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/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
using namespace std;
#include <stdio.h>
#include <string>
#include "users.h"
#include "channels.h"
#include "modules.h"
#include "helperfuncs.h"
#include "hashcomp.h"
/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
class ModuleNoNickChange : public Module
{
Server *Srv;
public:
ModuleNoNickChange(Server* Me)
: Module::Module(Me)
{
Srv = Me;
Srv->AddExtendedMode('N',MT_CHANNEL,false,0,0);
}
virtual ~ModuleNoNickChange()
{
}
virtual Version GetVersion()
{
return Version(1,0,0,1,VF_STATIC|VF_VENDOR);
}
void Implements(char* List)
{
List[I_On005Numeric] = List[I_OnUserPreNick] = List[I_OnExtendedMode] = 1;
}
virtual void On005Numeric(std::string &output)
{
InsertMode(output,"N",4);
}
virtual int OnUserPreNick(userrec* user, const std::string &newnick)
{
irc::string server = user->server;
irc::string me = Srv->GetServerName().c_str();
if (server == me)
{
for (std::vector<ucrec*>::iterator i = user->chans.begin(); i != user->chans.end(); i++)
{
if (((ucrec*)(*i))->channel != NULL)
{
chanrec* curr = ((ucrec*)(*i))->channel;
if ((curr->IsCustomModeSet('N')) && (!*user->oper))
{
// don't allow the nickchange, theyre on at least one channel with +N set
// and theyre not an oper
WriteServ(user->fd,"447 %s :Can't change nickname while on %s (+N is set)",user->nick,curr->name);
return 1;
}
}
}
}
return 0;
}
virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms)
{
// check if this is our mode character...
if ((modechar == 'N') && (type == MT_CHANNEL))
{
return 1;
}
else
{
return 0;
}
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleNoNickChangeFactory : public ModuleFactory
{
public:
ModuleNoNickChangeFactory()
{
}
~ModuleNoNickChangeFactory()
{
}
virtual Module * CreateModule(Server* Me)
{
return new ModuleNoNickChange(Me);
}
};
extern "C" void * init_module( void )
{
return new ModuleNoNickChangeFactory;
}
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