/* Support for a dancer-style /remove command, an alternative to /kick to try and avoid auto-rejoin-on-kick scripts */ /* Written by Om, 25-03-05 */ #include #include #include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: Provides a /remove command, this is mostly an alternative to /kick, except makes users appear to have parted the channel */ /* * This module supports the use of the +q and +a usermodes, but should work without them too. * Usage of the command is restricted to +hoaq, and you cannot remove a user with a "higher" level than yourself. * eg: +h can remove +hv and users with no modes. +a can remove +aohv and users with no modes. */ Server *Srv; /* This little function just converts a chanmode character (~ & @ & +) into an integer (5 4 3 2 1) */ int chartolevel(std::string privs) { int level; if(privs == "~") level = 5; else if(privs == "&") level = 4; else if(privs == "@") level = 3; else if(privs == "%") { level = 2; } else { level = 1; } return level; } void handle_remove(char **parameters, int pcnt, userrec *user) { /* Look up the user we're meant to be removing from the channel */ userrec* target = Srv->FindNick(std::string(parameters[0])); /* And the channel we're meant to be removing them from */ chanrec* channel = Srv->FindChannel(std::string(parameters[1])); /* And see if the person calling the command has access to use it on the channel */ std::string privs = Srv->ChanMode(user, channel); /* Check what privs the person being removed has */ std::string targetprivs = Srv->ChanMode(target, channel); int tlevel; int ulevel; int n = 2; std::string result; /* This turns all the parameters after the first two into a single string, so the part reason can be multi-word */ while (n < pcnt) { result=result + std::string(" ") + std::string(parameters[n]); n++; } /* If the target nick exists... */ if (target && channel) { for (int x = 0; x < strlen(parameters[1]); x++) { if ((parameters[1][0] != '#') || (parameters[1][x] == ' ') || (parameters[1][x] == ',')) { Srv->SendTo(NULL,user,"NOTICE "+std::string(user->nick)+" :*** Invalid characters in channel name"); return; } } /* This is adding support for the +q and +a channel modes, basically if they are enabled, and the remover has them set. */ /* Then we change the @|%|+ to & if they are +a, or ~ if they are +q */ if (user->GetExt("cm_protect_"+std::string(channel->name))) privs = std::string("&"); if (user->GetExt("cm_founder_"+std::string(channel->name))) privs = std::string("~"); /* Now it's the same idea, except for the target */ if (target->GetExt("cm_protect_"+std::string(channel->name))) targetprivs = std::string("&"); if (target->GetExt("cm_founder_"+std::string(channel->name))) targetprivs = std::string("~"); tlevel = chartolevel(targetprivs); ulevel = chartolevel(privs); /* If the user calling the command is either an admin, owner, operator or a half-operator on the channel */ if(ulevel > 1) { /* For now, we'll let everyone remove their level and below, eg ops can remove ops, halfops, voices, and those with no mode (no moders actually are set to 1) */ if(ulevel >= tlevel) { Srv->PartUserFromChannel(target,std::string(parameters[1]), "Remove by "+std::string(user->nick)+":"+result); Srv->SendTo(NULL,user,"NOTICE "+std::string(channel->name)+" : "+std::string(user->nick)+" removed "+std::string(target->nick)+ " from the channel"); Srv->SendTo(NULL,target,"NOTICE "+std::string(target->nick)+" :*** "+std::string(user->nick)+" removed you from "+std::string(channel->name)+" with the message:"+std::string(result)); } else { Srv->SendTo(NULL,user,"NOTICE "+std::string(user->nick)+" :*** You do not have access to remove "+std::string(target->nick)+" from the "+std::string(channel->name)); } } else { Srv->SendTo(NULL,user,"NOTICE "+std::string(user->nick)+" :*** You do not have access to use /remove on "+std::string(channel->name)); } } } class ModuleRemove : public Module { public: ModuleRemove() { Srv = new Server; Srv->AddCommand("REMOVE", handle_remove, 0, 3); } virtual ~ModuleRemove() { delete Srv; } virtual Version GetVersion() { return Version(1,0,0,0); } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleRemoveFactory : public ModuleFactory { public: ModuleRemoveFactory() { } ~ModuleRemoveFactory() { } virtual Module * CreateModule() { return new ModuleRemove; } }; extern "C" void * init_module( void ) { return new ModuleRemoveFactory; }