/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2007-2008 Craig Edwards * Copyright (C) 2008 Robin Burchell * Copyright (C) 2007 Dennis Friis * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "socket.h" #include "xline.h" #include "main.h" #include "../spanningtree.h" #include "utils.h" #include "treeserver.h" /* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */ /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer::TreeServer(SpanningTreeUtilities* Util, std::string Name, std::string Desc, const std::string &id) : ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util), ServerUser(ServerInstance->FakeClient) { age = ServerInstance->Time(); bursting = false; Parent = NULL; VersionString.clear(); ServerUserCount = ServerOperCount = 0; VersionString = ServerInstance->GetVersionString(); Route = NULL; Socket = NULL; /* Fix by brain */ StartBurst = rtt = 0; Warned = Hidden = false; AddHashEntry(); SetID(id); } /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer::TreeServer(SpanningTreeUtilities* Util, std::string Name, std::string Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide) : Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), ServerUser(new FakeUser(id, Name)), Hidden(Hide) { age = ServerInstance->Time(); bursting = true; VersionString.clear(); ServerUserCount = ServerOperCount = 0; SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); SetPingFlag(); Warned = false; rtt = 0; long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000); this->StartBurst = ts; ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Started bursting at time %lu", ts); /* find the 'route' for this server (e.g. the one directly connected * to the local server, which we can use to reach it) * * In the following example, consider we have just added a TreeServer * class for server G on our network, of which we are server A. * To route traffic to G (marked with a *) we must send the data to * B (marked with a +) so this algorithm initializes the 'Route' * value to point at whichever server traffic must be routed through * to get here. If we were to try this algorithm with server B, * the Route pointer would point at its own object ('this'). * * A * / \ * + B C * / \ \ * D E F * / \ * * G H * * We only run this algorithm when a server is created, as * the routes remain constant while ever the server exists, and * do not need to be re-calculated. */ Route = Above; if (Route == Utils->TreeRoot) { Route = this; } else { while (this->Route->GetParent() != Utils->TreeRoot) { this->Route = Route->GetParent(); } } /* Because recursive code is slow and takes a lot of resources, * we store two representations of the server tree. The first * is a recursive structure where each server references its * children and its parent, which is used for netbursts and * netsplits to dump the whole dataset to the other server, * and the second is used for very fast lookups when routing * messages and is instead a hash_map, where each item can * be referenced by its server name. The AddHashEntry() * call below automatically inserts each TreeServer class * into the hash_map as it is created. There is a similar * maintainance call in the destructor to tidy up deleted * servers. */ this->AddHashEntry(); SetID(id); } std::string& TreeServer::GetID() { return sid; } void TreeServer::FinishBurstInternal() { this->bursting = false; SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); SetPingFlag(); for(unsigned int q=0; q < ChildCount(); q++) { TreeServer* child = GetChild(q); child->FinishBurstInternal(); } } void TreeServer::FinishBurst() { FinishBurstInternal(); ServerInstance->XLines->ApplyLines(); long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000); unsigned long bursttime = ts - this->StartBurst; ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)", ServerName.c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs")); AddServerEvent(Utils->Creator, ServerName.c_str()); } void TreeServer::SetID(const std::string &id) { ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Setting SID to " + id); sid = id; Utils->sidlist[sid] = this; } int TreeServer::QuitUsers(const std::string &reason) { const char* reason_s = reason.c_str(); std::vector time_to_die; for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++) { if (n->second->server == ServerName) { time_to_die.push_back(n->second); } } for (std::vector::iterator n = time_to_die.begin(); n != time_to_die.end(); n++) { User* a = (User*)*n; if (!IS_LOCAL(a)) { if (this->Utils->quiet_bursts) a->quietquit = true; if (ServerInstance->Config->HideSplits) ServerInstance->Users->QuitUser(a, "*.net *.split", reason_s); else ServerInstance->Users->QuitUser(a, reason_s); } } return time_to_die.size(); } /** This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void TreeServer::AddHashEntry() { server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); if (iter == Utils->serverlist.end()) Utils->serverlist[this->ServerName.c_str()] = this; } /** This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ void TreeServer::DelHashEntry() { server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); if (iter != Utils->serverlist.end()) Utils->serverlist.erase(iter); } /** These accessors etc should be pretty self- * explanitory. */ TreeServer* TreeServer::GetRoute() { return Route; } std::string TreeServer::GetName() { return ServerName.c_str(); } std::string TreeServer::GetDesc() { return ServerDesc; } std::string TreeServer::GetVersion() { return VersionString; } void TreeServer::SetNextPingTime(time_t t) { this->NextPing = t; LastPingWasGood = false; } time_t TreeServer::NextPingTime() { return NextPing; } bool TreeServer::AnsweredLastPing() { return LastPingWasGood; } void TreeServer::SetPingFlag() { LastPingWasGood = true; } unsigned int TreeServer::GetUserCount() { return ServerUserCount; } void TreeServer::SetUserCount(int diff) { ServerUserCount += diff; } void TreeServer::SetOperCount(int diff) { ServerOperCount += diff; } unsigned int TreeServer::GetOperCount() { return ServerOperCount; } TreeSocket* TreeServer::GetSocket() { return Socket; } TreeServer* TreeServer::GetParent() { return Parent; } void TreeServer::SetVersion(const std::string &Version) { VersionString = Version; } unsigned int TreeServer::ChildCount() { return Children.size(); } TreeServer* TreeServer::GetChild(unsigned int n) { if (n < Children.size()) { /* Make sure they cant request * an out-of-range object. After * all we know what these programmer * types are like *grin*. */ return Children[n]; } else { return NULL; } } void TreeServer::AddChild(TreeServer* Child) { Children.push_back(Child); } bool TreeServer::DelChild(TreeServer* Child) { for (std::vector::iterator a = Children.begin(); a != Children.end(); a++) { if (*a == Child) { Children.erase(a); return true; } } return false; } /** Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ bool TreeServer::Tidy() { while (1) { std::vector::iterator a = Children.begin(); if (a == Children.end()) return true; TreeServer* s = *a; s->Tidy(); s->cull(); Children.erase(a); delete s; } } CullResult TreeServer::cull() { if (ServerUser != ServerInstance->FakeClient) ServerUser->cull(); return classbase::cull(); } TreeServer::~TreeServer() { /* We'd better tidy up after ourselves, eh? */ this->DelHashEntry(); if (ServerUser != ServerInstance->FakeClient) delete ServerUser; server_hash::iterator iter = Utils->sidlist.find(GetID()); if (iter != Utils->sidlist.end()) Utils->sidlist.erase(iter); }