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/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
using namespace std;
// Globops and +g support module by C.J.Edwards
#include <stdio.h>
#include <string>
#include "users.h"
#include "channels.h"
#include "modules.h"
/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
Server *Srv;
class cmd_globops : public command_t
{
public:
cmd_globops () : command_t("GLOBOPS",'o',1)
{
this->source = "m_globops.so";
}
void Handle (char **parameters, int pcnt, userrec *user)
{
std::string line = "*** GLOBOPS - From " + std::string(user->nick) + ": ";
for (int i = 0; i < pcnt; i++)
{
line = line + std::string(parameters[i]) + " ";
}
Srv->SendToModeMask("og",WM_AND,line);
}
};
class ModuleGlobops : public Module
{
cmd_globops* mycommand;
public:
ModuleGlobops(Server* Me)
: Module::Module(Me)
{
Srv = Me;
if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0))
{
Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!");
printf("Could not claim usermode +g for this module!");
return;
}
else
{
mycommand = new cmd_globops();
Srv->AddCommand(mycommand);
}
}
virtual ~ModuleGlobops()
{
}
virtual Version GetVersion()
{
return Version(1,0,0,1,VF_STATIC|VF_VENDOR);
}
void Implements(char* List)
{
List[I_OnExtendedMode] = 1;
}
virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms)
{
// check if this is our mode character...
if ((modechar == 'g') && (type == MT_CLIENT))
{
// we dont actually do anything with the mode in this module -
// just tell the core its been claimed and is ok to give users.
return 1;
}
else
{
// this mode isn't ours, we have to bail and return 0 to not handle it.
return 0;
}
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleGlobopsFactory : public ModuleFactory
{
public:
ModuleGlobopsFactory()
{
}
~ModuleGlobopsFactory()
{
}
virtual Module * CreateModule(Server* Me)
{
return new ModuleGlobops(Me);
}
};
extern "C" void * init_module( void )
{
return new ModuleGlobopsFactory;
}
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