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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
// Hostname cloaking (+x mode) module for inspircd.
// version 1.0.0.1 by brain (C. J. Edwards) Mar 2004.
//
// When loaded this module will automatically set the
// +x mode on all connecting clients.
//
// Setting +x on a client causes the module to change the
// dhost entry (displayed host) for each user who has the
// mode, cloaking their host. Unlike unreal, the algorithm
// is non-reversible as uncloaked hosts are passed along
// the server->server link, and all encoding of hosts is
// done locally on the server by this module.
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "inspircd_config.h"
#ifdef HAS_STDINT
#include <stdint.h>
#endif
#include "inspircd.h"
#include "users.h"
#include "channels.h"
#include "modules.h"
/* $ModDesc: Provides masking of user hostnames */
/* The four core functions - F1 is optimized somewhat */
#define F1(x, y, z) (z ^ (x & (y ^ z)))
#define F2(x, y, z) F1(z, x, y)
#define F3(x, y, z) (x ^ y ^ z)
#define F4(x, y, z) (y ^ (x | ~z))
#define MD5STEP(f,w,x,y,z,in,s) (w += f(x,y,z) + in, w = (w<<s | w>>(32-s)) + x)
#ifndef HAS_STDINT
typedef unsigned int uint32_t;
#endif
typedef uint32_t word32; /* NOT unsigned long. We don't support 16 bit platforms, anyway. */
typedef unsigned char byte;
class xMD5Context : public classbase
{
public:
word32 buf[4];
word32 bytes[2];
word32 in[16];
};
class CloakUser : public ModeHandler
{
Server* Srv;
std::string prefix;
word32 key1;
word32 key2;
word32 key3;
word32 key4;
void byteSwap(word32 *buf, unsigned words)
{
byte *p = (byte *)buf;
do
{
*buf++ = (word32)((unsigned)p[3] << 8 | p[2]) << 16 |
((unsigned)p[1] << 8 | p[0]);
p += 4;
} while (--words);
}
void xMD5Init(struct xMD5Context *ctx)
{
ctx->buf[0] = key1;
ctx->buf[1] = key2;
ctx->buf[2] = key3;
ctx->buf[3] = key4;
ctx->bytes[0] = 0;
ctx->bytes[1] = 0;
}
void xMD5Update(struct xMD5Context *ctx, byte const *buf, int len)
{
word32 t;
/* Update byte count */
t = ctx->bytes[0];
if ((ctx->bytes[0] = t + len) < t)
ctx->bytes[1]++; /* Carry from low to high */
t = 64 - (t & 0x3f); /* Space available in ctx->in (at least 1) */
if ((unsigned)t > (unsigned)len)
{
memcpy((byte *)ctx->in + 64 - (unsigned)t, buf, len);
return;
}
/* First chunk is an odd size */
memcpy((byte *)ctx->in + 64 - (unsigned)t, buf, (unsigned)t);
byteSwap(ctx->in, 16);
xMD5Transform(ctx->buf, ctx->in);
buf += (unsigned)t;
len -= (unsigned)t;
/* Process data in 64-byte chunks */
while (len >= 64)
{
memcpy(ctx->in, buf, 64);
byteSwap(ctx->in, 16);
xMD5Transform(ctx->buf, ctx->in);
buf += 64;
len -= 64;
}
/* Handle any remaining bytes of data. */
memcpy(ctx->in, buf, len);
}
void xMD5Final(byte digest[16], struct xMD5Context *ctx)
{
int count = (int)(ctx->bytes[0] & 0x3f); /* Bytes in ctx->in */
byte *p = (byte *)ctx->in + count; /* First unused byte */
/* Set the first char of padding to 0x80. There is always room. */
*p++ = 0x80;
/* Bytes of padding needed to make 56 bytes (-8..55) */
count = 56 - 1 - count;
if (count < 0)
{ /* Padding forces an extra block */
memset(p, 0, count+8);
byteSwap(ctx->in, 16);
xMD5Transform(ctx->buf, ctx->in);
p = (byte *)ctx->in;
count = 56;
}
memset(p, 0, count+8);
byteSwap(ctx->in, 14);
/* Append length in bits and transform */
ctx->in[14] = ctx->bytes[0] << 3;
ctx->in[15] = ctx->bytes[1] << 3 | ctx->bytes[0] >> 29;
xMD5Transform(ctx->buf, ctx->in);
byteSwap(ctx->buf, 4);
memcpy(digest, ctx->buf, 16);
memset(ctx, 0, sizeof(ctx));
}
void xMD5Transform(word32 buf[4], word32 const in[16])
{
register word32 a, b, c, d;
a = buf[0];
b = buf[1];
c = buf[2];
d = buf[3];
MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
buf[0] += a;
buf[1] += b;
buf[2] += c;
buf[3] += d;
}
void MyMD5(void *dest, void *orig, int len)
{
struct xMD5Context context;
xMD5Init(&context);
xMD5Update(&context, (const unsigned char*)orig, len);
xMD5Final((unsigned char*)dest, &context);
}
void GenHash(char* src, char* dest)
{
// purposefully lossy md5 - only gives them the most significant 4 bits
// of every md5 output byte.
int i = 0;
unsigned char bytes[16];
char hash[MAXBUF];
*hash = 0;
MyMD5((char*)bytes,src,strlen(src));
for (i = 0; i < 16; i++)
{
const char* xtab = "F92E45D871BCA630";
unsigned char hi = xtab[bytes[i] / 16];
char hx[2];
hx[0] = hi;
hx[1] = '\0';
strlcat(hash,hx,MAXBUF);
}
strlcpy(dest,hash,MAXBUF);
}
public:
CloakUser(Server* Me) : ModeHandler('x', 0, 0, false, MODETYPE_USER, false), Srv(Me) { }
ModeAction OnModeChange(userrec* source, userrec* dest, chanrec* channel, std::string ¶meter, bool adding)
{
/* Only opers can change other users modes */
if ((source != dest) && (!*source->oper))
return MODEACTION_DENY;
/* For remote clients, we dont take any action, we just allow it.
* The local server where they are will set their cloak instead.
*/
if (!IS_LOCAL(dest))
return MODEACTION_ALLOW;
if (adding)
{
if(!dest->IsModeSet('x'))
{
/* The mode is being turned on - so attempt to
* allocate the user a cloaked host using a non-reversible
* algorithm (its simple, but its non-reversible so the
* simplicity doesnt really matter). This algorithm
* will not work if the user has only one level of domain
* naming in their hostname (e.g. if they are on a lan or
* are connecting via localhost) -- this doesnt matter much.
*/
if (strchr(dest->host,'.') || strchr(dest->host,':'))
{
/* InspIRCd users have two hostnames; A displayed
* hostname which can be modified by modules (e.g.
* to create vhosts, implement chghost, etc) and a
* 'real' hostname which you shouldnt write to.
*/
char* n = strstr(dest->host,".");
if (!n)
n = strstr(dest->host,":");
std::string a = n;
char ra[64];
this->GenHash(dest->host,ra);
std::string b = "";
in_addr testaddr;
std::string hostcloak = prefix + "-" + std::string(ra) + a;
/* Fix by brain - if the cloaked host is > the max length of a host (64 bytes
* according to the DNS RFC) then tough titty, they get cloaked as an IP.
* Their ISP shouldnt go to town on subdomains, or they shouldnt have a kiddie
* vhost.
*/
if ((insp_aton(dest->host,&testaddr) < 1) && (hostcloak.length() < 64))
{
// if they have a hostname, make something appropriate
b = hostcloak;
}
else
{
// else, they have an ip
b = std::string(ra) + "." + prefix + ".cloak";
}
Srv->Log(DEBUG,"cloak: allocated "+b);
Srv->ChangeHost(dest,b);
}
dest->SetMode('x',true);
return MODEACTION_ALLOW;
}
}
else
{
if (dest->IsModeSet('x'))
{
/* User is removing the mode, so just restore their real host
* and make it match the displayed one.
*/
Srv->ChangeHost(dest,dest->host);
dest->SetMode('x',false);
return MODEACTION_ALLOW;
}
}
return MODEACTION_DENY;
}
void DoRehash()
{
ConfigReader Conf;
key1 = key2 = key3 = key4 = 0;
key1 = Conf.ReadInteger("cloak","key1",0,false);
key2 = Conf.ReadInteger("cloak","key2",0,false);
key3 = Conf.ReadInteger("cloak","key3",0,false);
key4 = Conf.ReadInteger("cloak","key4",0,false);
prefix = Conf.ReadValue("cloak","prefix",0);
if (prefix == "")
{
prefix = Srv->GetNetworkName();
}
if (!key1 && !key2 && !key3 && !key4)
{
ModuleException ex("You have not defined cloak keys for m_cloaking!!! THIS IS INSECURE AND SHOULD BE CHECKED!");
throw (ex);
}
}
};
class ModuleCloaking : public Module
{
private:
Server *Srv;
CloakUser* cu;
public:
ModuleCloaking(Server* Me)
: Module::Module(Me), Srv(Me)
{
/* Create new mode handler object */
cu = new CloakUser(Srv);
/* Register it with the core */
Srv->AddMode(cu, 'x');
OnRehash("");
}
virtual ~ModuleCloaking()
{
DELETE(cu);
}
virtual Version GetVersion()
{
// returns the version number of the module to be
// listed in /MODULES
return Version(1,0,0,2,VF_STATIC|VF_VENDOR);
}
virtual void OnRehash(const std::string ¶meter)
{
cu->DoRehash();
}
void Implements(char* List)
{
List[I_OnRehash] = List[I_OnUserConnect] = 1;
}
virtual void OnUserConnect(userrec* user)
{
// Heres the weird bit. When a user connects we must set +x on them, so
// we're going to use the SendMode method of the Server class to send
// the mode to the client. This is basically the same as sending an
// SAMODE in unreal. Note that to the user it will appear as if they set
// the mode on themselves.
const char* modes[2]; // only two parameters
modes[0] = user->nick; // first parameter is the nick
modes[1] = "+x"; // second parameter is the mode
Srv->SendMode(modes,2,user); // send these, forming the command "MODE <nick> +x"
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleCloakingFactory : public ModuleFactory
{
public:
ModuleCloakingFactory()
{
}
~ModuleCloakingFactory()
{
}
virtual Module * CreateModule(Server* Me)
{
return new ModuleCloaking(Me);
}
};
extern "C" void * init_module( void )
{
return new ModuleCloakingFactory;
}
|