/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2008 Robin Burchell * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "treesocket.h" #include "treeserver.h" #include "utils.h" #include "commandbuilder.h" #include "commands.h" /* * Yes, this function looks a little ugly. * However, in some circumstances we may not have a User, so we need to do things this way. * Returns true if remote or both lost, false otherwise. * Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose. * Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user. */ bool SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid, const char* collidecmd) { // At this point we're sure that a collision happened, increment the counter regardless of who wins ServerInstance->stats.Collisions++; /* * Under old protocol rules, we would have had to kill both clients. * Really, this sucks. * These days, we have UID. And, so what we do is, force nick change client(s) * involved according to timestamp rules. * * RULES: * user@ip equal: * Force nick change on OLDER timestamped client * user@ip differ: * Force nick change on NEWER timestamped client * TS EQUAL: * FNC both. * * This stops abusive use of collisions, simplifies problems with loops, and so on. * -- w00t */ bool bChangeLocal = true; bool bChangeRemote = true; // If the timestamps are not equal only one of the users has to change nick, // otherwise both have to change const time_t localts = u->age; if (remotets != localts) { /* first, let's see if ident@host matches. */ const std::string& localident = u->ident; const std::string& localip = u->GetIPString(); bool SamePerson = (localident == remoteident) && (localip == remoteip); /* * if ident@ip is equal, and theirs is newer, or * ident@ip differ, and ours is newer */ if((SamePerson && remotets < localts) || (!SamePerson && remotets > localts)) { // Only remote needs to change bChangeLocal = false; } else { // Only ours needs to change bChangeRemote = false; } } ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Nick collision on \"%s\" caused by %s: %s/%lu/%s@%s %d <-> %s/%lu/%s@%s %d", u->nick.c_str(), collidecmd, u->uuid.c_str(), (unsigned long)localts, u->ident.c_str(), u->GetIPString().c_str(), bChangeLocal, remoteuid.c_str(), (unsigned long)remotets, remoteident.c_str(), remoteip.c_str(), bChangeRemote); /* * Send SAVE and accept the losing client with its UID (as we know the SAVE will * not fail under any circumstances -- UIDs are netwide exclusive). * * This means that each side of a collide will generate one extra NICK back to where * they have just linked (and where it got the SAVE from), however, it will * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already * have 928AAAB's nick set to that. * -- w00t */ if (bChangeLocal) { /* * Local-side nick needs to change. Just in case we are hub, and * this "local" nick is actually behind us, send a SAVE out. */ CmdBuilder params("SAVE"); params.push(u->uuid); params.push(ConvToStr(u->age)); params.Broadcast(); u->ChangeNick(u->uuid, CommandSave::SavedTimestamp); } if (bChangeRemote) { /* * Remote side needs to change. If this happens, we modify the UID or NICK and * send back a SAVE to the source. */ CmdBuilder("SAVE").push(remoteuid).push_int(remotets).Unicast(server->ServerUser); } return bChangeRemote; }