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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2009 InspIRCd Development Team
* See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __MODULES_H
#define __MODULES_H
#include "dynamic.h"
#include "base.h"
#include "ctables.h"
#include "inspsocket.h"
#include <string>
#include <deque>
#include <sstream>
#include "timer.h"
#include "mode.h"
#include "dns.h"
class XLine;
/** Used with OnAccessCheck() method of modules
*/
enum AccessControlType {
ACR_DEFAULT, // Do default action (act as if the module isnt even loaded)
ACR_DENY, // deny the action
ACR_ALLOW, // allow the action
AC_KICK, // a user is being kicked
AC_DEOP, // a user is being deopped
AC_OP, // a user is being opped
AC_VOICE, // a user is being voiced
AC_DEVOICE, // a user is being devoiced
AC_HALFOP, // a user is being halfopped
AC_DEHALFOP, // a user is being dehalfopped
AC_INVITE, // a user is being invited
AC_GENERAL_MODE // a channel mode is being changed
};
/** Used to define a set of behavior bits for a module
*/
enum ModuleFlags {
VF_STATIC = 1, // module is static, cannot be /unloadmodule'd
VF_VENDOR = 2, // module is a vendor module (came in the original tarball, not 3rd party)
VF_SERVICEPROVIDER = 4, // module provides a service to other modules (can be a dependency)
VF_COMMON = 8 // module needs to be common on all servers in a network to link
};
/** Used with SendToMode()
*/
enum WriteModeFlags {
WM_AND = 1,
WM_OR = 2
};
/** Used to represent an event type, for user, channel or server
*/
enum TargetTypeFlags {
TYPE_USER = 1,
TYPE_CHANNEL,
TYPE_SERVER,
TYPE_OTHER
};
/** Used to represent wether a message was PRIVMSG or NOTICE
*/
enum MessageType {
MSG_PRIVMSG = 0,
MSG_NOTICE = 1
};
/** If you change the module API, change this value. */
#define API_VERSION 13000
class ServerConfig;
/* Forward-delacare module for ModuleMessage etc
*/
class Module;
class InspIRCd;
/** Low level definition of a FileReader classes file cache area -
* a text file seperated into lines.
*/
typedef std::deque<std::string> file_cache;
/** A set of strings.
*/
typedef file_cache string_list;
/** Holds a list of 'published features' for modules.
*/
typedef std::map<std::string,Module*> featurelist;
/** Holds a list of modules which implement an interface
*/
typedef std::deque<Module*> modulelist;
/** Holds a list of all modules which implement interfaces, by interface name
*/
typedef std::map<std::string, std::pair<int, modulelist> > interfacelist;
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way, e.g.:
* 'FOREACH_MOD(I_OnConnect,OnConnect(user));'
*/
#define FOREACH_MOD(y,x) do { \
EventHandlerIter safei; \
for (EventHandlerIter _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
(*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way and pass
* an instance pointer to the macro. e.g.:
* 'FOREACH_MOD_I(Instance, OnConnect, OnConnect(user));'
*/
#define FOREACH_MOD_I(z,y,x) do { \
EventHandlerIter safei; \
for (EventHandlerIter _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
(*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
z->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
#define FOREACH_RESULT(y,x) \
do { \
EventHandlerIter safei; \
MOD_RESULT = 0; \
for (EventHandlerIter _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
int res = (*_i)->x ; \
if (res != 0) { \
MOD_RESULT = res; \
break; \
} \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while(0);
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
#define FOREACH_RESULT_I(z,y,x) \
do { \
EventHandlerIter safei; \
MOD_RESULT = 0; \
for (EventHandlerIter _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
int res = (*_i)->x ; \
if (res != 0) { \
MOD_RESULT = res; \
break; \
} \
} \
catch (CoreException& modexcept) \
{ \
z->Logs->Log("MODULE",DEBUG,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* Custom module result handling loop. This is a paired macro, and should only
* be used with while_each_hook.
*
* See src/channels.cpp for an example of use.
*/
#define DO_EACH_HOOK(z,n,v,args) \
do { \
EventHandlerIter iter_ ## n = z->Modules->EventHandlers[I_ ## n].begin(); \
while (iter_ ## n != z->Modules->EventHandlers[I_ ## n].end()) \
{ \
Module* mod_ ## n = *iter_ ## n; \
iter_ ## n ++; \
try \
{ \
v = (mod_ ## n)->n args;
#define WHILE_EACH_HOOK(z,n) \
} \
catch (CoreException& except_ ## n) \
{ \
z->Logs->Log("MODULE",DEFAULT,"Exception caught: %s", (except_ ## n).GetReason()); \
(void) mod_ ## n; /* catch mismatched pairs */ \
} \
} \
} while(0)
/** Represents a non-local user.
* (in fact, any FD less than -1 does)
*/
#define FD_MAGIC_NUMBER -42
/** Represents a fake user (i.e. a server)
*/
#define FD_FAKEUSER_NUMBER -7
/* Useful macros */
/** Is a local user */
#define IS_LOCAL(x) (x->GetFd() > -1)
/** Is a remote user */
#define IS_REMOTE(x) (x->GetFd() < 0)
/** Is a fake user */
#define IS_FAKE(x) (x->GetFd() == FD_FAKEUSER_NUMBER)
/** Is a module created user */
#define IS_MODULE_CREATED(x) (x->GetFd() == FD_MAGIC_NUMBER)
/** Is an oper */
#define IS_OPER(x) (!x->oper.empty())
/** Is away */
#define IS_AWAY(x) (!x->awaymsg.empty())
/** Holds a module's Version information.
* The four members (set by the constructor only) indicate details as to the version number
* of a module. A class of type Version is returned by the GetVersion method of the Module class.
* The flags and API values represent the module flags and API version of the module.
* The API version of a module must match the API version of the core exactly for the module to
* load successfully.
*/
class CoreExport Version : public classbase
{
public:
/** Version information.
*/
std::string version;
/** Flags and API version
*/
const int Flags, API;
/** Initialize version class
*/
Version(const std::string &sversion, int flags, int api_ver);
};
/** The ModuleMessage class is the base class of Request and Event
* This class is used to represent a basic data structure which is passed
* between modules for safe inter-module communications.
*/
class CoreExport ModuleMessage : public Extensible
{
public:
/** Destructor
*/
virtual ~ModuleMessage() {};
};
/** The Request class is a unicast message directed at a given module.
* When this class is properly instantiated it may be sent to a module
* using the Send() method, which will call the given module's OnRequest
* method with this class as its parameter.
*/
class CoreExport Request : public ModuleMessage
{
protected:
/** This member holds a pointer to arbitary data set by the emitter of the message
*/
char* data;
/** This should be a null-terminated string identifying the type of request,
* all modules should define this and use it to determine the nature of the
* request before they attempt to cast the Request in any way.
*/
const char* id;
/** This is a pointer to the sender of the message, which can be used to
* directly trigger events, or to create a reply.
*/
Module* source;
/** The single destination of the Request
*/
Module* dest;
public:
/** Create a new Request
* This is for the 'old' way of casting whatever the data is
* to char* and hoping you get the right thing at the other end.
* This is slowly being depreciated in favor of the 'new' way.
*/
Request(char* anydata, Module* src, Module* dst);
/** Create a new Request
* This is for the 'new' way of defining a subclass
* of Request and defining it in a common header,
* passing an object of your Request subclass through
* as a Request* and using the ID string to determine
* what to cast it back to and the other end. This is
* much safer as there are no casts not confirmed by
* the ID string, and all casts are child->parent and
* can be checked at runtime with dynamic_cast<>()
*/
Request(Module* src, Module* dst, const char* idstr);
/** Fetch the Request data
*/
char* GetData();
/** Fetch the ID string
*/
const char* GetId();
/** Fetch the request source
*/
Module* GetSource();
/** Fetch the request destination (should be 'this' in the receiving module)
*/
Module* GetDest();
/** Send the Request.
* Upon returning the result will be arbitary data returned by the module you
* sent the request to. It is up to your module to know what this data is and
* how to deal with it.
*/
const char* Send();
};
/** The Event class is a unicast message directed at all modules.
* When the class is properly instantiated it may be sent to all modules
* using the Send() method, which will trigger the OnEvent method in
* all modules passing the object as its parameter.
*/
class CoreExport Event : public ModuleMessage
{
protected:
/** This member holds a pointer to arbitary data set by the emitter of the message
*/
char* data;
/** This is a pointer to the sender of the message, which can be used to
* directly trigger events, or to create a reply.
*/
Module* source;
/** The event identifier.
* This is arbitary text which should be used to distinguish
* one type of event from another.
*/
std::string id;
public:
/** Create a new Event
*/
Event(char* anydata, Module* src, const std::string &eventid);
/** Get the Event data
*/
char* GetData();
/** Get the event Source
*/
Module* GetSource();
/** Get the event ID.
* Use this to determine the event type for safe casting of the data
*/
std::string GetEventID();
/** Send the Event.
* The return result of an Event::Send() will always be NULL as
* no replies are expected.
*/
char* Send(InspIRCd* ServerInstance);
};
/** Priority types which can be returned from Module::Prioritize()
*/
enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
/** Implementation-specific flags which may be set in Module::Implements()
*/
enum Implementation
{
I_BEGIN,
I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart, I_OnRehash,
I_OnSendSnotice, I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper, I_OnInfo, I_OnWhois,
I_OnUserPreInvite, I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNotice, I_OnUserPreNick,
I_OnUserMessage, I_OnUserNotice, I_OnMode, I_OnGetServerDescription, I_OnSyncUser,
I_OnSyncChannel, I_OnSyncChannelMetaData, I_OnSyncUserMetaData, I_OnDecodeMetaData, I_OnWallops,
I_OnChangeHost, I_OnChangeName, I_OnAddLine, I_OnDelLine, I_OnExpireLine, I_OnCleanup,
I_OnUserPostNick, I_OnAccessCheck, I_On005Numeric, I_OnKill, I_OnRemoteKill, I_OnLoadModule,
I_OnUnloadModule, I_OnBackgroundTimer, I_OnPreCommand, I_OnCheckReady, I_OnCheckInvite,
I_OnRawMode, I_OnCheckKey, I_OnCheckLimit, I_OnCheckBan, I_OnCheckExtBan, I_OnCheckStringExtBan,
I_OnStats, I_OnChangeLocalUserHost, I_OnChangeLocalUserGecos, I_OnLocalTopicChange,
I_OnPostLocalTopicChange, I_OnEvent, I_OnRequest, I_OnGlobalOper, I_OnPostConnect, I_OnAddBan,
I_OnDelBan, I_OnRawSocketAccept, I_OnRawSocketClose, I_OnRawSocketWrite, I_OnRawSocketRead,
I_OnChangeLocalUserGECOS, I_OnUserRegister, I_OnChannelPreDelete, I_OnChannelDelete,
I_OnPostOper, I_OnSyncOtherMetaData, I_OnSetAway, I_OnUserList, I_OnPostCommand, I_OnPostJoin,
I_OnWhoisLine, I_OnBuildExemptList, I_OnRawSocketConnect, I_OnGarbageCollect, I_OnBufferFlushed,
I_OnText, I_OnPassCompare, I_OnRunTestSuite, I_OnNamesListItem, I_OnNumeric, I_OnHookUserIO,
I_OnHostCycle, I_OnPreRehash, I_OnModuleRehash,
I_END
};
class ConfigReader;
/** Base class for all InspIRCd modules
* This class is the base class for InspIRCd modules. All modules must inherit from this class,
* its methods will be called when irc server events occur. class inherited from module must be
* instantiated by the ModuleFactory class (see relevent section) for the module to be initialised.
*/
class CoreExport Module : public Extensible
{
protected:
/** Creator/owner pointer
*/
InspIRCd* ServerInstance;
public:
/** Default constructor.
* Creates a module class.
* @param Me An instance of the InspIRCd class which will be saved into ServerInstance for your use
* \exception ModuleException Throwing this class, or any class derived from ModuleException, causes loading of the module to abort.
*/
Module(InspIRCd* Me);
/** Default destructor.
* destroys a module class
*/
virtual ~Module();
virtual void Prioritize()
{
}
/** Returns the version number of a Module.
* The method should return a Version object with its version information assigned via
* Version::Version
*/
virtual Version GetVersion();
/** Called when a user connects.
* The details of the connecting user are available to you in the parameter User *user
* @param user The user who is connecting
*/
virtual void OnUserConnect(User* user);
/** Called when a user quits.
* The details of the exiting user are available to you in the parameter User *user
* This event is only called when the user is fully registered when they quit. To catch
* raw disconnections, use the OnUserDisconnect method.
* @param user The user who is quitting
* @param message The user's quit message (as seen by non-opers)
* @param oper_message The user's quit message (as seen by opers)
*/
virtual void OnUserQuit(User* user, const std::string &message, const std::string &oper_message);
/** Called whenever a user's socket is closed.
* The details of the exiting user are available to you in the parameter User *user
* This event is called for all users, registered or not, as a cleanup method for modules
* which might assign resources to user, such as dns lookups, objects and sockets.
* @param user The user who is disconnecting
*/
virtual void OnUserDisconnect(User* user);
/** Called whenever a channel is about to be deleted
* @param chan The channel being deleted
* @return An integer specifying whether or not the channel may be deleted. 0 for yes, 1 for no.
*/
virtual int OnChannelPreDelete(Channel *chan);
/** Called whenever a channel is deleted, either by QUIT, KICK or PART.
* @param chan The channel being deleted
*/
virtual void OnChannelDelete(Channel* chan);
/** Called when a user joins a channel.
* The details of the joining user are available to you in the parameter User *user,
* and the details of the channel they have joined is available in the variable Channel *channel
* @param user The user who is joining
* @param channel The channel being joined
* @param silent Change this to true if you want to conceal the JOIN command from the other users
* of the channel (useful for modules such as auditorium)
* @param sync This is set to true if the JOIN is the result of a network sync and the remote user is being introduced
* to a channel due to the network sync.
* @param created This is true if the join created the channel
*/
virtual void OnUserJoin(User* user, Channel* channel, bool sync, bool &silent, bool created);
/** Called after a user joins a channel
* Identical to OnUserJoin, but called immediately afterwards, when any linking module has
* seen the join.
* @param user The user who is joining
* @param channel The channel being joined
*/
virtual void OnPostJoin(User* user, Channel* channel);
/** Called when a user parts a channel.
* The details of the leaving user are available to you in the parameter User *user,
* and the details of the channel they have left is available in the variable Channel *channel
* @param user The user who is parting
* @param channel The channel being parted
* @param partmessage The part message, or an empty string (may be modified)
* @param silent Change this to true if you want to conceal the PART command from the other users
* of the channel (useful for modules such as auditorium)
*/
virtual void OnUserPart(User* user, Channel* channel, std::string &partmessage, bool &silent);
/** Called on rehash.
* This method is called prior to a /REHASH or when a SIGHUP is received from the operating
* system. This is called in all cases -- including when this server will not execute the
* rehash because it is directed at a remote server.
*
* @param user The user performing the rehash, if any. If this is server initiated, the value of
* this variable will be NULL.
* @param parameter The (optional) parameter given to REHASH from the user. Empty when server
* initiated.
*/
virtual void OnPreRehash(User* user, const std::string ¶meter);
/** Called on rehash.
* This method is called when a user initiates a module-specific rehash. This can be used to do
* expensive operations (such as reloading SSL certificates) that are not executed on a normal
* rehash for efficiency. A rehash of this type does not reload the core configuration.
*
* @param user The user performing the rehash.
* @param parameter The parameter given to REHASH
*/
virtual void OnModuleRehash(User* user, const std::string ¶meter);
/** Called on rehash.
* This method is called after a rehash has completed. You should use it to reload any module
* configuration from the main configuration file.
* @param user The user that performed the rehash, if it was initiated by a user and that user
* is still connected.
*/
virtual void OnRehash(User* user);
/** Called whenever a snotice is about to be sent to a snomask.
* snomask and type may both be modified; the message may not.
* @param snomask The snomask the message is going to (e.g. 'A')
* @param type The textual description the snomask will go to (e.g. 'OPER')
* @param message The text message to be sent via snotice
* @return 1 to block the snotice from being sent entirely, 0 else.
*/
virtual int OnSendSnotice(char &snomask, std::string &type, const std::string &message);
/** Called whenever a user is about to join a channel, before any processing is done.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to mimic +b, +k, +l etc. Returning -1 from
* this function forces the join to be allowed, bypassing restrictions such as banlists, invite, keys etc.
*
* IMPORTANT NOTE!
*
* If the user joins a NEW channel which does not exist yet, OnUserPreJoin will be called BEFORE the channel
* record is created. This will cause Channel* chan to be NULL. There is very little you can do in form of
* processing on the actual channel record at this point, however the channel NAME will still be passed in
* char* cname, so that you could for example implement a channel blacklist or whitelist, etc.
* @param user The user joining the channel
* @param chan If the channel is a new channel, this will be NULL, otherwise it will be a pointer to the channel being joined
* @param cname The channel name being joined. For new channels this is valid where chan is not.
* @param privs A string containing the users privilages when joining the channel. For new channels this will contain "@".
* You may alter this string to alter the user's modes on the channel.
* @param keygiven The key given to join the channel, or an empty string if none was provided
* @return 1 To prevent the join, 0 to allow it.
*/
virtual int OnUserPreJoin(User* user, Channel* chan, const char* cname, std::string &privs, const std::string &keygiven);
/** Called whenever a user is about to be kicked.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc.
* @param source The user issuing the kick
* @param user The user being kicked
* @param chan The channel the user is being kicked from
* @param reason The kick reason
* @return 1 to prevent the kick, 0 to continue normally, -1 to explicitly allow the kick regardless of normal operation
*/
virtual int OnUserPreKick(User* source, User* user, Channel* chan, const std::string &reason);
/** Called whenever a user is kicked.
* If this method is called, the kick is already underway and cannot be prevented, so
* to prevent a kick, please use Module::OnUserPreKick instead of this method.
* @param source The user issuing the kick
* @param user The user being kicked
* @param chan The channel the user is being kicked from
* @param reason The kick reason
* @param silent Change this to true if you want to conceal the PART command from the other users
* of the channel (useful for modules such as auditorium)
*/
virtual void OnUserKick(User* source, User* user, Channel* chan, const std::string &reason, bool &silent);
/** Called whenever a user opers locally.
* The User will contain the oper mode 'o' as this function is called after any modifications
* are made to the user's structure by the core.
* @param user The user who is opering up
* @param opertype The opers type name
*/
virtual void OnOper(User* user, const std::string &opertype);
/** Called after a user opers locally.
* This is identical to Module::OnOper(), except it is called after OnOper so that other modules
* can be gauranteed to already have processed the oper-up, for example m_spanningtree has sent
* out the OPERTYPE, etc.
* @param user The user who is opering up
* @param opername The name of the oper that the user is opering up to. Only valid locally. Empty string otherwise.
* @param opertype The opers type name
*/
virtual void OnPostOper(User* user, const std::string &opername, const std::string &opertype);
/** Called whenever a user types /INFO.
* The User will contain the information of the user who typed the command. Modules may use this
* method to output their own credits in /INFO (which is the ircd's version of an about box).
* It is purposefully not possible to modify any info that has already been output, or halt the list.
* You must write a 371 numeric to the user, containing your info in the following format:
*
* <nick> :information here
*
* @param user The user issuing /INFO
*/
virtual void OnInfo(User* user);
/** Called whenever a /WHOIS is performed on a local user.
* The source parameter contains the details of the user who issued the WHOIS command, and
* the dest parameter contains the information of the user they are whoising.
* @param source The user issuing the WHOIS command
* @param dest The user who is being WHOISed
*/
virtual void OnWhois(User* source, User* dest);
/** Called whenever a user is about to invite another user into a channel, before any processing is done.
* Returning 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter invites to channels.
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
* @param timeout The time the invite will expire (0 == never)
* @return 1 to deny the invite, 0 to check whether or not the user has permission to invite, -1 to explicitly allow the invite
*/
virtual int OnUserPreInvite(User* source,User* dest,Channel* channel, time_t timeout);
/** Called after a user has been successfully invited to a channel.
* You cannot prevent the invite from occuring using this function, to do that,
* use OnUserPreInvite instead.
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
* @param timeout The time the invite will expire (0 == never)
*/
virtual void OnUserInvite(User* source,User* dest,Channel* channel, time_t timeout);
/** Called whenever a user is about to PRIVMSG A user or a channel, before any processing is done.
* Returning any nonzero value from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter or redirect messages.
* target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
* you must cast dest to a User* otherwise you must cast it to a Channel*, this is the details
* of where the message is destined to be sent.
* @param user The user sending the message
* @param dest The target of the message (Channel* or User*)
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text Changeable text being sent by the user
* @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
* @param exempt_list A list of users not to send to. For channel messages, this will usually contain just the sender.
* It will be ignored for private messages.
* @return 1 to deny the message, 0 to allow it
*/
virtual int OnUserPreMessage(User* user,void* dest,int target_type, std::string &text,char status, CUList &exempt_list);
/** Called whenever a user is about to NOTICE A user or a channel, before any processing is done.
* Returning any nonzero value from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter or redirect messages.
* target_type can be one of TYPE_USER or TYPE_CHANNEL. If the target_type value is a user,
* you must cast dest to a User* otherwise you must cast it to a Channel*, this is the details
* of where the message is destined to be sent.
* You may alter the message text as you wish before relinquishing control to the next module
* in the chain, and if no other modules block the text this altered form of the text will be sent out
* to the user and possibly to other servers.
* @param user The user sending the message
* @param dest The target of the message (Channel* or User*)
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text Changeable text being sent by the user
* @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
* @param exempt_list A list of users not to send to. For channel notices, this will usually contain just the sender.
* It will be ignored for private notices.
* @return 1 to deny the NOTICE, 0 to allow it
*/
virtual int OnUserPreNotice(User* user,void* dest,int target_type, std::string &text,char status, CUList &exempt_list);
/** Called whenever the server wants to build the exemption list for a channel, but is not directly doing a PRIVMSG or NOTICE.
* For example, the spanningtree protocol will call this event when passing a privmsg on (but not processing it directly).
* @param message_type The message type, either MSG_PRIVMSG or MSG_NOTICE
* @param chan The channel to build the exempt list of
* @param sender The original sender of the PRIVMSG or NOTICE
* @param status The status char to be used for the channel list
* @param exempt_list The exempt list to be populated
* @param text The original message text causing the exempt list to be built
*/
virtual void OnBuildExemptList(MessageType message_type, Channel* chan, User* sender, char status, CUList &exempt_list, const std::string &text);
/** Called before any nickchange, local or remote. This can be used to implement Q-lines etc.
* Please note that although you can see remote nickchanges through this function, you should
* NOT make any changes to the User if the user is a remote user as this may cause a desnyc.
* check user->server before taking any action (including returning nonzero from the method).
* If your method returns nonzero, the nickchange is silently forbidden, and it is down to your
* module to generate some meaninful output.
* @param user The username changing their nick
* @param newnick Their new nickname
* @return 1 to deny the change, 0 to allow
*/
virtual int OnUserPreNick(User* user, const std::string &newnick);
/** Called after any PRIVMSG sent from a user.
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL.
* @param user The user sending the message
* @param dest The target of the message
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text the text being sent by the user
* @param status The status being used, e.g. PRIVMSG @#chan has status== '@', 0 to send to everyone.
*/
virtual void OnUserMessage(User* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list);
/** Called after any NOTICE sent from a user.
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL.
* @param user The user sending the message
* @param dest The target of the message
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text the text being sent by the user
* @param status The status being used, e.g. NOTICE @#chan has status== '@', 0 to send to everyone.
*/
virtual void OnUserNotice(User* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list);
/** Called immediately before any NOTICE or PRIVMSG sent from a user, local or remote.
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL.
* The difference between this event and OnUserPreNotice/OnUserPreMessage is that delivery is gauranteed,
* the message has already been vetted. In the case of the other two methods, a later module may stop your
* message. This also differs from OnUserMessage which occurs AFTER the message has been sent.
* @param user The user sending the message
* @param dest The target of the message
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text the text being sent by the user
* @param status The status being used, e.g. NOTICE @#chan has status== '@', 0 to send to everyone.
*/
virtual void OnText(User* user, void* dest, int target_type, const std::string &text, char status, CUList &exempt_list);
/** Called after every MODE command sent from a user
* The dest variable contains a User* if target_type is TYPE_USER and a Channel*
* if target_type is TYPE_CHANNEL. The text variable contains the remainder of the
* mode string after the target, e.g. "+wsi" or "+ooo nick1 nick2 nick3".
* @param user The user sending the MODEs
* @param dest The target of the modes (User* or Channel*)
* @param target_type The type of target (TYPE_USER or TYPE_CHANNEL)
* @param text The actual modes and their parameters if any
* @param translate The translation types of the mode parameters
*/
virtual void OnMode(User* user, void* dest, int target_type, const std::vector<std::string> &text, const std::vector<TranslateType> &translate);
/** Allows modules to alter or create server descriptions
* Whenever a module requires a server description, for example for display in
* WHOIS, this function is called in all modules. You may change or define the
* description given in std::string &description. If you do, this description
* will be shown in the WHOIS fields.
* @param servername The servername being searched for
* @param description Alterable server description for this server
*/
virtual void OnGetServerDescription(const std::string &servername,std::string &description);
/** Allows modules to synchronize data which relates to users during a netburst.
* When this function is called, it will be called from the module which implements
* the linking protocol. This currently is m_spanningtree.so. A pointer to this module
* is given in Module* proto, so that you may call its methods such as ProtoSendMode
* (see below). This function will be called for every user visible on your side
* of the burst, allowing you to for example set modes, etc. Do not use this call to
* synchronize data which you have stored using class Extensible -- There is a specialist
* function OnSyncUserMetaData and OnSyncChannelMetaData for this!
* @param user The user being syncronized
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
*/
virtual void OnSyncUser(User* user, Module* proto, void* opaque);
/** Allows modules to synchronize data which relates to channels during a netburst.
* When this function is called, it will be called from the module which implements
* the linking protocol. This currently is m_spanningtree.so. A pointer to this module
* is given in Module* proto, so that you may call its methods such as ProtoSendMode
* (see below). This function will be called for every user visible on your side
* of the burst, allowing you to for example set modes, etc. Do not use this call to
* synchronize data which you have stored using class Extensible -- There is a specialist
* function OnSyncUserMetaData and OnSyncChannelMetaData for this!
*
* For a good example of how to use this function, please see src/modules/m_chanprotect.cpp
*
* @param chan The channel being syncronized
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
*/
virtual void OnSyncChannel(Channel* chan, Module* proto, void* opaque);
/* Allows modules to syncronize metadata related to channels over the network during a netburst.
* Whenever the linking module wants to send out data, but doesnt know what the data
* represents (e.g. it is Extensible metadata, added to a User or Channel by a module) then
* this method is called.You should use the ProtoSendMetaData function after you've
* correctly decided how the data should be represented, to send the metadata on its way if it belongs
* to your module. For a good example of how to use this method, see src/modules/m_swhois.cpp.
* @param chan The channel whos metadata is being syncronized
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param extname The extensions name which is being searched for
* @param displayable If this value is true, the data is going to be displayed to a user,
* and not sent across the network. Use this to determine wether or not to show sensitive data.
*/
virtual void OnSyncChannelMetaData(Channel* chan, Module* proto,void* opaque, const std::string &extname, bool displayable = false);
/* Allows modules to syncronize metadata related to users over the network during a netburst.
* Whenever the linking module wants to send out data, but doesnt know what the data
* represents (e.g. it is Extensible metadata, added to a User or Channel by a module) then
* this method is called. You should use the ProtoSendMetaData function after you've
* correctly decided how the data should be represented, to send the metadata on its way if
* if it belongs to your module.
* @param user The user whos metadata is being syncronized
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param extname The extensions name which is being searched for
* @param displayable If this value is true, the data is going to be displayed to a user,
* and not sent across the network. Use this to determine wether or not to show sensitive data.
*/
virtual void OnSyncUserMetaData(User* user, Module* proto,void* opaque, const std::string &extname, bool displayable = false);
/* Allows modules to syncronize metadata not related to users or channels, over the network during a netburst.
* Whenever the linking module wants to send out data, but doesnt know what the data
* represents (e.g. it is Extensible metadata, added to a User or Channel by a module) then
* this method is called. You should use the ProtoSendMetaData function after you've
* correctly decided how the data should be represented, to send the metadata on its way if
* if it belongs to your module.
* @param proto A pointer to the module handling network protocol
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param displayable If this value is true, the data is going to be displayed to a user,
* and not sent across the network. Use this to determine wether or not to show sensitive data.
*/
virtual void OnSyncOtherMetaData(Module* proto, void* opaque, bool displayable = false);
/** Allows module data, sent via ProtoSendMetaData, to be decoded again by a receiving module.
* Please see src/modules/m_swhois.cpp for a working example of how to use this method call.
* @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
* @param target The Channel* or User* that data should be added to
* @param extname The extension name which is being sent
* @param extdata The extension data, encoded at the other end by an identical module through OnSyncChannelMetaData or OnSyncUserMetaData
*/
virtual void OnDecodeMetaData(int target_type, void* target, const std::string &extname, const std::string &extdata);
/** Implemented by modules which provide the ability to link servers.
* These modules will implement this method, which allows transparent sending of servermodes
* down the network link as a broadcast, without a module calling it having to know the format
* of the MODE command before the actual mode string.
*
* More documentation to follow soon. Please see src/modules/m_chanprotect.cpp for examples
* of how to use this function.
*
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
* @param target The Channel* or User* that modes should be sent for
* @param modeline The modes and parameters to be sent
* @param translate The translation types of the mode parameters
*/
virtual void ProtoSendMode(void* opaque, TargetTypeFlags target_type, void* target, const std::vector<std::string> &modeline, const std::vector<TranslateType> &translate);
/** Implemented by modules which provide the ability to link servers.
* These modules will implement this method, which allows metadata (extra data added to
* user and channel records using class Extensible, Extensible::Extend, etc) to be sent
* to other servers on a netburst and decoded at the other end by the same module on a
* different server.
*
* More documentation to follow soon. Please see src/modules/m_swhois.cpp for example of
* how to use this function.
* @param opaque An opaque pointer set by the protocol module, should not be modified!
* @param target_type The type of item to decode data for, TYPE_USER or TYPE_CHANNEL
* @param target The Channel* or User* that metadata should be sent for
* @param extname The extension name to send metadata for
* @param extdata Encoded data for this extension name, which will be encoded at the oppsite end by an identical module using OnDecodeMetaData
*/
virtual void ProtoSendMetaData(void* opaque, TargetTypeFlags target_type, void* target, const std::string &extname, const std::string &extdata);
/** Called after every WALLOPS command.
* @param user The user sending the WALLOPS
* @param text The content of the WALLOPS message
*/
virtual void OnWallops(User* user, const std::string &text);
/** Called whenever a user's hostname is changed.
* This event triggers after the host has been set.
* @param user The user whos host is being changed
* @param newhost The new hostname being set
*/
virtual void OnChangeHost(User* user, const std::string &newhost);
/** Called whenever a user's GECOS (realname) is changed.
* This event triggers after the name has been set.
* @param user The user who's GECOS is being changed
* @param gecos The new GECOS being set on the user
*/
virtual void OnChangeName(User* user, const std::string &gecos);
/** Called whenever an xline is added by a local user.
* This method is triggered after the line is added.
* @param source The sender of the line or NULL for local server
* @param line The xline being added
*/
virtual void OnAddLine(User* source, XLine* line);
/** Called whenever an xline is deleted MANUALLY. See OnExpireLine for expiry.
* This method is triggered after the line is deleted.
* @param source The user removing the line or NULL for local server
* @param line the line being deleted
*/
virtual void OnDelLine(User* source, XLine* line);
/** Called whenever an xline expires.
* This method is triggered after the line is deleted.
* @param line The line being deleted.
*/
virtual void OnExpireLine(XLine *line);
/** Called before your module is unloaded to clean up Extensibles.
* This method is called once for every user and channel on the network,
* so that when your module unloads it may clear up any remaining data
* in the form of Extensibles added using Extensible::Extend().
* If the target_type variable is TYPE_USER, then void* item refers to
* a User*, otherwise it refers to a Channel*.
* @param target_type The type of item being cleaned
* @param item A pointer to the item's class
*/
virtual void OnCleanup(int target_type, void* item);
/** Called after any nickchange, local or remote. This can be used to track users after nickchanges
* have been applied. Please note that although you can see remote nickchanges through this function, you should
* NOT make any changes to the User if the user is a remote user as this may cause a desnyc.
* check user->server before taking any action (including returning nonzero from the method).
* Because this method is called after the nickchange is taken place, no return values are possible
* to indicate forbidding of the nick change. Use OnUserPreNick for this.
* @param user The user changing their nick
* @param oldnick The old nickname of the user before the nickchange
*/
virtual void OnUserPostNick(User* user, const std::string &oldnick);
/** Called before an action which requires a channel privilage check.
* This function is called before many functions which check a users status on a channel, for example
* before opping a user, deopping a user, kicking a user, etc.
* There are several values for access_type which indicate for what reason access is being checked.
* These are:<br><br>
* AC_KICK - A user is being kicked<br>
* AC_DEOP - a user is being deopped<br>
* AC_OP - a user is being opped<br>
* AC_VOICE - a user is being voiced<br>
* AC_DEVOICE - a user is being devoiced<br>
* AC_HALFOP - a user is being halfopped<br>
* AC_DEHALFOP - a user is being dehalfopped<br>
* AC_INVITE - a user is being invited<br>
* AC_GENERAL_MODE - a user channel mode is being changed<br><br>
* Upon returning from your function you must return either ACR_DEFAULT, to indicate the module wishes
* to do nothing, or ACR_DENY where approprate to deny the action, and ACR_ALLOW where appropriate to allow
* the action. Please note that in the case of some access checks (such as AC_GENERAL_MODE) access may be
* denied 'upstream' causing other checks such as AC_DEOP to not be reached. Be very careful with use of the
* AC_GENERAL_MODE type, as it may inadvertently override the behaviour of other modules. When the access_type
* is AC_GENERAL_MODE, the destination of the mode will be NULL (as it has not yet been determined).
* @param source The source of the access check
* @param dest The destination of the access check
* @param channel The channel which is being checked
* @param access_type See above
*/
virtual int OnAccessCheck(User* source,User* dest,Channel* channel,int access_type);
/** Called when a 005 numeric is about to be output.
* The module should modify the 005 numeric if needed to indicate its features.
* @param output The 005 string to be modified if neccessary.
*/
virtual void On005Numeric(std::string &output);
/** Called when a client is disconnected by KILL.
* If a client is killed by a server, e.g. a nickname collision or protocol error,
* source is NULL.
* Return 1 from this function to prevent the kill, and 0 from this function to allow
* it as normal. If you prevent the kill no output will be sent to the client, it is
* down to your module to generate this information.
* NOTE: It is NOT advisable to stop kills which originate from servers or remote users.
* If you do so youre risking race conditions, desyncs and worse!
* @param source The user sending the KILL
* @param dest The user being killed
* @param reason The kill reason
* @return 1 to prevent the kill, 0 to allow
*/
virtual int OnKill(User* source, User* dest, const std::string &reason);
/** Called when an oper wants to disconnect a remote user via KILL
* @param source The user sending the KILL
* @param dest The user being killed
* @param reason The kill reason
*/
virtual void OnRemoteKill(User* source, User* dest, const std::string &reason, const std::string &operreason);
/** Called whenever a module is loaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely neccessary (e.g. a module that extends the features of another
* module).
* @param mod A pointer to the new module
* @param name The new module's filename
*/
virtual void OnLoadModule(Module* mod,const std::string &name);
/** Called whenever a module is unloaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely neccessary (e.g. a module that extends the features of another
* module).
* @param mod Pointer to the module being unloaded (still valid)
* @param name The filename of the module being unloaded
*/
virtual void OnUnloadModule(Module* mod,const std::string &name);
/** Called once every five seconds for background processing.
* This timer can be used to control timed features. Its period is not accurate
* enough to be used as a clock, but it is gauranteed to be called at least once in
* any five second period, directly from the main loop of the server.
* @param curtime The current timer derived from time(2)
*/
virtual void OnBackgroundTimer(time_t curtime);
/** Called whenever any command is about to be executed.
* This event occurs for all registered commands, wether they are registered in the core,
* or another module, and for invalid commands. Invalid commands may only be sent to this
* function when the value of validated is false. By returning 1 from this method you may prevent the
* command being executed. If you do this, no output is created by the core, and it is
* down to your module to produce any output neccessary.
* Note that unless you return 1, you should not destroy any structures (e.g. by using
* InspIRCd::QuitUser) otherwise when the command's handler function executes after your
* method returns, it will be passed an invalid pointer to the user object and crash!)
* @param command The command being executed
* @param parameters An array of array of characters containing the parameters for the command
* @param pcnt The nuimber of parameters passed to the command
* @param user the user issuing the command
* @param validated True if the command has passed all checks, e.g. it is recognised, has enough parameters, the user has permission to execute it, etc.
* You should only change the parameter list and command string if validated == false (e.g. before the command lookup occurs).
* @param original_line The entire original line as passed to the parser from the user
* @return 1 to block the command, 0 to allow
*/
virtual int OnPreCommand(std::string &command, std::vector<std::string>& parameters, User *user, bool validated, const std::string &original_line);
/** Called after any command has been executed.
* This event occurs for all registered commands, wether they are registered in the core,
* or another module, but it will not occur for invalid commands (e.g. ones which do not
* exist within the command table). The result code returned by the command handler is
* provided.
* @param command The command being executed
* @param parameters An array of array of characters containing the parameters for the command
* @param pcnt The nuimber of parameters passed to the command
* @param user the user issuing the command
* @param result The return code given by the command handler, one of CMD_SUCCESS or CMD_FAILURE
* @param original_line The entire original line as passed to the parser from the user
*/
virtual void OnPostCommand(const std::string &command, const std::vector<std::string>& parameters, User *user, CmdResult result, const std::string &original_line);
/** Called to check if a user who is connecting can now be allowed to register
* If any modules return false for this function, the user is held in the waiting
* state until all modules return true. For example a module which implements ident
* lookups will continue to return false for a user until their ident lookup is completed.
* Note that the registration timeout for a user overrides these checks, if the registration
* timeout is reached, the user is disconnected even if modules report that the user is
* not ready to connect.
* @param user The user to check
* @return true to indicate readiness, false if otherwise
*/
virtual bool OnCheckReady(User* user);
/** Called whenever a user is about to register their connection (e.g. before the user
* is sent the MOTD etc). Modules can use this method if they are performing a function
* which must be done before the actual connection is completed (e.g. ident lookups,
* dnsbl lookups, etc).
* Note that you should NOT delete the user record here by causing a disconnection!
* Use OnUserConnect for that instead.
* @param user The user registering
* @return 1 to indicate user quit, 0 to continue
*/
virtual int OnUserRegister(User* user);
/** Called whenever a user joins a channel, to determine if invite checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +i, and
* determines the outcome of an if statement around the whole section of invite checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual int OnCheckInvite(User* user, Channel* chan);
/** Called whenever a mode character is processed.
* Return 1 from this function to block the mode character from being processed entirely.
* @param user The user who is sending the mode
* @param chan The channel the mode is being sent to (or NULL if a usermode)
* @param mode The mode character being set
* @param param The parameter for the mode or an empty string
* @param adding true of the mode is being added, false if it is being removed
* @param pcnt The parameter count for the mode (0 or 1)
* @return ACR_DENY to deny the mode, ACR_DEFAULT to do standard mode checking, and ACR_ALLOW
* to skip all permission checking. Please note that for remote mode changes, your return value
* will be ignored!
*/
virtual int OnRawMode(User* user, Channel* chan, const char mode, const std::string ¶m, bool adding, int pcnt, bool servermode = true);
/** Called whenever a user joins a channel, to determine if key checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +k, and
* determines the outcome of an if statement around the whole section of key checking code.
* if the user specified no key, the keygiven string will be a valid but empty value.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual int OnCheckKey(User* user, Channel* chan, const std::string &keygiven);
/** Called whenever a user joins a channel, to determine if channel limit checks should go ahead or not.
* This method will always be called for each join, wether or not the channel is actually +l, and
* determines the outcome of an if statement around the whole section of channel limit checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual int OnCheckLimit(User* user, Channel* chan);
/** Called whenever a user joins a channel, to determine if banlist checks should go ahead or not.
* This method will always be called for each join, wether or not the user actually matches a channel ban, and
* determines the outcome of an if statement around the whole section of ban checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal. Return -1 to explicitly deny the
* join to the channel.
*/
virtual int OnCheckBan(User* user, Channel* chan);
/* Called whenever checking whether or not a user is matched by an applicable extended bantype.
* NOTE: may also trigger extra OnCheckStringExtBan events!
* @param u The user to check
* @param c The channel the user is on
* @param type The type of extended ban to check for.
* @returns 1 = exempt, 0 = no match, -1 = banned
*/
virtual int OnCheckExtBan(User *u, Channel *c, char type);
/** Called whenever checking whether or not a string is extbanned. NOTE: one OnCheckExtBan will also trigger a number of
* OnCheckStringExtBan events for seperate host/IP comnbinations.
* @returns 1 = exempt, 0 = no match, -1 = banned
*/
virtual int OnCheckStringExtBan(const std::string &s, Channel *c, char type);
/** Called on all /STATS commands
* This method is triggered for all /STATS use, including stats symbols handled by the core.
* @param symbol the symbol provided to /STATS
* @param user the user issuing the /STATS command
* @param results A string_list to append results into. You should put all your results
* into this string_list, rather than displaying them directly, so that your handler will
* work when remote STATS queries are received.
* @return 1 to block the /STATS from being processed by the core, 0 to allow it
*/
virtual int OnStats(char symbol, User* user, string_list &results);
/** Called whenever a change of a local users displayed host is attempted.
* Return 1 to deny the host change, or 0 to allow it.
* @param user The user whos host will be changed
* @param newhost The new hostname
* @return 1 to deny the host change, 0 to allow
*/
virtual int OnChangeLocalUserHost(User* user, const std::string &newhost);
/** Called whenever a change of a local users GECOS (fullname field) is attempted.
* return 1 to deny the name change, or 0 to allow it.
* @param user The user whos GECOS will be changed
* @param newhost The new GECOS
* @return 1 to deny the GECOS change, 0 to allow
*/
virtual int OnChangeLocalUserGECOS(User* user, const std::string &newhost);
/** Called whenever a topic is changed by a local user.
* Return 1 to deny the topic change, 0 to check details on the change, -1 to let it through with no checks
* @param user The user changing the topic
* @param chan The channels who's topic is being changed
* @param topic The actual topic text
* @param 1 to block the topic change, 0 to allow
*/
virtual int OnLocalTopicChange(User* user, Channel* chan, const std::string &topic);
/** Called whenever a local topic has been changed.
* To block topic changes you must use OnLocalTopicChange instead.
* @param user The user changing the topic
* @param chan The channels who's topic is being changed
* @param topic The actual topic text
*/
virtual void OnPostLocalTopicChange(User* user, Channel* chan, const std::string &topic);
/** Called whenever an Event class is sent to all module by another module.
* Please see the documentation of Event::Send() for further information. The Event sent can
* always be assumed to be non-NULL, you should *always* check the value of Event::GetEventID()
* before doing anything to the event data, and you should *not* change the event data in any way!
* @param event The Event class being received
*/
virtual void OnEvent(Event* event);
/** Called whenever a Request class is sent to your module by another module.
* Please see the documentation of Request::Send() for further information. The Request sent
* can always be assumed to be non-NULL, you should not change the request object or its data.
* Your method may return arbitary data in the char* result which the requesting module
* may be able to use for pre-determined purposes (e.g. the results of an SQL query, etc).
* @param request The Request class being received
*/
virtual const char* OnRequest(Request* request);
/** Called whenever a password check is to be made. Replaces the old OldOperCompare API.
* The password field (from the config file) is in 'password' and is to be compared against
* 'input'. This method allows for encryption of passwords (oper, connect:allow, die/restart, etc).
* You should return a nonzero value to override the normal comparison, or zero to pass it on.
* @param ex The object that's causing the authentication (User* for <oper> <connect:allow> etc, Server* for <link>).
* @param password The password from the configuration file (the password="" value).
* @param input The password entered by the user or whoever.
* @param hashtype The hash value from the config
* @return 0 to do nothing (pass on to next module/default), 1 == password is OK, -1 == password is not OK
*/
virtual int OnPassCompare(Extensible* ex, const std::string &password, const std::string &input, const std::string& hashtype);
/** Called whenever a user is given usermode +o, anywhere on the network.
* You cannot override this and prevent it from happening as it is already happened and
* such a task must be performed by another server. You can however bounce modes by sending
* servermodes out to reverse mode changes.
* @param user The user who is opering
*/
virtual void OnGlobalOper(User* user);
/** Called after a user has fully connected and all modules have executed OnUserConnect
* This event is informational only. You should not change any user information in this
* event. To do so, use the OnUserConnect method to change the state of local users.
* This is called for both local and remote users.
* @param user The user who is connecting
*/
virtual void OnPostConnect(User* user);
/** Called whenever a ban is added to a channel's list.
* Return a non-zero value to 'eat' the mode change and prevent the ban from being added.
* @param source The user adding the ban
* @param channel The channel the ban is being added to
* @param banmask The ban mask being added
* @return 1 to block the ban, 0 to continue as normal
*/
virtual int OnAddBan(User* source, Channel* channel,const std::string &banmask);
/** Called whenever a ban is removed from a channel's list.
* Return a non-zero value to 'eat' the mode change and prevent the ban from being removed.
* @param source The user deleting the ban
* @param channel The channel the ban is being deleted from
* @param banmask The ban mask being deleted
* @return 1 to block the unban, 0 to continue as normal
*/
virtual int OnDelBan(User* source, Channel* channel,const std::string &banmask);
virtual void OnHookUserIO(User* user);
/** Called immediately after any connection is accepted. This is intended for raw socket
* processing (e.g. modules which wrap the tcp connection within another library) and provides
* no information relating to a user record as the connection has not been assigned yet.
* There are no return values from this call as all modules get an opportunity if required to
* process the connection.
* @param fd The file descriptor returned from accept()
* @param client The client IP address and port
* @param server The server IP address and port
* @param localport The local port number the user connected to
*/
virtual void OnRawSocketAccept(int fd, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
/** Called immediately before any write() operation on a user's socket in the core. Because
* this event is a low level event no user information is associated with it. It is intended
* for use by modules which may wrap connections within another API such as SSL for example.
* return a non-zero result if you have handled the write operation, in which case the core
* will not call write().
* @param fd The file descriptor of the socket
* @param buffer A char* buffer being written
* @param Number of characters to write
* @return Number of characters actually written or 0 if you didn't handle the operation
*/
virtual int OnRawSocketWrite(int fd, const char* buffer, int count);
/** Called immediately before any socket is closed. When this event is called, shutdown()
* has not yet been called on the socket.
* @param fd The file descriptor of the socket prior to close()
*/
virtual void OnRawSocketClose(int fd);
/** Called immediately upon connection of an outbound BufferedSocket which has been hooked
* by a module.
* @param fd The file descriptor of the socket immediately after connect()
*/
virtual void OnRawSocketConnect(int fd);
/** Called immediately before any read() operation on a client socket in the core.
* This occurs AFTER the select() or poll() so there is always data waiting to be read
* when this event occurs.
* Your event should return 1 if it has handled the reading itself, which prevents the core
* just using read(). You should place any data read into buffer, up to but NOT GREATER THAN
* the value of count. The value of readresult must be identical to an actual result that might
* be returned from the read() system call, for example, number of bytes read upon success,
* 0 upon EOF or closed socket, and -1 for error. If your function returns a nonzero value,
* you MUST set readresult.
* @param fd The file descriptor of the socket
* @param buffer A char* buffer being read to
* @param count The size of the buffer
* @param readresult The amount of characters read, or 0
* @return nonzero if the event was handled, in which case readresult must be valid on exit
*/
virtual int OnRawSocketRead(int fd, char* buffer, unsigned int count, int &readresult);
/** Called whenever a user sets away or returns from being away.
* The away message is available as a parameter, but should not be modified.
* At this stage, it has already been copied into the user record.
* If awaymsg is empty, the user is returning from away.
* @param user The user setting away
* @param awaymsg The away message of the user, or empty if returning from away
* @return nonzero if the away message should be blocked - should ONLY be nonzero for LOCAL users (IS_LOCAL) (no output is returned by core)
*/
virtual int OnSetAway(User* user, const std::string &awaymsg);
/** Called whenever a NAMES list is requested.
* You can produce the nameslist yourself, overriding the current list,
* and if you do you must return 1. If you do not handle the names list,
* return 0.
* @param The user requesting the NAMES list
* @param Ptr The channel the NAMES list is requested for
* @param userlist The user list for the channel (you may change this pointer.
* If you want to change the values, take a copy first, and change the copy, then
* point the pointer at your copy)
* @return 1 to prevent the user list being sent to the client, 0 to allow it.
* Returning -1 allows the names list, but bypasses any checks which check for
* channel membership before sending the names list.
*/
virtual int OnUserList(User* user, Channel* Ptr, CUList* &userlist);
/** Called whenever a line of WHOIS output is sent to a user.
* You may change the numeric and the text of the output by changing
* the values numeric and text, but you cannot change the user the
* numeric is sent to. You may however change the user's User values.
* @param user The user the numeric is being sent to
* @param dest The user being WHOISed
* @param numeric The numeric of the line being sent
* @param text The text of the numeric, including any parameters
* @return nonzero to drop the line completely so that the user does not
* receive it, or zero to allow the line to be sent.
*/
virtual int OnWhoisLine(User* user, User* dest, int &numeric, std::string &text);
/** Called at intervals for modules to garbage-collect any hashes etc.
* Certain data types such as hash_map 'leak' buckets, which must be
* tidied up and freed by copying into a new item every so often. This
* method is called when it is time to do that.
*/
virtual void OnGarbageCollect();
/** Called whenever a user's write buffer has been completely sent.
* This is called when the user's write buffer is completely empty, and
* there are no more pending bytes to be written and no pending write events
* in the socket engine's queue. This may be used to refill the buffer with
* data which is being spooled in a controlled manner, e.g. LIST lines.
* @param user The user who's buffer is now empty.
*/
virtual void OnBufferFlushed(User* user);
/** Add test suite hooks here. These are used for testing functionality of a module
* via the --testsuite debugging parameter.
*/
virtual void OnRunTestSuite();
/** Called for every item in a NAMES list, so that modules may reformat portions of it as they see fit.
* For example NAMESX, channel mode +u and +I, and UHNAMES. If the nick is set to an empty string by any
* module, then this will cause the nickname not to be displayed at all.
*/
virtual void OnNamesListItem(User* issuer, User* user, Channel* channel, std::string &prefixes, std::string &nick);
virtual int OnNumeric(User* user, unsigned int numeric, const std::string &text);
/** Called for every time the user's host or ident changes, to indicate wether or not the 'Changing host'
* message should be sent, if enabled. Certain modules such as auditorium may opt to hide this message
* even if it is enabled.
*/
virtual bool OnHostCycle(User* user);
};
#define CONF_NO_ERROR 0x000000
#define CONF_NOT_A_NUMBER 0x000010
#define CONF_INT_NEGATIVE 0x000080
#define CONF_VALUE_NOT_FOUND 0x000100
#define CONF_FILE_NOT_FOUND 0x000200
/** Allows reading of values from configuration files
* This class allows a module to read from either the main configuration file (inspircd.conf) or from
* a module-specified configuration file. It may either be instantiated with one parameter or none.
* Constructing the class using one parameter allows you to specify a path to your own configuration
* file, otherwise, inspircd.conf is read.
*/
class CoreExport ConfigReader : public classbase
{
protected:
InspIRCd* ServerInstance;
/** Error code
*/
long error;
public:
/** Default constructor.
* This constructor initialises the ConfigReader class to read the inspircd.conf file
* as specified when running ./configure.
*/
ConfigReader(InspIRCd* Instance);
/** Default destructor.
* This method destroys the ConfigReader class.
*/
~ConfigReader();
/** Retrieves a value from the config file.
* This method retrieves a value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve.
*/
std::string ReadValue(const std::string &tag, const std::string &name, int index, bool allow_linefeeds = false);
/** Retrieves a value from the config file.
* This method retrieves a value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. If the
* tag is not found the default value is returned instead.
*/
std::string ReadValue(const std::string &tag, const std::string &name, const std::string &default_value, int index, bool allow_linefeeds = false);
/** Retrieves a boolean value from the config file.
* This method retrieves a boolean value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. The values "1", "yes"
* and "true" in the config file count as true to ReadFlag, and any other value counts as false.
*/
bool ReadFlag(const std::string &tag, const std::string &name, int index);
/** Retrieves a boolean value from the config file.
* This method retrieves a boolean value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. The values "1", "yes"
* and "true" in the config file count as true to ReadFlag, and any other value counts as false.
* If the tag is not found, the default value is used instead.
*/
bool ReadFlag(const std::string &tag, const std::string &name, const std::string &default_value, int index);
/** Retrieves an integer value from the config file.
* This method retrieves an integer value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. Any invalid integer
* values in the tag will cause the objects error value to be set, and any call to GetError() will
* return CONF_INVALID_NUMBER to be returned. need_positive is set if the number must be non-negative.
* If a negative number is placed into a tag which is specified positive, 0 will be returned and GetError()
* will return CONF_INT_NEGATIVE. Note that need_positive is not suitable to get an unsigned int - you
* should cast the result to achieve that effect.
*/
int ReadInteger(const std::string &tag, const std::string &name, int index, bool need_positive);
/** Retrieves an integer value from the config file.
* This method retrieves an integer value from the config file. Where multiple copies of the tag
* exist in the config file, index indicates which of the values to retrieve. Any invalid integer
* values in the tag will cause the objects error value to be set, and any call to GetError() will
* return CONF_INVALID_NUMBER to be returned. needs_unsigned is set if the number must be unsigned.
* If a signed number is placed into a tag which is specified unsigned, 0 will be returned and GetError()
* will return CONF_NOT_UNSIGNED. If the tag is not found, the default value is used instead.
*/
int ReadInteger(const std::string &tag, const std::string &name, const std::string &default_value, int index, bool need_positive);
/** Returns the last error to occur.
* Valid errors can be found by looking in modules.h. Any nonzero value indicates an error condition.
* A call to GetError() resets the error flag back to 0.
*/
long GetError();
/** Counts the number of times a given tag appears in the config file.
* This method counts the number of times a tag appears in a config file, for use where
* there are several tags of the same kind, e.g. with opers and connect types. It can be
* used with the index value of ConfigReader::ReadValue to loop through all copies of a
* multiple instance tag.
*/
int Enumerate(const std::string &tag);
/** Returns the number of items within a tag.
* For example if the tag was <test tag="blah" data="foo"> then this
* function would return 2. Spaces and newlines both qualify as valid seperators
* between values.
*/
int EnumerateValues(const std::string &tag, int index);
};
/** Caches a text file into memory and can be used to retrieve lines from it.
* This class contains methods for read-only manipulation of a text file in memory.
* Either use the constructor type with one parameter to load a file into memory
* at construction, or use the LoadFile method to load a file.
*/
class CoreExport FileReader : public classbase
{
InspIRCd* ServerInstance;
/** The file contents
*/
file_cache fc;
/** Content size in bytes
*/
unsigned long contentsize;
/** Calculate content size in bytes
*/
void CalcSize();
public:
/** Default constructor.
* This method does not load any file into memory, you must use the LoadFile method
* after constructing the class this way.
*/
FileReader(InspIRCd* Instance);
/** Secondary constructor.
* This method initialises the class with a file loaded into it ready for GetLine and
* and other methods to be called. If the file could not be loaded, FileReader::FileSize
* returns 0.
*/
FileReader(InspIRCd* Instance, const std::string &filename);
/** Default destructor.
* This deletes the memory allocated to the file.
*/
~FileReader();
/** Used to load a file.
* This method loads a file into the class ready for GetLine and
* and other methods to be called. If the file could not be loaded, FileReader::FileSize
* returns 0.
*/
void LoadFile(const std::string &filename);
/** Returns the whole content of the file as std::string
*/
std::string Contents();
/** Returns the entire size of the file as std::string
*/
unsigned long ContentSize();
/** Returns true if the file exists
* This function will return false if the file could not be opened.
*/
bool Exists();
/** Retrieve one line from the file.
* This method retrieves one line from the text file. If an empty non-NULL string is returned,
* the index was out of bounds, or the line had no data on it.
*/
std::string GetLine(int x);
/** Returns the size of the file in lines.
* This method returns the number of lines in the read file. If it is 0, no lines have been
* read into memory, either because the file is empty or it does not exist, or cannot be
* opened due to permission problems.
*/
int FileSize();
};
/** A DLLFactory (designed to load shared objects) containing a
* handle to a module's init_module() function. Unfortunately,
* due to the design of shared object systems we must keep this
* hanging around, as if we remove this handle, we remove the
* shared object file from memory (!)
*/
typedef DLLFactory<Module> ircd_module;
/** A list of modules
*/
typedef std::vector<Module*> IntModuleList;
/** An event handler iterator
*/
typedef IntModuleList::iterator EventHandlerIter;
/** ModuleManager takes care of all things module-related
* in the core.
*/
class CoreExport ModuleManager : public classbase
{
private:
/** Holds a string describing the last module error to occur
*/
std::string LastModuleError;
/** The feature names published by various modules
*/
featurelist Features;
/** The interface names published by various modules
*/
interfacelist Interfaces;
/** Total number of modules loaded into the ircd
*/
int ModCount;
/** Our pointer to the main insp instance
*/
InspIRCd* Instance;
/** List of loaded modules and shared object/dll handles
* keyed by module name
*/
std::map<std::string, std::pair<ircd_module*, Module*> > Modules;
enum {
PRIO_STATE_FIRST,
PRIO_STATE_AGAIN,
PRIO_STATE_LAST
} prioritizationState;
public:
/** Event handler hooks.
* This needs to be public to be used by FOREACH_MOD and friends.
*/
IntModuleList EventHandlers[I_END];
/** Simple, bog-standard, boring constructor.
*/
ModuleManager(InspIRCd* Ins);
/** Destructor
*/
~ModuleManager();
/** Change the priority of one event in a module.
* Each module event has a list of modules which are attached to that event type.
* If you wish to be called before or after other specific modules, you may use this
* method (usually within void Module::Prioritize()) to set your events priority.
* You may use this call in other methods too, however, this is not supported behaviour
* for a module.
* @param mod The module to change the priority of
* @param i The event to change the priority of
* @param s The state you wish to use for this event. Use one of
* PRIO_FIRST to set the event to be first called, PRIO_LAST to
* set it to be the last called, or PRIO_BEFORE and PRIORITY_AFTER
* to set it to be before or after one or more other modules.
* @param modules If PRIO_BEFORE or PRIORITY_AFTER is set in parameter 's',
* then this contains a list of one or more modules your module must be
* placed before or after. Your module will be placed before the highest
* priority module in this list for PRIO_BEFORE, or after the lowest
* priority module in this list for PRIORITY_AFTER.
* @param sz The number of modules being passed for PRIO_BEFORE and PRIORITY_AFTER.
* Defaults to 1, as most of the time you will only want to prioritize your module
* to be before or after one other module.
*/
bool SetPriority(Module* mod, Implementation i, Priority s, Module** modules = NULL, size_t sz = 1);
/** Change the priority of all events in a module.
* @param mod The module to set the priority of
* @param s The priority of all events in the module.
* Note that with this method, it is not possible to effectively use
* PRIO_BEFORE or PRIORITY_AFTER, you should use the more fine tuned
* SetPriority method for this, where you may specify other modules to
* be prioritized against.
*/
bool SetPriority(Module* mod, Priority s);
/** Attach an event to a module.
* You may later detatch the event with ModuleManager::Detach().
* If your module is unloaded, all events are automatically detatched.
* @param i Event type to attach
* @param mod Module to attach event to
* @return True if the event was attached
*/
bool Attach(Implementation i, Module* mod);
/** Detatch an event from a module.
* This is not required when your module unloads, as the core will
* automatically detatch your module from all events it is attached to.
* @param i Event type to detach
* @param mod Module to detach event from
* @param Detach true if the event was detached
*/
bool Detach(Implementation i, Module* mod);
/** Attach an array of events to a module
* @param i Event types (array) to attach
* @param mod Module to attach events to
*/
void Attach(Implementation* i, Module* mod, size_t sz);
/** Detach all events from a module (used on unload)
* @param mod Module to detach from
*/
void DetachAll(Module* mod);
/** Returns text describing the last module error
* @return The last error message to occur
*/
std::string& LastError();
/** Load a given module file
* @param filename The file to load
* @return True if the module was found and loaded
*/
bool Load(const char* filename);
/** Unload a given module file
* @param filename The file to unload
* @return True if the module was unloaded
*/
bool Unload(const char* filename);
/** Called by the InspIRCd constructor to load all modules from the config file.
*/
void LoadAll();
/** Get the total number of currently loaded modules
* @return The number of loaded modules
*/
int GetCount()
{
return this->ModCount;
}
/** Find a module by name, and return a Module* to it.
* This is preferred over iterating the module lists yourself.
* @param name The module name to look up
* @return A pointer to the module, or NULL if the module cannot be found
*/
Module* Find(const std::string &name);
/** Publish a 'feature'.
* There are two ways for a module to find another module it depends on.
* Either by name, using InspIRCd::FindModule, or by feature, using this
* function. A feature is an arbitary string which identifies something this
* module can do. For example, if your module provides SSL support, but other
* modules provide SSL support too, all the modules supporting SSL should
* publish an identical 'SSL' feature. This way, any module requiring use
* of SSL functions can just look up the 'SSL' feature using FindFeature,
* then use the module pointer they are given.
* @param FeatureName The case sensitive feature name to make available
* @param Mod a pointer to your module class
* @returns True on success, false if the feature is already published by
* another module.
*/
bool PublishFeature(const std::string &FeatureName, Module* Mod);
/** Publish a module to an 'interface'.
* Modules which implement the same interface (the same way of communicating
* with other modules) can publish themselves to an interface, using this
* method. When they do so, they become part of a list of related or
* compatible modules, and a third module may then query for that list
* and know that all modules within that list offer the same API.
* A prime example of this is the hashing modules, which all accept the
* same types of Request class. Consider this to be similar to PublishFeature,
* except for that multiple modules may publish the same 'feature'.
* @param InterfaceName The case sensitive interface name to make available
* @param Mod a pointer to your module class
* @returns True on success, false on failure (there are currently no failure
* cases)
*/
bool PublishInterface(const std::string &InterfaceName, Module* Mod);
/** Return a pair saying how many other modules are currently using the
* interfaces provided by module m.
* @param m The module to count usage for
* @return A pair, where the first value is the number of uses of the interface,
* and the second value is the interface name being used.
*/
std::pair<int,std::string> GetInterfaceInstanceCount(Module* m);
/** Mark your module as using an interface.
* If you mark your module as using an interface, then that interface
* module may not unload until your module has unloaded first.
* This can be used to prevent crashes by ensuring code you depend on
* is always in memory while your module is active.
* @param InterfaceName The interface to use
*/
void UseInterface(const std::string &InterfaceName);
/** Mark your module as finished with an interface.
* If you used UseInterface() above, you should use this method when
* your module is finished with the interface (usually in its destructor)
* to allow the modules which implement the given interface to be unloaded.
* @param InterfaceName The interface you are finished with using.
*/
void DoneWithInterface(const std::string &InterfaceName);
/** Unpublish a 'feature'.
* When your module exits, it must call this method for every feature it
* is providing so that the feature table is cleaned up.
* @param FeatureName the feature to remove
*/
bool UnpublishFeature(const std::string &FeatureName);
/** Unpublish your module from an interface
* When your module exits, it must call this method for every interface
* it is part of so that the interfaces table is cleaned up. Only when
* the last item is deleted from an interface does the interface get
* removed.
* @param InterfaceName the interface to be removed from
* @param Mod The module to remove from the interface list
*/
bool UnpublishInterface(const std::string &InterfaceName, Module* Mod);
/** Find a 'feature'.
* There are two ways for a module to find another module it depends on.
* Either by name, using InspIRCd::FindModule, or by feature, using the
* InspIRCd::PublishFeature method. A feature is an arbitary string which
* identifies something this module can do. For example, if your module
* provides SSL support, but other modules provide SSL support too, all
* the modules supporting SSL should publish an identical 'SSL' feature.
* To find a module capable of providing the feature you want, simply
* call this method with the feature name you are looking for.
* @param FeatureName The feature name you wish to obtain the module for
* @returns A pointer to a valid module class on success, NULL on failure.
*/
Module* FindFeature(const std::string &FeatureName);
/** Find an 'interface'.
* An interface is a list of modules which all implement the same API.
* @param InterfaceName The Interface you wish to obtain the module
* list of.
* @return A pointer to a deque of Module*, or NULL if the interface
* does not exist.
*/
modulelist* FindInterface(const std::string &InterfaceName);
/** Determine if a module has published the named interface.
* This could be used in, for example, OnLoadModule to pick up other modules that can be used.
* @param mod The module to check.
* @param InterfaceName the interface you want to check for
* @return True if the module provides the interface, false otherwise.
*/
bool ModuleHasInterface(Module* mod, const std::string& InterfaceName);
/** Given a pointer to a Module, return its filename
* @param m The module pointer to identify
* @return The module name or an empty string
*/
const std::string& GetModuleName(Module* m);
/** Return a list of all modules matching the given filter
* @param filter This int is a bitmask of flags set in Module::Flags,
* such as VF_VENDOR or VF_STATIC. If you wish to receive a list of
* all modules with no filtering, set this to 0.
* @return The list of module names
*/
const std::vector<std::string> GetAllModuleNames(int filter);
};
/** This definition is used as shorthand for the various classes
* and functions needed to make a module loadable by the OS.
* It defines the class factory and external init_module function.
*/
#ifdef WINDOWS
#define MODULE_INIT(y) \
extern "C" DllExport Module * init_module(InspIRCd* Me) \
{ \
return new y(Me); \
} \
BOOLEAN WINAPI DllMain(HINSTANCE hDllHandle, DWORD nReason, LPVOID Reserved) \
{ \
switch ( nReason ) \
{ \
case DLL_PROCESS_ATTACH: \
case DLL_PROCESS_DETACH: \
break; \
} \
return TRUE; \
}
#else
#define MODULE_INIT(y) \
extern "C" DllExport Module * init_module(InspIRCd* Me) \
{ \
return new y(Me); \
}
#endif
#endif
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