/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2015 Attila Molnar * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "pingtimer.h" #include "treeserver.h" #include "commandbuilder.h" PingTimer::PingTimer(TreeServer* ts) : Timer(Utils->PingFreq) , server(ts) , state(PS_SENDPING) { } PingTimer::State PingTimer::TickInternal() { // Timer expired, take next action based on what happened last time if (state == PS_SENDPING) { // Last ping was answered, send next ping server->GetSocket()->WriteLine(CmdBuilder("PING").push(server->GetId())); LastPingMsec = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000); // Warn next unless warnings are disabled. If they are, jump straight to timeout. if (Utils->PingWarnTime) return PS_WARN; else return PS_TIMEOUT; } else if (state == PS_WARN) { // No pong arrived in PingWarnTime seconds, send a warning to opers ServerInstance->SNO->WriteToSnoMask('l', "Server \002%s\002 has not responded to PING for %d seconds, high latency.", server->GetName().c_str(), GetInterval()); return PS_TIMEOUT; } else // PS_TIMEOUT { // They didn't answer the last ping, if they are locally connected, get rid of them if (server->IsLocal()) { TreeSocket* sock = server->GetSocket(); sock->SendError("Ping timeout"); sock->Close(); } // If the server is non-locally connected, don't do anything until we get a PONG. // This is to avoid pinging the server and warning opers more than once. // If they do answer eventually, we will move to the PS_SENDPING state and ping them again. return PS_IDLE; } } void PingTimer::SetState(State newstate) { state = newstate; // Set when should the next Tick() happen based on the state if (state == PS_SENDPING) SetInterval(Utils->PingFreq); else if (state == PS_WARN) SetInterval(Utils->PingWarnTime); else if (state == PS_TIMEOUT) SetInterval(Utils->PingFreq - Utils->PingWarnTime); // If state == PS_IDLE, do not set the timer, see above why } bool PingTimer::Tick(time_t currtime) { if (server->IsDead()) return false; SetState(TickInternal()); return false; } void PingTimer::OnPong() { // Calculate RTT long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000); server->rtt = ts - LastPingMsec; // Change state to send ping next, also reschedules the timer appropriately SetState(PS_SENDPING); }