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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "socket.h"
#include "configreader.h"
#include "inspstring.h"
#include "socketengine.h"
#include "inspircd.h"
using irc::sockets::OpenTCPSocket;
using irc::sockets::insp_inaddr;
using irc::sockets::insp_sockaddr;
bool InspSocket::Readable()
{
return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
}
InspSocket::InspSocket(InspIRCd* SI)
{
this->state = I_DISCONNECTED;
this->fd = -1;
this->WaitingForWriteEvent = false;
this->Instance = SI;
}
InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
{
this->fd = newfd;
this->state = I_CONNECTED;
strlcpy(this->IP,ip,MAXBUF);
this->WaitingForWriteEvent = false;
this->Instance = SI;
if (this->fd > -1)
this->Instance->SE->AddFd(this);
}
InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime)
{
this->fd = -1;
this->Instance = SI;
strlcpy(host,ipaddr.c_str(),MAXBUF);
this->WaitingForWriteEvent = false;
if (listening)
{
if ((this->fd = OpenTCPSocket()) == ERROR)
{
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
this->Instance->Log(DEBUG,"OpenTCPSocket() error");
return;
}
else
{
if (!SI->BindSocket(this->fd,this->client,this->server,aport,(char*)ipaddr.c_str()))
{
this->Instance->Log(DEBUG,"BindSocket() error %s",strerror(errno));
this->Close();
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
this->ClosePending = true;
return;
}
else
{
this->state = I_LISTENING;
if (this->fd > -1)
{
if (!this->Instance->SE->AddFd(this))
{
this->Close();
this->state = I_ERROR;
this->OnError(I_ERR_NOMOREFDS);
}
}
this->Instance->Log(DEBUG,"New socket now in I_LISTENING state");
return;
}
}
}
else
{
strlcpy(this->host,ipaddr.c_str(),MAXBUF);
this->port = aport;
if (insp_aton(host,&addy) < 1)
{
this->Instance->Log(DEBUG,"You cannot pass hostnames to InspSocket, resolve them first with Resolver!");
this->Close();
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_RESOLVE);
return;
}
else
{
this->Instance->Log(DEBUG,"No need to resolve %s",this->host);
strlcpy(this->IP,host,MAXBUF);
timeout_val = maxtime;
this->DoConnect();
}
}
}
void InspSocket::WantWrite()
{
this->Instance->SE->WantWrite(this);
this->WaitingForWriteEvent = true;
}
void InspSocket::SetQueues(int nfd)
{
// attempt to increase socket sendq and recvq as high as its possible
int sendbuf = 32768;
int recvbuf = 32768;
setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
}
/* Most irc servers require you to specify the ip you want to bind to.
* If you dont specify an IP, they rather dumbly bind to the first IP
* of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
* addresses we've bound server ports to, and we try and bind our outbound
* connections to the first usable non-loopback and non-any IP we find.
* This is easier to configure when you have a lot of links and a lot
* of servers to configure.
*/
bool InspSocket::BindAddr()
{
insp_inaddr n;
ConfigReader Conf(this->Instance);
this->Instance->Log(DEBUG,"In InspSocket::BindAddr()");
for (int j =0; j < Conf.Enumerate("bind"); j++)
{
std::string Type = Conf.ReadValue("bind","type",j);
std::string IP = Conf.ReadValue("bind","address",j);
if (Type == "servers")
{
if ((IP != "*") && (IP != "127.0.0.1") && (IP != ""))
{
insp_sockaddr s;
if (insp_aton(IP.c_str(),&n) > 0)
{
this->Instance->Log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
#ifdef IPV6
s.sin6_addr = n;
s.sin6_family = AF_FAMILY;
#else
s.sin_addr = n;
s.sin_family = AF_FAMILY;
#endif
if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
{
this->Instance->Log(DEBUG,"Cant bind()");
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
this->fd = -1;
return false;
}
this->Instance->Log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
return true;
}
else
{
this->Instance->Log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
}
}
}
}
this->Instance->Log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
return true;
}
bool InspSocket::DoConnect()
{
this->Instance->Log(DEBUG,"In DoConnect()");
if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1)
{
this->Instance->Log(DEBUG,"Cant socket()");
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
return false;
}
if ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))
{
if (!this->BindAddr())
return false;
}
this->Instance->Log(DEBUG,"Part 2 DoConnect() %s",this->IP);
insp_aton(this->IP,&addy);
#ifdef IPV6
addr.sin6_family = AF_FAMILY;
memcpy(&addr.sin6_addr, &addy, sizeof(insp_inaddr));
addr.sin6_port = htons(this->port);
#else
addr.sin_family = AF_FAMILY;
addr.sin_addr = addy;
addr.sin_port = htons(this->port);
#endif
int flags;
flags = fcntl(this->fd, F_GETFL, 0);
fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
{
if (errno != EINPROGRESS)
{
this->Instance->Log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
this->OnError(I_ERR_CONNECT);
this->Close();
this->state = I_ERROR;
return false;
}
this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
this->Instance->Timers->AddTimer(this->Timeout);
}
this->state = I_CONNECTING;
if (this->fd > -1)
{
if (!this->Instance->SE->AddFd(this))
{
this->OnError(I_ERR_NOMOREFDS);
this->Close();
this->state = I_ERROR;
return false;
}
this->SetQueues(this->fd);
}
this->Instance->Log(DEBUG,"Returning true from InspSocket::DoConnect");
return true;
}
void InspSocket::Close()
{
if (this->fd > -1)
{
this->OnClose();
shutdown(this->fd,2);
close(this->fd);
}
}
std::string InspSocket::GetIP()
{
return this->IP;
}
char* InspSocket::Read()
{
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
return NULL;
int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
{
ibuf[n] = 0;
return ibuf;
}
else
{
int err = errno;
if (err == EAGAIN)
{
return "";
}
else
{
if (!n)
this->Instance->Log(DEBUG,"EOF or error on socket: EOF");
else
this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(err));
return NULL;
}
}
}
void InspSocket::MarkAsClosed()
{
this->Instance->Log(DEBUG,"Marked as closed");
}
// There are two possible outcomes to this function.
// It will either write all of the data, or an undefined amount.
// If an undefined amount is written the connection has failed
// and should be aborted.
int InspSocket::Write(const std::string &data)
{
/* Try and append the data to the back of the queue, and send it on its way
*/
outbuffer.push_back(data);
this->Instance->SE->WantWrite(this);
return (!this->FlushWriteBuffer());
}
bool InspSocket::FlushWriteBuffer()
{
errno = 0;
if ((this->fd > -1) && (this->state == I_CONNECTED))
{
/* If we have multiple lines, try to send them all,
* not just the first one -- Brain
*/
while (outbuffer.size() && (errno != EAGAIN))
{
/* Send a line */
int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
if (result > 0)
{
if ((unsigned int)result == outbuffer[0].length())
{
/* The whole block was written (usually a line)
* Pop the block off the front of the queue,
* dont set errno, because we are clear of errors
* and want to try and write the next block too.
*/
outbuffer.pop_front();
}
else
{
std::string temp = outbuffer[0].substr(result);
outbuffer[0] = temp;
/* We didnt get the whole line out. arses.
* Try again next time, i guess. Set errno,
* because we shouldnt be writing any more now,
* until the socketengine says its safe to do so.
*/
errno = EAGAIN;
}
}
else if ((result == -1) && (errno != EAGAIN))
{
this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno));
this->OnError(I_ERR_WRITE);
this->state = I_ERROR;
this->Instance->SE->DelFd(this);
this->Close();
return true;
}
}
}
if ((errno == EAGAIN) && (fd > -1))
{
this->Instance->SE->WantWrite(this);
}
return (fd < 0);
}
void SocketTimeout::Tick(time_t now)
{
if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
{
ServerInstance->Log(DEBUG,"Our socket has been deleted before the timeout was reached.");
return;
}
if (this->sock->state == I_CONNECTING)
{
ServerInstance->Log(DEBUG,"Timed out, current=%lu",now);
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
this->sock->OnTimeout();
this->sock->OnError(I_ERR_TIMEOUT);
this->sock->timeout = true;
ServerInstance->SE->DelFd(this->sock);
/* NOTE: We must set this AFTER DelFd, as we added
* this socket whilst writeable. This means that we
* must DELETE the socket whilst writeable too!
*/
this->sock->state = I_ERROR;
this->sock->Close();
delete this->sock;
return;
}
}
bool InspSocket::Poll()
{
if (this->Instance->SE->GetRef(this->fd) != this)
return false;
int incoming = -1;
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
return false;
switch (this->state)
{
case I_CONNECTING:
this->Instance->Log(DEBUG,"State = I_CONNECTING");
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
if (this->fd > -1)
{
this->Instance->SE->DelFd(this);
this->SetState(I_CONNECTED);
if (!this->Instance->SE->AddFd(this))
return false;
}
return this->OnConnected();
break;
case I_LISTENING:
length = sizeof (client);
incoming = accept (this->fd, (sockaddr*)&client,&length);
this->SetQueues(incoming);
#ifdef IPV6
this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin6_addr));
#else
this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin_addr));
#endif
return true;
break;
case I_CONNECTED:
/* Process the read event */
return this->OnDataReady();
break;
default:
break;
}
return true;
}
void InspSocket::SetState(InspSocketState s)
{
this->Instance->Log(DEBUG,"Socket state change");
this->state = s;
}
InspSocketState InspSocket::GetState()
{
return this->state;
}
int InspSocket::GetFd()
{
return this->fd;
}
bool InspSocket::OnConnected() { return true; }
void InspSocket::OnError(InspSocketError e) { return; }
int InspSocket::OnDisconnect() { return 0; }
int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
bool InspSocket::OnDataReady() { return true; }
bool InspSocket::OnWriteReady() { return true; }
void InspSocket::OnTimeout() { return; }
void InspSocket::OnClose() { return; }
InspSocket::~InspSocket()
{
this->Close();
}
void InspSocket::HandleEvent(EventType et)
{
switch (et)
{
case EVENT_READ:
if (!this->Poll())
{
this->Instance->SE->DelFd(this);
this->Close();
delete this;
return;
}
break;
case EVENT_WRITE:
if (this->WaitingForWriteEvent)
{
this->WaitingForWriteEvent = false;
if (!this->OnWriteReady())
{
this->Instance->SE->DelFd(this);
this->Close();
delete this;
return;
}
}
if (this->state == I_CONNECTING)
{
/* This might look wrong as if we should be actually calling
* with EVENT_WRITE, but trust me it is correct. There are some
* writeability-state things in the read code, because of how
* InspSocket used to work regarding write buffering in previous
* versions of InspIRCd. - Brain
*/
this->HandleEvent(EVENT_READ);
return;
}
else
{
Instance->Log(DEBUG,"State=%d CONNECTED=%d", this->state, I_CONNECTED);
if (this->FlushWriteBuffer())
{
this->Instance->SE->DelFd(this);
this->Close();
delete this;
return;
}
}
break;
}
}
|