/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2008 Robin Burchell * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "treesocket.h" #include "treeserver.h" #include "utils.h" #include "commandbuilder.h" /* * Yes, this function looks a little ugly. * However, in some circumstances we may not have a User, so we need to do things this way. * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both. * Sends SAVEs as appropriate and forces nickchanges too. */ int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid) { // At this point we're sure that a collision happened, increment the counter regardless of who wins ServerInstance->stats.Collisions++; /* * Under old protocol rules, we would have had to kill both clients. * Really, this sucks. * These days, we have UID. And, so what we do is, force nick change client(s) * involved according to timestamp rules. * * RULES: * user@ip equal: * Force nick change on OLDER timestamped client * user@ip differ: * Force nick change on NEWER timestamped client * TS EQUAL: * FNC both. * * This stops abusive use of collisions, simplifies problems with loops, and so on. * -- w00t */ bool bChangeLocal = true; bool bChangeRemote = true; /* for brevity, don't use the User - use defines to avoid any copy */ #define localts u->age #define localident u->ident #define localip u->GetIPString() /* mmk. let's do this again. */ if (remotets == localts) { /* equal. fuck them both! do nada, let the handler at the bottom figure this out. */ } else { /* fuck. now it gets complex. */ /* first, let's see if ident@host matches. */ bool SamePerson = (localident == remoteident) && (localip == remoteip); /* * if ident@ip is equal, and theirs is newer, or * ident@ip differ, and ours is newer */ if((SamePerson && remotets < localts) || (!SamePerson && remotets > localts)) { /* remote needs to change */ bChangeLocal = false; } else { /* ours needs to change */ bChangeRemote = false; } } /* * Cheat a little here. Instead of a dedicated command to change UID, * use SAVE and accept the losing client with its UID (as we know the SAVE will * not fail under any circumstances -- UIDs are netwide exclusive). * * This means that each side of a collide will generate one extra NICK back to where * they have just linked (and where it got the SAVE from), however, it will * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already * have 928AAAB's nick set to that. * -- w00t */ if (bChangeLocal) { /* * Local-side nick needs to change. Just in case we are hub, and * this "local" nick is actually behind us, send an SAVE out. */ CmdBuilder params("SAVE"); params.push_back(u->uuid); params.push_back(ConvToStr(u->age)); params.Broadcast(); u->ChangeNick(u->uuid); if (!bChangeRemote) return 1; } if (bChangeRemote) { User *remote = ServerInstance->FindUUID(remoteuid); /* * remote side needs to change. If this happens, we will modify * the UID or halt the propagation of the nick change command, * so other servers don't need to see the SAVE */ TreeSocket* sock = server->GetSocket(); sock->WriteLine(":"+ServerInstance->Config->GetSID()+" SAVE "+remoteuid+" "+ ConvToStr(remotets)); if (remote) { /* nick change collide. Force change their nick. */ remote->ChangeNick(remoteuid); } if (!bChangeLocal) return 2; } return 3; }