/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __RESOLVERS__H__ #define __RESOLVERS__H__ #include "configreader.h" #include "users.h" #include "channels.h" #include "modules.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "inspircd.h" #include "wildcard.h" #include "xline.h" #include "transport.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/link.h" /** Handle resolving of server IPs for the cache */ class SecurityIPResolver : public Resolver { private: Link MyLink; SpanningTreeUtilities* Utils; Module* mine; std::string host; QueryType query; public: SecurityIPResolver(Module* me, SpanningTreeUtilities* U, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached, QueryType qt) : Resolver(Instance, hostname, qt, cached, me), MyLink(x), Utils(U), mine(me), host(hostname), query(qt) { } void OnLookupComplete(const std::string &result, unsigned int ttl, bool cached, int resultnum = 0) { Utils->ValidIPs.push_back(result); } void OnError(ResolverError e, const std::string &errormessage) { if (query == DNS_QUERY_AAAA) { bool cached; SecurityIPResolver* res = new SecurityIPResolver(mine, Utils, ServerInstance, host, MyLink, cached, DNS_QUERY_A); ServerInstance->AddResolver(res, cached); return; } ServerInstance->Log(DEFAULT,"Could not resolve IP associated with Link '%s': %s",MyLink.Name.c_str(),errormessage.c_str()); } }; /** This class is used to resolve server hostnames during /connect and autoconnect. * As of 1.1, the resolver system is seperated out from InspSocket, so we must do this * resolver step first ourselves if we need it. This is totally nonblocking, and will * callback to OnLookupComplete or OnError when completed. Once it has completed we * will have an IP address which we can then use to continue our connection. */ class ServernameResolver : public Resolver { private: /** A copy of the Link tag info for what we're connecting to. * We take a copy, rather than using a pointer, just in case the * admin takes the tag away and rehashes while the domain is resolving. */ Link MyLink; SpanningTreeUtilities* Utils; QueryType query; std::string host; Module* mine; public: ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached, QueryType qt); void OnLookupComplete(const std::string &result, unsigned int ttl, bool cached, int resultnum = 0); void OnError(ResolverError e, const std::string &errormessage); }; #endif