* Module unloading, tidy up users */ if (target_type == TYPE_USER) OnUserDisconnect((User*)item); } virtual void OnUserDisconnect(User *user) { /* User disconnect (generic socket detatch event) */ IdentRequestSocket *isock = NULL; if (user->GetExt("ident_socket", isock)) { isock->Close(); delete isock; user->Shrink("ident_socket"); ServerInstance->Log(DEBUG, "Removed ident socket from %s", user->nick); } } }; MODULE_INIT(ModuleIdent);