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// Sajoin and +g support module by C.J.Edwards
#include <stdio.h>
#include <string>
#include "users.h"
#include "channels.h"
#include "modules.h"
/* $ModDesc: Provides support for unreal-style SAJOIN command */
Server *Srv;
void handle_sajoin(char **parameters, int pcnt, userrec *user)
{
userrec* dest = Srv->FindNick(std::string(parameters[0]));
if (dest)
{
for (int x = 0; x < strlen(parameters[1]); x++)
{
if ((parameters[1][0] != '#') || (parameters[1][x] == ' ') || (parameters[1][x] == ','))
{
Srv->SendTo(NULL,user,"NOTICE "+std::string(user->nick)+" :*** Invalid characters in channel name");
return;
}
}
Srv->SendOpers(std::string(user->nick)+" used SAJOIN to make "+std::string(dest->nick)+" join "+parameters[1]);
Srv->JoinUserToChannel(dest,std::string(parameters[1]),std::string(dest->nick));
}
}
class ModuleSajoin : public Module
{
public:
ModuleSajoin()
{
Srv = new Server;
Srv->AddCommand("SAJOIN",handle_sajoin,'o',2);
}
virtual ~ModuleSajoin()
{
delete Srv;
}
virtual Version GetVersion()
{
return Version(1,0,0,1);
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleSajoinFactory : public ModuleFactory
{
public:
ModuleSajoinFactory()
{
}
~ModuleSajoinFactory()
{
}
virtual Module * CreateModule()
{
return new ModuleSajoin;
}
};
extern "C" void * init_module( void )
{
return new ModuleSajoinFactory;
}
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