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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
/* $Core */
#include "socket.h"
#include "inspstring.h"
#include "socketengine.h"
#include "inspircd.h"
bool BufferedSocket::Readable()
{
return (this->state != I_CONNECTING);
}
BufferedSocket::BufferedSocket(InspIRCd* SI)
{
this->Timeout = NULL;
this->state = I_DISCONNECTED;
this->fd = -1;
this->Instance = SI;
}
BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
{
this->Timeout = NULL;
this->fd = newfd;
this->state = I_CONNECTED;
strlcpy(this->IP,ip,MAXBUF);
this->Instance = SI;
if (this->fd > -1)
this->Instance->SE->AddFd(this);
}
BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
this->cbindip = connectbindip;
this->fd = -1;
this->Instance = SI;
strlcpy(host,ipaddr.c_str(),MAXBUF);
this->Timeout = NULL;
strlcpy(this->host,ipaddr.c_str(),MAXBUF);
this->port = aport;
bool ipvalid = true;
#ifdef IPV6
if (strchr(host,':'))
{
in6_addr n;
if (inet_pton(AF_INET6, host, &n) < 1)
ipvalid = false;
}
else
#endif
{
in_addr n;
if (inet_aton(host,&n) < 1)
ipvalid = false;
}
if (!ipvalid)
{
this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
else
{
strlcpy(this->IP,host,MAXBUF);
timeout_val = maxtime;
if (!this->DoConnect())
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
}
}
void BufferedSocket::WantWrite()
{
this->Instance->SE->WantWrite(this);
}
void BufferedSocket::SetQueues(int nfd)
{
// attempt to increase socket sendq and recvq as high as its possible
int sendbuf = 32768;
int recvbuf = 32768;
if(setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)))
{
//this->Instance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd());
; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
}
}
/* Most irc servers require you to specify the ip you want to bind to.
* If you dont specify an IP, they rather dumbly bind to the first IP
* of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
* addresses we've bound server ports to, and we try and bind our outbound
* connections to the first usable non-loopback and non-any IP we find.
* This is easier to configure when you have a lot of links and a lot
* of servers to configure.
*/
bool BufferedSocket::BindAddr(const std::string &ip)
{
ConfigReader Conf(this->Instance);
socklen_t size = sizeof(sockaddr_in);
#ifdef IPV6
bool v6 = false;
/* Are we looking for a binding to fit an ipv6 host? */
if ((ip.empty()) || (ip.find(':') != std::string::npos))
v6 = true;
#endif
int j = 0;
while (j < Conf.Enumerate("bind") || (!ip.empty()))
{
std::string sIP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip;
if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers")
{
if (!ip.empty() || ((sIP != "*") && (sIP != "127.0.0.1") && (!sIP.empty()) && (sIP != "::1")))
{
/* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */
sockaddr* s = new sockaddr[2];
#ifdef IPV6
if (v6)
{
in6_addr n;
if (inet_pton(AF_INET6, sIP.c_str(), &n) > 0)
{
memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6));
((sockaddr_in6*)s)->sin6_port = 0;
((sockaddr_in6*)s)->sin6_family = AF_INET6;
size = sizeof(sockaddr_in6);
}
else
{
delete[] s;
j++;
continue;
}
}
else
#endif
{
in_addr n;
if (inet_aton(sIP.c_str(), &n) > 0)
{
((sockaddr_in*)s)->sin_addr = n;
((sockaddr_in*)s)->sin_port = 0;
((sockaddr_in*)s)->sin_family = AF_INET;
}
else
{
delete[] s;
j++;
continue;
}
}
if (Instance->SE->Bind(this->fd, s, size) < 0)
{
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
this->fd = -1;
delete[] s;
return false;
}
delete[] s;
return true;
}
}
j++;
}
Instance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!");
return true;
}
bool BufferedSocket::DoConnect()
{
/* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */
sockaddr* addr = new sockaddr[2];
socklen_t size = sizeof(sockaddr_in);
#ifdef IPV6
bool v6 = false;
if ((!*this->host) || strchr(this->host, ':'))
v6 = true;
if (v6)
{
this->fd = socket(AF_INET6, SOCK_STREAM, 0);
if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)))
{
if (!this->BindAddr(this->cbindip))
{
delete[] addr;
return false;
}
}
}
else
#endif
{
this->fd = socket(AF_INET, SOCK_STREAM, 0);
if (this->fd > -1)
{
if (!this->BindAddr(this->cbindip))
{
delete[] addr;
return false;
}
}
}
if (this->fd == -1)
{
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
delete[] addr;
return false;
}
#ifdef IPV6
if (v6)
{
in6_addr addy;
if (inet_pton(AF_INET6, this->host, &addy) > 0)
{
((sockaddr_in6*)addr)->sin6_family = AF_INET6;
memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy));
((sockaddr_in6*)addr)->sin6_port = htons(this->port);
size = sizeof(sockaddr_in6);
}
}
else
#endif
{
in_addr addy;
if (inet_aton(this->host, &addy) > 0)
{
((sockaddr_in*)addr)->sin_family = AF_INET;
((sockaddr_in*)addr)->sin_addr = addy;
((sockaddr_in*)addr)->sin_port = htons(this->port);
}
}
Instance->SE->NonBlocking(this->fd);
#ifdef WIN32
/* UGH for the LOVE OF ZOMBIE JESUS SOMEONE FIX THIS!!!!!!!!!!! */
Instance->SE->Blocking(this->fd);
#endif
if (Instance->SE->Connect(this, (sockaddr*)addr, size) == -1)
{
if (errno != EINPROGRESS)
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->state = I_ERROR;
return false;
}
this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
this->Instance->Timers->AddTimer(this->Timeout);
}
#ifdef WIN32
/* CRAQ SMOKING STUFF TO BE FIXED */
Instance->SE->NonBlocking(this->fd);
#endif
this->state = I_CONNECTING;
if (this->fd > -1)
{
if (!this->Instance->SE->AddFd(this))
{
this->OnError(I_ERR_NOMOREFDS);
this->Close();
this->state = I_ERROR;
return false;
}
this->SetQueues(this->fd);
}
Instance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
return true;
}
void BufferedSocket::Close()
{
/* Save this, so we dont lose it,
* otherise on failure, error messages
* might be inaccurate.
*/
int save = errno;
if (this->fd > -1)
{
if (this->GetIOHook())
{
try
{
this->GetIOHook()->OnRawSocketClose(this->fd);
}
catch (CoreException& modexcept)
{
Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
Instance->SE->Shutdown(this, 2);
if (Instance->SE->Close(this) != -1)
this->OnClose();
if (Instance->SocketCull.find(this) == Instance->SocketCull.end())
Instance->SocketCull[this] = this;
}
errno = save;
}
std::string BufferedSocket::GetIP()
{
return this->IP;
}
const char* BufferedSocket::Read()
{
if (!Instance->SE->BoundsCheckFd(this))
return NULL;
int n = 0;
char* ReadBuffer = Instance->GetReadBuffer();
if (this->GetIOHook())
{
int result2 = 0;
int MOD_RESULT = 0;
try
{
MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, Instance->Config->NetBufferSize, result2);
}
catch (CoreException& modexcept)
{
Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
if (MOD_RESULT < 0)
{
n = -1;
errno = EAGAIN;
}
else
{
n = result2;
}
}
else
{
n = recv(this->fd, ReadBuffer, Instance->Config->NetBufferSize, 0);
}
/*
* This used to do some silly bounds checking instead of just passing bufsize - 1 to recv.
* Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth
* of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now.
* --w00t (july 2, 2008)
*/
if (n > 0)
{
ReadBuffer[n] = 0;
return ReadBuffer;
}
else
{
int err = errno;
if (err == EAGAIN)
return "";
else
return NULL;
}
}
/*
* This function formerly tried to flush write buffer each call.
* While admirable in attempting to get the data out to wherever
* it is going, on a full socket, it's just going to syscall write() and
* EAGAIN constantly, instead of waiting in the SE to know if it can write
* which will chew a bit of CPU.
*
* So, now this function returns void (take note) and just adds to the sendq.
*
* It'll get written at a determinate point when the socketengine tells us it can write.
* -- w00t (april 1, 2008)
*/
void BufferedSocket::Write(const std::string &data)
{
/* Append the data to the back of the queue ready for writing */
outbuffer.push_back(data);
/* Mark ourselves as wanting write */
this->Instance->SE->WantWrite(this);
}
bool BufferedSocket::FlushWriteBuffer()
{
errno = 0;
if ((this->fd > -1) && (this->state == I_CONNECTED))
{
if (this->GetIOHook())
{
while (outbuffer.size() && (errno != EAGAIN))
{
try
{
/* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
* implement their own buffering mechanisms
*/
this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
outbuffer.pop_front();
}
catch (CoreException& modexcept)
{
Instance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
return true;
}
}
}
else
{
/* If we have multiple lines, try to send them all,
* not just the first one -- Brain
*/
while (outbuffer.size() && (errno != EAGAIN))
{
/* Send a line */
int result = Instance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0);
if (result > 0)
{
if ((unsigned int)result >= outbuffer[0].length())
{
/* The whole block was written (usually a line)
* Pop the block off the front of the queue,
* dont set errno, because we are clear of errors
* and want to try and write the next block too.
*/
outbuffer.pop_front();
}
else
{
std::string temp = outbuffer[0].substr(result);
outbuffer[0] = temp;
/* We didnt get the whole line out. arses.
* Try again next time, i guess. Set errno,
* because we shouldnt be writing any more now,
* until the socketengine says its safe to do so.
*/
errno = EAGAIN;
}
}
else if (result == 0)
{
this->Instance->SE->DelFd(this);
this->Close();
return true;
}
else if ((result == -1) && (errno != EAGAIN))
{
this->OnError(I_ERR_WRITE);
this->state = I_ERROR;
this->Instance->SE->DelFd(this);
this->Close();
return true;
}
}
}
}
if ((errno == EAGAIN) && (fd > -1))
{
this->Instance->SE->WantWrite(this);
}
return (fd < 0);
}
void SocketTimeout::Tick(time_t)
{
ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick");
if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
return;
if (this->sock->state == I_CONNECTING)
{
// for connecting sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
this->sock->OnTimeout();
this->sock->OnError(I_ERR_TIMEOUT);
this->sock->timeout = true;
/* NOTE: We must set this AFTER DelFd, as we added
* this socket whilst writeable. This means that we
* must DELETE the socket whilst writeable too!
*/
this->sock->state = I_ERROR;
if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
ServerInstance->SocketCull[this->sock] = this->sock;
}
this->sock->Timeout = NULL;
}
bool BufferedSocket::Poll()
{
#ifndef WINDOWS
if (!Instance->SE->BoundsCheckFd(this))
return false;
#endif
if (Instance->SE->GetRef(this->fd) != this)
return false;
switch (this->state)
{
case I_CONNECTING:
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
#ifndef WINDOWS
if (this->fd > -1)
{
this->Instance->SE->DelFd(this);
if (!this->Instance->SE->AddFd(this))
return false;
}
#endif
this->SetState(I_CONNECTED);
if (this->GetIOHook())
{
Instance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect");
try
{
this->GetIOHook()->OnRawSocketConnect(this->fd);
}
catch (CoreException& modexcept)
{
Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
return this->OnConnected();
break;
case I_CONNECTED:
/* Process the read event */
return this->OnDataReady();
break;
default:
break;
}
return true;
}
void BufferedSocket::SetState(BufferedSocketState s)
{
this->state = s;
}
BufferedSocketState BufferedSocket::GetState()
{
return this->state;
}
bool BufferedSocket::OnConnected() { return true; }
void BufferedSocket::OnError(BufferedSocketError) { return; }
int BufferedSocket::OnDisconnect() { return 0; }
bool BufferedSocket::OnDataReady() { return true; }
bool BufferedSocket::OnWriteReady()
{
// Default behaviour: just try write some.
return !this->FlushWriteBuffer();
}
void BufferedSocket::OnTimeout() { return; }
void BufferedSocket::OnClose() { return; }
BufferedSocket::~BufferedSocket()
{
this->Close();
if (Timeout)
{
Instance->Timers->DelTimer(Timeout);
Timeout = NULL;
}
}
void BufferedSocket::HandleEvent(EventType et, int errornum)
{
switch (et)
{
case EVENT_ERROR:
switch (errornum)
{
case ETIMEDOUT:
this->OnError(I_ERR_TIMEOUT);
break;
case ECONNREFUSED:
case 0:
this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
break;
case EADDRINUSE:
this->OnError(I_ERR_BIND);
break;
case EPIPE:
case EIO:
this->OnError(I_ERR_WRITE);
break;
}
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
break;
case EVENT_READ:
if (!this->Poll())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
break;
case EVENT_WRITE:
if (this->state == I_CONNECTING)
{
/* This might look wrong as if we should be actually calling
* with EVENT_WRITE, but trust me it is correct. There are some
* writeability-state things in the read code, because of how
* BufferedSocket used to work regarding write buffering in previous
* versions of InspIRCd. - Brain
*/
this->HandleEvent(EVENT_READ);
return;
}
else
{
if (!this->OnWriteReady())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
}
break;
}
}
|