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/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* Inspire is copyright (C) 2002-2005 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __SOCKETENGINE__
#define __SOCKETENGINE__
#include <vector>
#include <string>
#include <map>
#include "inspircd_config.h"
#include "globals.h"
#include "inspircd.h"
#ifdef USE_EPOLL
#include <sys/epoll.h>
#define EP_DELAY 5
#endif
#ifdef USE_KQUEUE
#include <sys/types.h>
#include <sys/event.h>
#include <sys/time.h>
#endif
/**
* Each of these values represents a socket
* type in our reference table (the reference
* table itself is only accessible to
* socketengine.cpp)
*/
const char X_EMPTY_SLOT = 0;
const char X_LISTEN = 1;
const char X_ESTAB_CLIENT = 2;
const char X_ESTAB_MODULE = 3;
const char X_ESTAB_DNS = 4;
/**
* To indicate that a socket is readable, we
* mask its top bit with this X_READBIT value.
* The socket engine can handle two types of
* socket, readable and writeable (error sockets
* are dealt with when read() and write() return
* negative or zero values).
*/
const char X_READBIT = 0x80;
/**
* The actual socketengine class presents the
* same interface on all operating systems, but
* its private members and internal behaviour
* should be treated as blackboxed, and vary
* from system to system and upon the config
* settings chosen by the server admin. The current
* version supports select, epoll and kqueue.
*/
class SocketEngine {
int EngineHandle; /* Handle to the socket engine if needed */
int CurrentSetSize; /* Current number of descriptors in the engine */
#ifdef USE_SELECT
std::map<int,int> fds; /* List of file descriptors being monitored */
fd_set wfdset, rfdset; /* Readable and writeable sets for select() */
#endif
#ifdef USE_KQUEUE
struct kevent ke_list[65535]; /* Up to 64k sockets for kqueue */
struct timespec ts; /* kqueue delay value */
#endif
#ifdef USE_EPOLL
struct epoll_event events[65535]; /* Up to 64k sockets for epoll */
#endif
public:
/** Constructor
* The constructor transparently initializes
* the socket engine which the ircd is using.
* Please note that if there is a catastrophic
* failure (for example, you try and enable
* epoll on a 2.4 linux kernel) then this
* function may bail back to the shell.
*/
SocketEngine();
/** Destructor
* The destructor transparently tidies up
* any resources used by the socket engine.
*/
~SocketEngine();
/** Add a file descriptor to the engine
* Use AddFd to add a file descriptor to the
* engine and have the socket engine monitor
* it. You must provide a type (see the consts
* in socketengine.h) and a boolean flag to
* indicate wether to watch this fd for read
* or write events (there is currently no
* need for support of both).
*/
bool AddFd(int fd, bool readable, char type);
/** Returns the type value for this file descriptor
* This function masks off the X_READBIT value
* so that the type of the socket can be obtained.
* The core uses this to decide where to dispatch
* the event to. Please note that some engines
* such as select() have an upper limit of 1024
* descriptors which may be active at any one time,
* where others such as kqueue have no practical
* limits at all.
*/
char GetType(int fd);
/** Returns the maximum number of file descriptors
* you may store in the socket engine at any one time.
*/
int GetMaxFds();
/** Returns the number of file descriptor slots
* which are available for storing fds.
*/
int GetRemainingFds();
/** Delete a file descriptor f rom the engine
* This function call deletes a file descriptor
* from the engine, returning true if it succeeded
* and false if it failed.
*/
bool DelFd(int fd);
/** Waits for an event.
* Please note that this doesnt wait long, only
* a couple of milliseconds. It returns a list
* of active file descriptors in the vector
* fdlist which the core may then act upon.
*/
int Wait(int* fdlist);
/** Returns the socket engines name
* This returns the name of the engine for use
* in /VERSION responses.
*/
std::string GetName();
};
#endif
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