1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
using namespace std;
#include <stdio.h>
#include <string>
#include <vector>
#include "users.h"
#include "channels.h"
#include "modules.h"
#include "hashcomp.h"
#include "inspircd.h"
/* $ModDesc: Provides support for the /SILENCE command */
// This typedef holds a silence list. Each user may or may not have a
// silencelist, if a silence list is empty for a user, he/she does not
// have one of these structures associated with their user record.
typedef std::vector<std::string> silencelist;
class cmd_silence : public command_t
{
public:
cmd_silence (InspIRCd* Instance) : command_t(Instance,"SILENCE", 0, 0)
{
this->source = "m_silence.so";
syntax = "{[+|-]<nick>}";
}
void Handle (const char** parameters, int pcnt, userrec *user)
{
if (!pcnt)
{
// no parameters, show the current silence list.
// Use Extensible::GetExt to fetch the silence list
silencelist* sl;
user->GetExt("silence_list", sl);
// if the user has a silence list associated with their user record, show it
if (sl)
{
for (silencelist::const_iterator c = sl->begin(); c < sl->end(); c++)
{
user->WriteServ("271 %s %s %s!*@*",user->nick, user->nick,c->c_str());
}
}
user->WriteServ("272 %s :End of Silence List",user->nick);
}
else if (pcnt > 0)
{
// one or more parameters, add or delete entry from the list (only the first parameter is used)
const char *nick = parameters[0];
if (nick[0] == '-')
{
// removing an item from the list
nick++;
// fetch their silence list
silencelist* sl;
user->GetExt("silence_list", sl);
// does it contain any entries and does it exist?
if (sl)
{
if (sl->size())
{
for (silencelist::iterator i = sl->begin(); i != sl->end(); i++)
{
// search through for the item
irc::string listitem = i->c_str();
irc::string target = nick;
if (listitem == target)
{
sl->erase(i);
user->WriteServ("950 %s %s :Removed %s!*@* from silence list",user->nick, user->nick,nick);
// we have modified the vector from within a loop, we must now bail out
return;
}
}
}
if (!sl->size())
{
// tidy up -- if a user's list is empty, theres no use having it
// hanging around in the user record.
DELETE(sl);
user->Shrink("silence_list");
}
}
}
else if (nick[0] == '+')
{
nick++;
// fetch the user's current silence list
silencelist* sl;
user->GetExt("silence_list", sl);
// what, they dont have one??? WE'RE ALL GONNA DIE! ...no, we just create an empty one.
if (!sl)
{
sl = new silencelist;
user->Extend(std::string("silence_list"), sl);
}
// add the nick to it -- silence only takes nicks for some reason even though its list shows masks
for (silencelist::iterator n = sl->begin(); n != sl->end(); n++)
{
irc::string listitem = n->c_str();
irc::string target = nick;
if (listitem == target)
{
user->WriteServ("952 %s %s :%s is already on your silence list",user->nick, user->nick,nick);
return;
}
}
sl->push_back(std::string(nick));
user->WriteServ("951 %s %s :Added %s!*@* to silence list",user->nick, user->nick,nick);
return;
}
}
return;
}
};
class ModuleSilence : public Module
{
cmd_silence* mycommand;
public:
ModuleSilence(InspIRCd* Me)
: Module::Module(Me)
{
mycommand = new cmd_silence(ServerInstance);
ServerInstance->AddCommand(mycommand);
}
void Implements(char* List)
{
List[I_OnUserQuit] = List[I_On005Numeric] = List[I_OnUserPreNotice] = List[I_OnUserPreMessage] = 1;
}
virtual void OnUserQuit(userrec* user, const std::string &reason)
{
// when the user quits tidy up any silence list they might have just to keep things tidy
// and to prevent a HONKING BIG MEMORY LEAK!
silencelist* sl;
user->GetExt("silence_list", sl);
if (sl)
{
DELETE(sl);
user->Shrink("silence_list");
}
}
virtual void On005Numeric(std::string &output)
{
// we don't really have a limit...
output = output + " SILENCE=999";
}
virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text, char status)
{
// im not sure how unreal's silence operates but ours is sensible. It blocks notices and
// privmsgs from people on the silence list, directed privately at the user.
// channel messages are unaffected (ever tried to follow the flow of conversation in
// a channel when you've set an ignore on the two most talkative people?)
if (target_type == TYPE_USER)
{
userrec* u = (userrec*)dest;
silencelist* sl;
u->GetExt("silence_list", sl);
if (sl)
{
for (silencelist::const_iterator c = sl->begin(); c != sl->end(); c++)
{
irc::string listitem = c->c_str();
irc::string target = user->nick;
if (listitem == target)
{
return 1;
}
}
}
}
return 0;
}
virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text, char status)
{
return OnUserPreNotice(user,dest,target_type,text,status);
}
virtual ~ModuleSilence()
{
}
virtual Version GetVersion()
{
return Version(1,0,0,1,VF_VENDOR);
}
};
class ModuleSilenceFactory : public ModuleFactory
{
public:
ModuleSilenceFactory()
{
}
~ModuleSilenceFactory()
{
}
virtual Module * CreateModule(InspIRCd* Me)
{
return new ModuleSilence(Me);
}
};
extern "C" void * init_module( void )
{
return new ModuleSilenceFactory;
}
|