/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include "users.h" #include "channels.h" #include "modules.h" #include "hashcomp.h" #include "configreader.h" #include "inspircd.h" /* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */ class NoNicks : public ModeHandler { public: NoNicks(InspIRCd* Instance) : ModeHandler(Instance, 'N', 0, 0, false, MODETYPE_CHANNEL, false) { } ModeAction OnModeChange(userrec* source, userrec* dest, chanrec* channel, std::string ¶meter, bool adding) { if (adding) { if (!channel->IsModeSet('N')) { channel->SetMode('N',true); return MODEACTION_ALLOW; } } else { if (channel->IsModeSet('N')) { channel->SetMode('N',false); return MODEACTION_ALLOW; } } return MODEACTION_DENY; } }; class ModuleNoNickChange : public Module { NoNicks* nn; public: ModuleNoNickChange(InspIRCd* Me) : Module::Module(Me) { nn = new NoNicks(ServerInstance); ServerInstance->AddMode(nn, 'N'); } virtual ~ModuleNoNickChange() { ServerInstance->Modes->DelMode(nn); DELETE(nn); } virtual Version GetVersion() { return Version(1,1,0,1,VF_COMMON|VF_VENDOR,API_VERSION); } void Implements(char* List) { List[I_OnUserPreNick] = 1; } virtual int OnUserPreNick(userrec* user, const std::string &newnick) { irc::string server = user->server; irc::string me = ServerInstance->Config->ServerName; if (server == me) { for (UCListIter i = user->chans.begin(); i != user->chans.end(); i++) { chanrec* curr = i->first; if ((curr->IsModeSet('N')) && (!*user->oper)) { // don't allow the nickchange, theyre on at least one channel with +N set // and theyre not an oper user->WriteServ("447 %s :Can't change nickname while on %s (+N is set)", user->nick, curr->name); return 1; } } } return 0; } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleNoNickChangeFactory : public ModuleFactory { public: ModuleNoNickChangeFactory() { } ~ModuleNoNickChangeFactory() { } virtual Module * CreateModule(InspIRCd* Me) { return new ModuleNoNickChange(Me); } }; extern "C" void * init_module( void ) { return new ModuleNoNickChangeFactory; }