/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "wildcard.h" /* $ModDesc: Provides support for the /SILENCE command */ // This typedef holds a silence list. Each user may or may not have a // silencelist, if a silence list is empty for a user, he/she does not // have one of these structures associated with their user record. typedef std::map silencelist; class CommandSilence : public Command { unsigned int& maxsilence; public: CommandSilence (InspIRCd* Instance, unsigned int &max) : Command(Instance,"SILENCE", 0, 0), maxsilence(max) { this->source = "m_silence.so"; syntax = "{[+|-]}"; TRANSLATE2(TR_TEXT, TR_END); } CmdResult Handle (const char* const* parameters, int pcnt, User *user) { if (!pcnt) { // no parameters, show the current silence list. // Use Extensible::GetExt to fetch the silence list silencelist* sl; user->GetExt("silence_list", sl); // if the user has a silence list associated with their user record, show it if (sl) { for (silencelist::const_iterator c = sl->begin(); c != sl->end(); c++) { user->WriteNumeric(271, "%s %s %s :%lu",user->nick, user->nick, c->first.c_str(), (unsigned long)c->second); } } user->WriteNumeric(272, "%s :End of Silence List",user->nick); return CMD_SUCCESS; } else if (pcnt > 0) { // one or more parameters, add or delete entry from the list (only the first parameter is used) std::string mask = parameters[0] + 1; char action = *parameters[0]; if (!mask.length()) { // 'SILENCE +' or 'SILENCE -', assume *!*@* mask = "*!*@*"; } ModeParser::CleanMask(mask); if (action == '-') { // fetch their silence list silencelist* sl; user->GetExt("silence_list", sl); // does it contain any entries and does it exist? if (sl) { silencelist::iterator i = sl->find(mask.c_str()); if (i != sl->end()) { sl->erase(i); user->WriteNumeric(950, "%s %s :Removed %s from silence list",user->nick, user->nick, mask.c_str()); if (!sl->size()) { // tidy up -- if a user's list is empty, theres no use having it // hanging around in the user record. delete sl; user->Shrink("silence_list"); } } else user->WriteNumeric(952, "%s %s :%s does not exist on your silence list",user->nick, user->nick, mask.c_str()); } } else if (action == '+') { // fetch the user's current silence list silencelist* sl; user->GetExt("silence_list", sl); // what, they dont have one??? WE'RE ALL GONNA DIE! ...no, we just create an empty one. if (!sl) { sl = new silencelist; user->Extend("silence_list", sl); } silencelist::iterator n = sl->find(mask.c_str()); if (n != sl->end()) { user->WriteNumeric(952, "%s %s :%s is already on your silence list",user->nick, user->nick, mask.c_str()); return CMD_FAILURE; } if (sl->size() >= maxsilence) { user->WriteNumeric(952, "%s %s :Your silence list is full",user->nick, user->nick); return CMD_FAILURE; } sl->insert(std::make_pair(mask.c_str(), ServerInstance->Time())); user->WriteNumeric(951, "%s %s :Added %s to silence list",user->nick, user->nick, mask.c_str()); return CMD_SUCCESS; } } return CMD_SUCCESS; } }; class ModuleSilence : public Module { CommandSilence* mycommand; unsigned int maxsilence; public: ModuleSilence(InspIRCd* Me) : Module(Me), maxsilence(32) { OnRehash(NULL, ""); mycommand = new CommandSilence(ServerInstance, maxsilence); ServerInstance->AddCommand(mycommand); Implementation eventlist[] = { I_OnRehash, I_OnUserQuit, I_On005Numeric, I_OnUserPreNotice, I_OnUserPreMessage }; ServerInstance->Modules->Attach(eventlist, this, 5); } virtual void OnRehash(User* user, const std::string ¶meter) { ConfigReader Conf(ServerInstance); maxsilence = Conf.ReadInteger("silence", "maxentries", 0, true); if (!maxsilence) maxsilence = 32; } virtual void OnUserQuit(User* user, const std::string &reason, const std::string &oper_message) { // when the user quits tidy up any silence list they might have just to keep things tidy // and to prevent a HONKING BIG MEMORY LEAK! silencelist* sl; user->GetExt("silence_list", sl); if (sl) { delete sl; user->Shrink("silence_list"); } } virtual void On005Numeric(std::string &output) { // we don't really have a limit... output = output + " SILENCE=" + ConvToStr(maxsilence); } virtual int OnUserPreNotice(User* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list) { // im not sure how unreal's silence operates but ours is sensible. It blocks notices and // privmsgs from people on the silence list, directed privately at the user. // channel messages are unaffected (ever tried to follow the flow of conversation in // a channel when you've set an ignore on the two most talkative people?) if ((target_type == TYPE_USER) && (IS_LOCAL(user))) { User* u = (User*)dest; silencelist* sl; u->GetExt("silence_list", sl); if (sl) { for (silencelist::const_iterator c = sl->begin(); c != sl->end(); c++) { if (match(user->GetFullHost(), c->first.c_str())) { return 1; } } } } return 0; } virtual int OnUserPreMessage(User* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list) { return OnUserPreNotice(user,dest,target_type,text,status,exempt_list); } virtual ~ModuleSilence() { } virtual Version GetVersion() { return Version(1, 2, 0, 0, VF_COMMON | VF_VENDOR, API_VERSION); } }; MODULE_INIT(ModuleSilence)