/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009-2010 Daniel De Graaf * Copyright (C) 2007-2008 Robin Burchell * Copyright (C) 2007 Craig Edwards * Copyright (C) 2007 Dennis Friis * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "iohook.h" #include "main.h" #include "modules/spanningtree.h" #include "utils.h" #include "treeserver.h" #include "link.h" #include "treesocket.h" #include "commands.h" /** Because most of the I/O gubbins are encapsulated within * BufferedSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket::TreeSocket(Link* link, Autoconnect* myac, const std::string& ipaddr) : linkID(assign(link->Name)), LinkState(CONNECTING), MyRoot(NULL), proto_version(0), ConnectionFailureShown(false) , age(ServerInstance->Time()) { capab = new CapabData; capab->link = link; capab->ac = myac; capab->capab_phase = 0; if (!link->Hook.empty()) { ServiceProvider* prov = ServerInstance->Modules->FindService(SERVICE_IOHOOK, link->Hook); if (!prov) { SetError("Could not find hook '" + link->Hook + "' for connection to " + linkID); return; } AddIOHook(static_cast(prov)); } DoConnect(ipaddr, link->Port, link->Timeout, link->Bind); Utils->timeoutlist[this] = std::pair(linkID, link->Timeout); SendCapabilities(1); } /** When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ TreeSocket::TreeSocket(int newfd, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server) : BufferedSocket(newfd) , linkID("inbound from " + client->addr()), LinkState(WAIT_AUTH_1), MyRoot(NULL), proto_version(0) , ConnectionFailureShown(false), age(ServerInstance->Time()) { capab = new CapabData; capab->capab_phase = 0; FOREACH_MOD(OnHookIO, (this, via)); if (GetIOHook()) GetIOHook()->OnStreamSocketAccept(this, client, server); SendCapabilities(1); Utils->timeoutlist[this] = std::pair(linkID, 30); } ServerState TreeSocket::GetLinkState() { return this->LinkState; } void TreeSocket::CleanNegotiationInfo() { // connect is good, reset the autoconnect block (if used) if (capab->ac) capab->ac->position = -1; delete capab; capab = NULL; } CullResult TreeSocket::cull() { Utils->timeoutlist.erase(this); if (capab && capab->ac) Utils->Creator->ConnectServer(capab->ac, false); return this->BufferedSocket::cull(); } TreeSocket::~TreeSocket() { delete capab; } /** When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side * will then send back its own server string. */ void TreeSocket::OnConnected() { if (this->LinkState == CONNECTING) { ServerInstance->SNO->WriteGlobalSno('l', "Connection to \2%s\2[%s] started.", linkID.c_str(), (capab->link->HiddenFromStats ? "" : capab->link->IPAddr.c_str())); this->SendCapabilities(1); } } void TreeSocket::OnError(BufferedSocketError e) { ServerInstance->SNO->WriteGlobalSno('l', "Connection to '\002%s\002' failed with error: %s", linkID.c_str(), getError().c_str()); LinkState = DYING; } void TreeSocket::SendError(const std::string &errormessage) { WriteLine("ERROR :"+errormessage); DoWrite(); LinkState = DYING; SetError(errormessage); } /** This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called * too many times a month ;-) */ void TreeSocket::SquitServer(std::string &from, TreeServer* Current, int& num_lost_servers, int& num_lost_users) { ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "SquitServer for %s from %s", Current->GetName().c_str(), from.c_str()); /* recursively squit the servers attached to 'Current'. * We're going backwards so we don't remove users * while we still need them ;) */ const TreeServer::ChildServers& children = Current->GetChildren(); for (TreeServer::ChildServers::const_iterator i = children.begin(); i != children.end(); ++i) { TreeServer* recursive_server = *i; this->SquitServer(from,recursive_server, num_lost_servers, num_lost_users); } /* Now we've whacked the kids, whack self */ num_lost_servers++; num_lost_users += Current->QuitUsers(from); } /** This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ void TreeSocket::Squit(TreeServer* Current, const std::string &reason) { bool LocalSquit = false; if (!Current->IsRoot()) { DelServerEvent(Utils->Creator, Current->GetName()); if (Current->IsLocal()) { ServerInstance->SNO->WriteGlobalSno('l', "Server \002"+Current->GetName()+"\002 split: "+reason); LocalSquit = true; if (Current->GetSocket()->Introduced()) { parameterlist params; params.push_back(Current->GetID()); params.push_back(":"+reason); Utils->DoOneToMany(Utils->TreeRoot->GetID(), "SQUIT", params); } } else { ServerInstance->SNO->WriteGlobalSno('L', "Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason); } int num_lost_servers = 0; int num_lost_users = 0; std::string from = Current->GetParent()->GetName()+" "+Current->GetName(); SquitServer(from, Current, num_lost_servers, num_lost_users); ServerInstance->SNO->WriteToSnoMask(LocalSquit ? 'l' : 'L', "Netsplit complete, lost \002%d\002 user%s on \002%d\002 server%s.", num_lost_users, num_lost_users != 1 ? "s" : "", num_lost_servers, num_lost_servers != 1 ? "s" : ""); Current->Tidy(); Current->GetParent()->DelChild(Current); Current->cull(); delete Current; if (Current == MyRoot) { MyRoot = NULL; Close(); } } } CmdResult CommandSQuit::HandleServer(TreeServer* server, std::vector& params) { TreeServer* quitting = Utils->FindServer(params[0]); if (!quitting) { ServerInstance->Logs->Log(MODNAME, LOG_DEFAULT, "Squit from unknown server"); return CMD_FAILURE; } TreeSocket* sock = server->GetSocket(); sock->Squit(quitting, params[1]); return CMD_SUCCESS; } /** This function is called when we receive data from a remote * server. */ void TreeSocket::OnDataReady() { Utils->Creator->loopCall = true; std::string line; while (GetNextLine(line)) { std::string::size_type rline = line.find('\r'); if (rline != std::string::npos) line = line.substr(0,rline); if (line.find('\0') != std::string::npos) { SendError("Read null character from socket"); break; } ProcessLine(line); if (!getError().empty()) break; } if (LinkState != CONNECTED && recvq.length() > 4096) SendError("RecvQ overrun (line too long)"); Utils->Creator->loopCall = false; } bool TreeSocket::Introduced() { return (capab == NULL); }