summaryrefslogtreecommitdiff
path: root/src/modules/m_globops.cpp
blob: f8b6ffcceec92988d291b5bf4edf9682c2318e12 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
// Hostname cloaking (+x mode) module for inspircd.
// version 1.0.0.1 by brain (C. J. Edwards) Mar 2004.
//
// When loaded this module will automatically set the
// +x mode on all connecting clients.
//
// Setting +x on a client causes the module to change the
// dhost entry (displayed host) for each user who has the
// mode, cloaking their host. Unlike unreal, the algorithm
// is non-reversible as uncloaked hosts are passed along
// the server->server link, and all encoding of hosts is
// done locally on the server by this module.

#include <stdio.h>
#include <string>
#include "users.h"
#include "channels.h"
#include "modules.h"

/* $ModDesc: Provides masking of user hostnames */

Server *Srv;
	 
void handle_globops(char **parameters, int pcnt, userrec *user)
{
	std::string line = "";
	for (int i = 0; i < pcnt; i++)
	{
		line = line + string(parameters[i]) + " ";
	}
	Srv->SendToModeMask("og",WM_AND,line);
}


class ModuleGlobops : public Module
{
 public:
	ModuleGlobops()
	{
		Srv = new Server;
		
		if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0))
		{
			Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!");
			printf("Could not claim usermode +g for this module!");
			exit(0);
		}
		Srv->AddCommand("GLOBOPS",handle_globops,'o',1);
	}
	
	virtual ~ModuleGlobops()
	{
		delete Srv;
	}
	
	virtual Version GetVersion()
	{
		return Version(1,0,0,1);
	}
	
	virtual bool OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list &params)
	{
		// check if this is our mode character...
		if ((modechar == 'g') && (type == MT_CLIENT))
  		{
			// we dont actually do anything with the mode in this module -
   			// just tell the core its been claimed and is ok to give users.  			
			return 1;
		}
		else
		{
			// this mode isn't ours, we have to bail and return 0 to not handle it.
			return 0;
		}
	}

	virtual void OnOper(userrec* user)
	{
		char* modes[2];			// only two parameters
		modes[0] = user->nick;		// first parameter is the nick
		modes[1] = "+g";		// second parameter is the mode
		Srv->SendMode(modes,2,user);	// send these, forming the command "MODE <nick> +g"
	}

};

// stuff down here is the module-factory stuff. For basic modules you can ignore this.

class ModuleGlobopsFactory : public ModuleFactory
{
 public:
	ModuleGlobopsFactory()
	{
	}
	
	~ModuleGlobopsFactory()
	{
	}
	
	virtual Module * CreateModule()
	{
		return new ModuleGlobops;
	}
	
};


extern "C" void * init_module( void )
{
	return new ModuleGlobopsFactory;
}