/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009-2010 Daniel De Graaf * Copyright (C) 2008 Dennis Friis * Copyright (C) 2008 Robin Burchell * Copyright (C) 2008 Craig Edwards * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "xline.h" #include "iohook.h" namespace { class WriteCommonQuit : public User::ForEachNeighborHandler { std::string line; std::string operline; void Execute(LocalUser* user) CXX11_OVERRIDE { user->Write(user->IsOper() ? operline : line); } public: WriteCommonQuit(User* user, const std::string& msg, const std::string& opermsg) : line(":" + user->GetFullHost() + " QUIT :") , operline(line) { line += msg; operline += opermsg; user->ForEachNeighbor(*this, false); } }; } UserManager::UserManager() : unregistered_count(0) { } UserManager::~UserManager() { for (user_hash::iterator i = clientlist.begin(); i != clientlist.end(); ++i) { delete i->second; } } /* add a client connection to the sockets list */ void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server) { /* NOTE: Calling this one parameter constructor for User automatically * allocates a new UUID and places it in the hash_map. */ LocalUser* const New = new LocalUser(socket, client, server); UserIOHandler* eh = &New->eh; // If this listener has an IO hook provider set then tell it about the connection if (via->iohookprov) via->iohookprov->OnAccept(eh, client, server); ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket); this->unregistered_count++; /* The users default nick is their UUID */ New->nick = New->uuid; this->clientlist[New->nick] = New; New->registered = REG_NONE; New->signon = ServerInstance->Time(); New->lastping = 1; this->AddClone(New); this->local_users.push_front(New); if (this->local_users.size() > ServerInstance->Config->SoftLimit) { ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit); this->QuitUser(New,"No more connections allowed"); return; } /* * First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved. * See my note down there for why this is required. DO NOT REMOVE. :) -- w00t */ New->SetClass(); /* * Check connect class settings and initialise settings into User. * This will be done again after DNS resolution. -- w00t */ New->CheckClass(ServerInstance->Config->CCOnConnect); if (New->quitting) return; /* * even with bancache, we still have to keep User::exempt current. * besides that, if we get a positive bancache hit, we still won't fuck * them over if they are exempt. -- w00t */ New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL); BanCacheHit* const b = ServerInstance->BanCache.GetHit(New->GetIPString()); if (b) { if (!b->Type.empty() && !New->exempt) { /* user banned */ ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString()); if (!ServerInstance->Config->XLineMessage.empty()) New->WriteNumeric(ERR_YOUREBANNEDCREEP, ":" + ServerInstance->Config->XLineMessage); this->QuitUser(New, b->Reason); return; } else { ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString()); } } else { if (!New->exempt) { XLine* r = ServerInstance->XLines->MatchesLine("Z",New); if (r) { r->Apply(New); return; } } } if (!SocketEngine::AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE)) { ServerInstance->Logs->Log("USERS", LOG_DEBUG, "Internal error on new connection"); this->QuitUser(New, "Internal error handling connection"); } if (ServerInstance->Config->RawLog) New->WriteNotice("*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded."); FOREACH_MOD(OnSetUserIP, (New)); if (New->quitting) return; FOREACH_MOD(OnUserInit, (New)); } void UserManager::QuitUser(User* user, const std::string& quitreason, const std::string* operreason) { if (user->quitting) { ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Tried to quit quitting user: " + user->nick); return; } if (IS_SERVER(user)) { ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Tried to quit server user: " + user->nick); return; } user->quitting = true; ServerInstance->Logs->Log("USERS", LOG_DEBUG, "QuitUser: %s=%s '%s'", user->uuid.c_str(), user->nick.c_str(), quitreason.c_str()); user->Write("ERROR :Closing link: (%s@%s) [%s]", user->ident.c_str(), user->host.c_str(), operreason ? operreason->c_str() : quitreason.c_str()); std::string reason; reason.assign(quitreason, 0, ServerInstance->Config->Limits.MaxQuit); if (!operreason) operreason = &reason; ServerInstance->GlobalCulls.AddItem(user); if (user->registered == REG_ALL) { FOREACH_MOD(OnUserQuit, (user, reason, *operreason)); WriteCommonQuit(user, reason, *operreason); } else unregistered_count--; if (IS_LOCAL(user)) { LocalUser* lu = IS_LOCAL(user); FOREACH_MOD(OnUserDisconnect, (lu)); lu->eh.Close(); if (lu->registered == REG_ALL) ServerInstance->SNO->WriteToSnoMask('q',"Client exiting: %s (%s) [%s]", user->GetFullRealHost().c_str(), user->GetIPString().c_str(), operreason->c_str()); local_users.erase(lu); } if (!clientlist.erase(user->nick)) ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Nick not found in clientlist, cannot remove: " + user->nick); uuidlist.erase(user->uuid); user->PurgeEmptyChannels(); } void UserManager::AddClone(User* user) { CloneCounts& counts = clonemap[user->GetCIDRMask()]; counts.global++; if (IS_LOCAL(user)) counts.local++; } void UserManager::RemoveCloneCounts(User *user) { CloneMap::iterator it = clonemap.find(user->GetCIDRMask()); if (it != clonemap.end()) { CloneCounts& counts = it->second; counts.global--; if (counts.global == 0) { // No more users from this IP, remove entry from the map clonemap.erase(it); return; } if (IS_LOCAL(user)) counts.local--; } } void UserManager::RehashCloneCounts() { clonemap.clear(); const user_hash& hash = ServerInstance->Users.GetUsers(); for (user_hash::const_iterator i = hash.begin(); i != hash.end(); ++i) { User* u = i->second; AddClone(u); } } const UserManager::CloneCounts& UserManager::GetCloneCounts(User* user) const { CloneMap::const_iterator it = clonemap.find(user->GetCIDRMask()); if (it != clonemap.end()) return it->second; else return zeroclonecounts; } void UserManager::ServerNoticeAll(const char* text, ...) { std::string message; VAFORMAT(message, text, text); message = "NOTICE $" + ServerInstance->Config->ServerName + " :" + message; for (LocalList::const_iterator i = local_users.begin(); i != local_users.end(); ++i) { User* t = *i; t->WriteServ(message); } } void UserManager::GarbageCollect() { // Reset the already_sent IDs so we don't wrap it around and drop a message LocalUser::already_sent_id = 0; for (LocalList::const_iterator i = local_users.begin(); i != local_users.end(); ++i) (**i).already_sent = 0; } /* this returns true when all modules are satisfied that the user should be allowed onto the irc server * (until this returns true, a user will block in the waiting state, waiting to connect up to the * registration timeout maximum seconds) */ bool UserManager::AllModulesReportReady(LocalUser* user) { ModResult res; FIRST_MOD_RESULT(OnCheckReady, res, (user)); return (res == MOD_RES_PASSTHRU); } /** * This function is called once a second from the mainloop. * It is intended to do background checking on all the user structs, e.g. * stuff like ping checks, registration timeouts, etc. */ void UserManager::DoBackgroundUserStuff() { /* * loop over all local users.. */ for (LocalList::iterator i = local_users.begin(); i != local_users.end(); ) { // It's possible that we quit the user below due to ping timeout etc. and QuitUser() removes it from the list LocalUser* curr = *i; ++i; if (curr->CommandFloodPenalty || curr->eh.getSendQSize()) { unsigned int rate = curr->MyClass->GetCommandRate(); if (curr->CommandFloodPenalty > rate) curr->CommandFloodPenalty -= rate; else curr->CommandFloodPenalty = 0; curr->eh.OnDataReady(); } switch (curr->registered) { case REG_ALL: if (ServerInstance->Time() >= curr->nping) { // This user didn't answer the last ping, remove them if (!curr->lastping) { time_t time = ServerInstance->Time() - (curr->nping - curr->MyClass->GetPingTime()); const std::string message = "Ping timeout: " + ConvToStr(time) + (time != 1 ? " seconds" : " second"); this->QuitUser(curr, message); continue; } curr->Write("PING :" + ServerInstance->Config->ServerName); curr->lastping = 0; curr->nping = ServerInstance->Time() + curr->MyClass->GetPingTime(); } break; case REG_NICKUSER: if (AllModulesReportReady(curr)) { /* User has sent NICK/USER, modules are okay, DNS finished. */ curr->FullConnect(); continue; } // If the user has been quit in OnCheckReady then we shouldn't // quit them again for having a registration timeout. if (curr->quitting) continue; break; } if (curr->registered != REG_ALL && curr->MyClass && (ServerInstance->Time() > (curr->signon + curr->MyClass->GetRegTimeout()))) { /* * registration timeout -- didnt send USER/NICK/HOST * in the time specified in their connection class. */ this->QuitUser(curr, "Registration timeout"); continue; } } }