/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "xline.h" #include "transport.h" #include "socketengine.h" #include "m_spanningtree/main.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" #include "m_spanningtree/link.h" #include "m_spanningtree/treesocket.h" #include "m_spanningtree/resolvers.h" #include "m_spanningtree/handshaketimer.h" /* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_spanningtree/handshaketimer.h */ void TreeSocket::WriteLine(std::string line) { ServerInstance->Logs->Log("m_spanningtree",DEBUG, "S[%d] O %s", this->GetFd(), line.c_str()); line.append("\r\n"); this->Write(line); } /* Handle ERROR command */ bool TreeSocket::Error(std::deque ¶ms) { if (params.size() < 1) return false; this->ServerInstance->SNO->WriteToSnoMask('l',"ERROR from %s: %s",(!InboundServerName.empty() ? InboundServerName.c_str() : myhost.c_str()),params[0].c_str()); /* we will return false to cause the socket to close. */ return false; } void TreeSocket::Split(const std::string &line, std::deque &n) { n.clear(); irc::tokenstream tokens(line); std::string param; while (tokens.GetToken(param)) { n.push_back(param); } return; } bool TreeSocket::ProcessLine(std::string &line) { std::deque params; irc::string command; std::string prefix; line = line.substr(0, line.find_first_of("\r\n")); if (line.empty()) return true; ServerInstance->Logs->Log("m_spanningtree",DEBUG, "S[%d] I %s", this->GetFd(), line.c_str()); this->Split(line.c_str(),params); if (params.empty()) return true; if ((params[0][0] == ':') && (params.size() > 1)) { prefix = params[0].substr(1); params.pop_front(); if (prefix.empty()) { this->SendError("BUG (?) Empty prefix recieved."); return false; } } command = params[0].c_str(); params.pop_front(); switch (this->LinkState) { TreeServer* Node; case WAIT_AUTH_1: /* * State WAIT_AUTH_1: * Waiting for SERVER command from remote server. Server initiating * the connection sends the first SERVER command, listening server * replies with theirs if its happy, then if the initiator is happy, * it starts to send its net sync, which starts the merge, otherwise * it sends an ERROR. */ if (command == "PASS") { /* * Ignore this silently. Some services packages insist on sending PASS, even * when it is not required (i.e. by us). We have to ignore this here, otherwise * as it's an unknown command (effectively), it will cause the connection to be * closed, which probably isn't what people want. -- w00t */ } else if (command == "SERVER") { return this->Inbound_Server(params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "USER") { this->SendError("Client connections to this port are prohibited."); return false; } else if (command == "CAPAB") { return this->Capab(params); } else { // XXX ...wtf. irc::string error = "Invalid command in negotiation phase: " + command; this->SendError(assign(error)); return false; } break; case WAIT_AUTH_2: /* * State WAIT_AUTH_2: * We have sent SERVER to the other side of the connection. Now we're waiting for them to start BURST. * The other option at this stage of things, of course, is for them to close our connection thanks * to invalid credentials.. -- w */ if (command == "SERVER") { /* * Connection is either attempting to re-auth itself (stupid) or sending netburst without sending BURST. * Both of these aren't allowable, so block them here. -- w */ this->SendError("You may not re-authenticate or commence netburst without sending BURST."); return true; } else if (command == "BURST") { if (params.size()) { time_t them = atoi(params[0].c_str()); time_t delta = them - ServerInstance->Time(); if ((delta < -600) || (delta > 600)) { ServerInstance->SNO->WriteToSnoMask('l',"\2ERROR\2: Your clocks are out by %d seconds (this is more than five minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",abs((long)delta)); SendError("Your clocks are out by "+ConvToStr(abs((long)delta))+" seconds (this is more than five minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!"); return false; } else if ((delta < -30) || (delta > 30)) { ServerInstance->SNO->WriteToSnoMask('l',"\2WARNING\2: Your clocks are out by %d seconds. Please consider synching your clocks.", abs((long)delta)); } } this->LinkState = CONNECTED; Utils->timeoutlist.erase(this); Link* lnk = Utils->FindLink(InboundServerName); Node = new TreeServer(this->Utils, this->ServerInstance, InboundServerName, InboundDescription, InboundSID, Utils->TreeRoot, this, lnk ? lnk->Hidden : false); if (Node->DuplicateID()) { this->SendError("Server ID "+InboundSID+" already exists on the network!"); this->ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+InboundServerName+"\2 being introduced from \2" + prefix + "\2 denied, server ID already exists on the network. Closing link."); return false; } Utils->TreeRoot->AddChild(Node); params.clear(); params.push_back(InboundServerName); params.push_back("*"); params.push_back("1"); params.push_back(InboundSID); params.push_back(":"+InboundDescription); Utils->DoOneToAllButSender(ServerInstance->Config->GetSID(),"SERVER",params,InboundServerName); Node->bursting = true; this->DoBurst(Node); } else if (command == "ERROR") { return this->Error(params); } else if (command == "CAPAB") { return this->Capab(params); } break; case CONNECTING: /* * State CONNECTING: * We're connecting (OUTGOING) to another server. They are in state WAIT_AUTH_1 until they verify * our credentials, when they proceed into WAIT_AUTH_2 and send SERVER to us. We then send BURST * + our netburst, which will put them into CONNECTED state. -- w */ if (command == "SERVER") { // Our credentials have been accepted, send netburst. (this puts US into the CONNECTED state) return this->Outbound_Reply_Server(params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "CAPAB") { return this->Capab(params); } break; case CONNECTED: /* * State CONNECTED: * Credentials have been exchanged, we've gotten their 'BURST' (or sent ours). * Anything from here on should be accepted a little more reasonably. */ if (!prefix.empty()) { /* * Check for fake direction here, and drop any instances that are found. * What is fake direction? Imagine the following server setup: * 0AA <-> 0AB <-> 0AC * Fake direction would be 0AC sending a message to 0AB claiming to be from * 0AA, or something similar. Basically, a message taking a path that *cannot* * be correct. * * When would this be seen? * Well, hopefully never. It could be caused by race conditions, bugs, or * "miscreant" servers, though, so let's check anyway. -- w */ std::string direction = prefix; User *t = this->ServerInstance->FindUUID(prefix); if (t) { direction = t->server; } TreeServer* route_back_again = Utils->BestRouteTo(direction); if ((!route_back_again) || (route_back_again->GetSocket() != this)) { if (route_back_again) ServerInstance->Logs->Log("m_spanningtree",DEBUG,"Protocol violation: Fake direction in command '%s' from connection '%s'",line.c_str(),this->GetName().c_str()); return true; } /* Fix by brain: * When there is activity on the socket, reset the ping counter so * that we're not wasting bandwidth pinging an active server. */ route_back_again->SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); route_back_again->SetPingFlag(); } else { /* * Empty prefix from a server to server link: * This is somewhat bad/naughty, so let's set the prefix * to be the link that we got it from, so we don't break anything. -- w */ TreeServer* n = Utils->FindServer(GetName()); if (n) prefix = n->GetID(); else prefix = GetName(); } /* * First up, check for any malformed commands (e.g. MODE without a timestamp) * and rewrite commands where necessary (SVSMODE -> MODE for services). -- w */ if (command == "SVSMODE") // This isn't in an "else if" so we still force FMODE for changes on channels. command = "MODE"; /* * Now, check for (and parse) commands as appropriate. -- w */ /* Find the server that this command originated from, used in the handlers below */ TreeServer *ServerSource = Utils->FindServer(prefix); /* Find the link we just got this from so we don't bounce it back incorrectly */ std::string sourceserv = this->myhost; if (!this->InboundServerName.empty()) { sourceserv = this->InboundServerName; } /* * XXX one of these days, this needs to be moved into class Commands. */ if (command == "UID") { return this->ParseUID(prefix, params); } else if (command == "FJOIN") { return this->ForceJoin(prefix,params); } else if ((command == "NOTICE" || command == "PRIVMSG") && (Utils->IsServer(prefix))) { return this->ServerMessage(assign(command), prefix, params, sourceserv); } else if (command == "STATS") { return this->Stats(prefix, params); } else if (command == "MOTD") { return this->Motd(prefix, params); } else if (command == "KILL" && ServerSource) { // Kill from a server return this->RemoteKill(prefix,params); } else if (command == "MODULES") { return this->Modules(prefix, params); } else if (command == "ADMIN") { return this->Admin(prefix, params); } else if (command == "MAP") { User* user = ServerInstance->FindNick(prefix); if (user) { std::vector p(params.begin(), params.end()); return Utils->Creator->HandleMap(p, user); } } else if (command == "SERVER") { return this->RemoteServer(prefix,params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "OPERTYPE") { return this->OperType(prefix,params); } else if (command == "FMODE") { return this->ForceMode(prefix,params); } else if (command == "FTOPIC") { return this->ForceTopic(prefix,params); } else if (command == "METADATA") { return this->MetaData(prefix,params); } else if (command == "PING") { return this->LocalPing(prefix,params); } else if (command == "PONG") { TreeServer *s = Utils->FindServer(prefix); if (s && s->bursting) { ServerInstance->SNO->WriteToSnoMask('l',"Server \002%s\002 has not finished burst, forcing end of burst (send ENDBURST!)", prefix.c_str()); s->FinishBurst(); } return this->LocalPong(prefix,params); } else if (command == "VERSION") { return this->ServerVersion(prefix,params); } else if (command == "FHOST") { return this->ChangeHost(prefix,params); } else if (command == "FNAME") { return this->ChangeName(prefix,params); } else if (command == "ADDLINE") { return this->AddLine(prefix,params); } else if (command == "DELLINE") { return this->DelLine(prefix,params); } else if (command == "SVSNICK") { return this->ForceNick(prefix,params); } else if (command == "OPERQUIT") { return this->OperQuit(prefix,params); } else if (command == "IDLE") { return this->Whois(prefix,params); } else if (command == "PUSH") { return this->Push(prefix,params); } else if (command == "TIME") { return this->Time(prefix,params); } else if ((command == "KICK") && (Utils->IsServer(prefix))) { if (params.size() == 3) { TreeServer* pf = Utils->FindServer(prefix); User* user = this->ServerInstance->FindNick(params[1]); Channel* chan = this->ServerInstance->FindChan(params[0]); if (pf && user && chan) { if (!chan->ServerKickUser(user, params[2].c_str(), false, pf->GetName().c_str())) /* Yikes, the channels gone! */ delete chan; } } return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } else if (command == "SVSJOIN") { return this->ServiceJoin(prefix,params); } else if (command == "SVSPART") { return this->ServicePart(prefix,params); } else if (command == "SQUIT") { if (params.size() == 2) { this->Squit(Utils->FindServer(params[0]),params[1]); } return true; } else if (command == "MODENOTICE") { if (params.size() >= 2) { if (ServerSource) ServerInstance->Users->WriteMode(params[0].c_str(), WM_AND, "*** From %s: %s", (ServerSource ? ServerSource->GetName().c_str() : prefix.c_str()), params[1].c_str()); } return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params); } else if (command == "SNONOTICE") { if (params.size() >= 2) { ServerInstance->SNO->WriteToSnoMask(*(params[0].c_str()), "From " + (ServerSource ? ServerSource->GetName().c_str() : prefix) + ": "+ params[1]); return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params); } } else if (command == "BURST") { // Set prefix server as bursting if (!ServerSource) { this->ServerInstance->SNO->WriteToSnoMask('l', "WTF: Got BURST from a nonexistant server(?): %s", (ServerSource ? ServerSource->GetName().c_str() : prefix.c_str())); return false; } ServerSource->bursting = true; return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params); } else if (command == "ENDBURST") { if (!ServerSource) { this->ServerInstance->SNO->WriteToSnoMask('l', "WTF: Got ENDBURST from a nonexistant server(?): %s", (ServerSource ? ServerSource->GetName().c_str() : prefix.c_str())); return false; } ServerSource->FinishBurst(); return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params); } else if (command == "ENCAP") { return this->Encap(prefix, params); } else if (command == "MODE" && !this->ServerInstance->FindUUID(prefix)) // XXX we should check for no such serv? { // Server-prefix MODE. std::vector modelist(params.begin(), params.end()); /* We don't support this for channel mode changes any more! */ if (params.size() >= 1) { if (ServerInstance->FindChan(params[0])) { this->SendError("Protocol violation by '"+(ServerSource ? ServerSource->GetName().c_str() : prefix)+"'! MODE for channel mode changes is not supported by the InspIRCd 1.2 protocol. You must use FMODE to preserve channel timestamps."); return false; } } // Insert into the parser this->ServerInstance->SendMode(modelist, this->ServerInstance->FakeClient); // Pass out to the network return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } else { /* * Not a special s2s command. Emulate the user doing it. * This saves us having a huge ugly command parser again. */ User *who = this->ServerInstance->FindUUID(prefix); if (!who) { // this looks ugly because command is an irc::string this->SendError("Command (" + std::string(command.c_str()) + ") from unknown prefix (" + prefix + ")! Dropping link."); return false; } if (command == "NICK") { if (params.size() != 2) { SendError("Protocol violation: NICK message without TS - :"+std::string(who->uuid)+" NICK "+params[0]); return false; } /* Update timestamp on user when they change nicks */ who->age = atoi(params[1].c_str()); /* * On nick messages, check that the nick doesnt already exist here. * If it does, perform collision logic. */ User* x = this->ServerInstance->FindNickOnly(params[0]); if ((x) && (x != who)) { int collideret = 0; /* x is local, who is remote */ collideret = this->DoCollision(x, who->age, who->ident, who->GetIPString(), who->uuid); if (collideret != 1) { /* * Remote client lost, or both lost, parsing this nickchange would be * pointless, as the incoming client's server will soon recieve SVSNICK to * change its nick to its UID. :) -- w00t */ return true; } } } // its a user std::vector strparams(params.begin(), params.end()); switch (this->ServerInstance->CallCommandHandler(command.c_str(), strparams, who)) { case CMD_INVALID: /* * XXX: command is irc::string, hence ugliness */ this->SendError("Unrecognised or malformed command '" + std::string(command.c_str()) + "' -- possibly loaded mismatched modules"); return false; break; case CMD_FAILURE: /* * CMD_LOCALONLY is aliased to CMD_FAILURE, so this won't go out onto the network. */ return true; break; default: /* CMD_SUCCESS falls through here */ break; } return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } return true; break; // end of state CONNECTED (phew). } return true; } std::string TreeSocket::GetName() { std::string sourceserv = this->myhost; if (!this->InboundServerName.empty()) { sourceserv = this->InboundServerName; } return sourceserv; } void TreeSocket::OnTimeout() { if (this->LinkState == CONNECTING) { Utils->Creator->RemoteMessage(NULL, "CONNECT: Connection to \002%s\002 timed out.", myhost.c_str()); Link* MyLink = Utils->FindLink(myhost); if (MyLink) Utils->DoFailOver(MyLink); } } void TreeSocket::OnClose() { // Test fix for big fuckup if (this->LinkState != CONNECTED) return; // Connection closed. // If the connection is fully up (state CONNECTED) // then propogate a netsplit to all peers. std::string quitserver = this->myhost; if (!this->InboundServerName.empty()) { quitserver = this->InboundServerName; } TreeServer* s = Utils->FindServer(quitserver); if (s) { Squit(s,"Remote host closed the connection"); } if (!quitserver.empty()) { Utils->Creator->RemoteMessage(NULL,"Connection to '\2%s\2' failed.",quitserver.c_str()); time_t server_uptime = ServerInstance->Time() - this->age; if (server_uptime) Utils->Creator->RemoteMessage(NULL,"Connection to '\2%s\2' was established for %s", quitserver.c_str(), Utils->Creator->TimeToStr(server_uptime).c_str()); } }