1
|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __SOCKETENGINE_IOCP__
#define __SOCKETENGINE_IOCP__
#define READ_BUFFER_SIZE 600
#define USING_IOCP 1
#include "inspircd_config.h"
#include "inspircd_win32wrapper.h"
#include "globals.h"
#include "inspircd.h"
#include "socketengine.h"
/** Socket overlapped event types
*/
enum SocketIOEvent
{
/** Read ready */
SOCKET_IO_EVENT_READ_READY = 0,
/** Write ready */
SOCKET_IO_EVENT_WRITE_READY = 1,
/** Accept ready */
SOCKET_IO_EVENT_ACCEPT = 2,
/** Error occured */
SOCKET_IO_EVENT_ERROR = 3,
/** Number of events */
NUM_SOCKET_IO_EVENTS = 4,
};
/** Represents a windows overlapped IO event
*/
class Overlapped
{
public:
/** Overlap event */
OVERLAPPED m_overlap;
/** Type of event */
SocketIOEvent m_event;
#ifdef WIN64
/** Parameters */
unsigned __int64 m_params;
#else
/** Parameters */
unsigned long m_params;
#endif
/** Create an overlapped event
*/
Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)
{
memset(&m_overlap, 0, sizeof(OVERLAPPED));
}
};
/** Specific to UDP sockets with overlapped IO
*/
struct udp_overlap
{
unsigned char udp_buffer[600];
unsigned long udp_len;
sockaddr udp_sockaddr[2];
unsigned long udp_sockaddr_len;
};
/** Specific to accepting sockets with overlapped IO
*/
struct accept_overlap
{
int socket;
char buf[1024];
};
/** Implementation of SocketEngine that implements windows IO Completion Ports
*/
class IOCPEngine : public SocketEngine
{
/** Creates a "fake" file descriptor for use with an IOCP socket.
* This is a little slow, but it isnt called too much. We'll fix it
* in a future release.
* @return -1 if there are no free slots, and an integer if it finds one.
*/
__inline int GenerateFd(int RealFd)
{
int index_hash = RealFd % MAX_DESCRIPTORS;
if(ref[index_hash] == 0)
return index_hash;
else
{
register int i = 0;
for(; i < MAX_DESCRIPTORS; ++i)
if(ref[i] == 0)
return i;
}
return -1;
}
/** Global I/O completion port that sockets attach to.
*/
HANDLE m_completionPort;
/** This is kinda shitty... :/ for getting an address from a real fd.
*/
map<int, EventHandler*> m_binding;
public:
/** Creates an IOCP Socket Engine
* @param Instance The creator of this object
*/
IOCPEngine(InspIRCd* Instance);
/** Deletes an IOCP socket engine and all the attached sockets
*/
~IOCPEngine();
/** Adds an event handler to the completion port, and sets up initial events.
* @param eh EventHandler to add
* @return True if success, false if no room
*/
bool AddFd(EventHandler* eh);
/** Gets the maximum number of file descriptors that this engine can handle.
* @return The number of file descriptors
*/
__inline int GetMaxFds() { return MAX_DESCRIPTORS; }
/** Gets the number of free/remaining file descriptors under this engine.
* @return Remaining count
*/
__inline int GetRemainingFds()
{
register int count = 0;
register int i = 0;
for(; i < MAX_DESCRIPTORS; ++i)
if(ref[i] == 0)
++count;
return count;
}
/** Removes a file descriptor from the set, preventing it from receiving any more events
* @return True if remove was successful, false otherwise
*/
bool DelFd(EventHandler* eh, bool force = false);
/** Called every loop to handle input/output events for all sockets under this engine
* @return The number of "changed" sockets.
*/
int DispatchEvents();
/** Gets the name of this socket engine as a string.
* @return string of socket engine name
*/
std::string GetName();
/** Queues a Write event on the specified event handler.
* @param eh EventHandler that needs data sent on
*/
void WantWrite(EventHandler* eh);
/** Posts a completion event on the specified socket.
* @param eh EventHandler for message
* @param type Event Type
* @param param Event Parameter
* @return True if added, false if not
*/
bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param);
/** Posts a read event on the specified socket
* @param eh EventHandler (socket)
*/
void PostReadEvent(EventHandler* eh);
/** Posts an accept event on the specified socket
* @param eh EventHandler (socket)
*/
void PostAcceptEvent(EventHandler* eh);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
EventHandler* GetRef(int fd);
/** Returns true if a file descriptor exists in
* the socket engine's list.
* @param fd The event handler to look for
* @return True if this fd has an event handler
*/
bool HasFd(int fd);
/** Returns the EventHandler attached to a specific fd.
* If the fd isnt in the socketengine, returns NULL.
* @param fd The event handler to look for
* @return A pointer to the event handler, or NULL
*/
EventHandler* GetIntRef(int fd);
/** Holds the preallocated buffer passed to WSARecvFrom
* function. Yes, I know, it's a dirty hack.
*/
udp_overlap * udp_ov;
};
/** Creates a SocketEngine
*/
class SocketEngineFactory
{
public:
/** Create a new instance of SocketEngine based on IOCPEngine
*/
SocketEngine* Create(InspIRCd* Instance) { return new IOCPEngine(Instance); }
};
#endif
|