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/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2008 Dennis Friis <peavey@inspircd.org>
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inspircd.h"
#include "xline.h"
#include "iohook.h"
namespace
{
class WriteCommonQuit : public User::ForEachNeighborHandler
{
std::string line;
std::string operline;
void Execute(LocalUser* user) CXX11_OVERRIDE
{
user->Write(user->IsOper() ? operline : line);
}
public:
WriteCommonQuit(User* user, const std::string& msg, const std::string& opermsg)
: line(":" + user->GetFullHost() + " QUIT :")
, operline(line)
{
line += msg;
operline += opermsg;
user->ForEachNeighbor(*this, false);
}
};
}
UserManager::UserManager()
: already_sent_id(0)
, unregistered_count(0)
{
}
UserManager::~UserManager()
{
for (user_hash::iterator i = clientlist.begin(); i != clientlist.end(); ++i)
{
delete i->second;
}
}
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
/* NOTE: Calling this one parameter constructor for User automatically
* allocates a new UUID and places it in the hash_map.
*/
LocalUser* const New = new LocalUser(socket, client, server);
UserIOHandler* eh = &New->eh;
// If this listener has an IO hook provider set then tell it about the connection
for (ListenSocket::IOHookProvList::iterator i = via->iohookprovs.begin(); i != via->iohookprovs.end(); ++i)
{
ListenSocket::IOHookProvRef& iohookprovref = *i;
if (iohookprovref)
iohookprovref->OnAccept(eh, client, server);
}
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket);
this->unregistered_count++;
this->clientlist[New->nick] = New;
this->AddClone(New);
this->local_users.push_front(New);
if (this->local_users.size() > ServerInstance->Config->SoftLimit)
{
ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
this->QuitUser(New,"No more connections allowed");
return;
}
/*
* First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
* See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
*/
New->SetClass();
/*
* Check connect class settings and initialise settings into User.
* This will be done again after DNS resolution. -- w00t
*/
New->CheckClass(ServerInstance->Config->CCOnConnect);
if (New->quitting)
return;
/*
* even with bancache, we still have to keep User::exempt current.
* besides that, if we get a positive bancache hit, we still won't fuck
* them over if they are exempt. -- w00t
*/
New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);
BanCacheHit* const b = ServerInstance->BanCache.GetHit(New->GetIPString());
if (b)
{
if (!b->Type.empty() && !New->exempt)
{
/* user banned */
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString());
if (!ServerInstance->Config->XLineMessage.empty())
New->WriteNumeric(ERR_YOUREBANNEDCREEP, ServerInstance->Config->XLineMessage);
this->QuitUser(New, b->Reason);
return;
}
else
{
ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString());
}
}
else
{
if (!New->exempt)
{
XLine* r = ServerInstance->XLines->MatchesLine("Z",New);
if (r)
{
r->Apply(New);
return;
}
}
}
if (!SocketEngine::AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE))
{
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "Internal error on new connection");
this->QuitUser(New, "Internal error handling connection");
}
if (ServerInstance->Config->RawLog)
New->WriteNotice("*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded.");
FOREACH_MOD(OnSetUserIP, (New));
if (New->quitting)
return;
FOREACH_MOD(OnUserInit, (New));
}
void UserManager::QuitUser(User* user, const std::string& quitreason, const std::string* operreason)
{
if (user->quitting)
{
ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Tried to quit quitting user: " + user->nick);
return;
}
if (IS_SERVER(user))
{
ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Tried to quit server user: " + user->nick);
return;
}
user->quitting = true;
ServerInstance->Logs->Log("USERS", LOG_DEBUG, "QuitUser: %s=%s '%s'", user->uuid.c_str(), user->nick.c_str(), quitreason.c_str());
user->Write("ERROR :Closing link: (%s@%s) [%s]", user->ident.c_str(), user->host.c_str(), operreason ? operreason->c_str() : quitreason.c_str());
std::string reason;
reason.assign(quitreason, 0, ServerInstance->Config->Limits.MaxQuit);
if (!operreason)
operreason = &reason;
ServerInstance->GlobalCulls.AddItem(user);
if (user->registered == REG_ALL)
{
FOREACH_MOD(OnUserQuit, (user, reason, *operreason));
WriteCommonQuit(user, reason, *operreason);
}
else
unregistered_count--;
if (IS_LOCAL(user))
{
LocalUser* lu = IS_LOCAL(user);
FOREACH_MOD(OnUserDisconnect, (lu));
lu->eh.Close();
if (lu->registered == REG_ALL)
ServerInstance->SNO->WriteToSnoMask('q',"Client exiting: %s (%s) [%s]", user->GetFullRealHost().c_str(), user->GetIPString().c_str(), operreason->c_str());
local_users.erase(lu);
}
if (!clientlist.erase(user->nick))
ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "ERROR: Nick not found in clientlist, cannot remove: " + user->nick);
uuidlist.erase(user->uuid);
user->PurgeEmptyChannels();
}
void UserManager::AddClone(User* user)
{
CloneCounts& counts = clonemap[user->GetCIDRMask()];
counts.global++;
if (IS_LOCAL(user))
counts.local++;
}
void UserManager::RemoveCloneCounts(User *user)
{
CloneMap::iterator it = clonemap.find(user->GetCIDRMask());
if (it != clonemap.end())
{
CloneCounts& counts = it->second;
counts.global--;
if (counts.global == 0)
{
// No more users from this IP, remove entry from the map
clonemap.erase(it);
return;
}
if (IS_LOCAL(user))
counts.local--;
}
}
void UserManager::RehashCloneCounts()
{
clonemap.clear();
const user_hash& hash = ServerInstance->Users.GetUsers();
for (user_hash::const_iterator i = hash.begin(); i != hash.end(); ++i)
{
User* u = i->second;
AddClone(u);
}
}
const UserManager::CloneCounts& UserManager::GetCloneCounts(User* user) const
{
CloneMap::const_iterator it = clonemap.find(user->GetCIDRMask());
if (it != clonemap.end())
return it->second;
else
return zeroclonecounts;
}
void UserManager::ServerNoticeAll(const char* text, ...)
{
std::string message;
VAFORMAT(message, text, text);
message = "NOTICE $" + ServerInstance->Config->ServerName + " :" + message;
for (LocalList::const_iterator i = local_users.begin(); i != local_users.end(); ++i)
{
User* t = *i;
t->WriteServ(message);
}
}
/* this returns true when all modules are satisfied that the user should be allowed onto the irc server
* (until this returns true, a user will block in the waiting state, waiting to connect up to the
* registration timeout maximum seconds)
*/
bool UserManager::AllModulesReportReady(LocalUser* user)
{
ModResult res;
FIRST_MOD_RESULT(OnCheckReady, res, (user));
return (res == MOD_RES_PASSTHRU);
}
/**
* This function is called once a second from the mainloop.
* It is intended to do background checking on all the user structs, e.g.
* stuff like ping checks, registration timeouts, etc.
*/
void UserManager::DoBackgroundUserStuff()
{
/*
* loop over all local users..
*/
for (LocalList::iterator i = local_users.begin(); i != local_users.end(); )
{
// It's possible that we quit the user below due to ping timeout etc. and QuitUser() removes it from the list
LocalUser* curr = *i;
++i;
if (curr->CommandFloodPenalty || curr->eh.getSendQSize())
{
unsigned int rate = curr->MyClass->GetCommandRate();
if (curr->CommandFloodPenalty > rate)
curr->CommandFloodPenalty -= rate;
else
curr->CommandFloodPenalty = 0;
curr->eh.OnDataReady();
}
switch (curr->registered)
{
case REG_ALL:
if (ServerInstance->Time() >= curr->nping)
{
// This user didn't answer the last ping, remove them
if (!curr->lastping)
{
time_t time = ServerInstance->Time() - (curr->nping - curr->MyClass->GetPingTime());
const std::string message = "Ping timeout: " + ConvToStr(time) + (time != 1 ? " seconds" : " second");
this->QuitUser(curr, message);
continue;
}
curr->Write("PING :" + ServerInstance->Config->ServerName);
curr->lastping = 0;
curr->nping = ServerInstance->Time() + curr->MyClass->GetPingTime();
}
break;
case REG_NICKUSER:
if (AllModulesReportReady(curr))
{
/* User has sent NICK/USER, modules are okay, DNS finished. */
curr->FullConnect();
continue;
}
// If the user has been quit in OnCheckReady then we shouldn't
// quit them again for having a registration timeout.
if (curr->quitting)
continue;
break;
}
if (curr->registered != REG_ALL && curr->MyClass && (ServerInstance->Time() > (curr->signon + curr->MyClass->GetRegTimeout())))
{
/*
* registration timeout -- didnt send USER/NICK/HOST
* in the time specified in their connection class.
*/
this->QuitUser(curr, "Registration timeout");
continue;
}
}
}
already_sent_t UserManager::NextAlreadySentId()
{
if (++already_sent_id == 0)
{
// Wrapped around, reset the already_sent ids of all users
already_sent_id = 1;
for (LocalList::iterator i = local_users.begin(); i != local_users.end(); ++i)
{
LocalUser* user = *i;
user->already_sent = 0;
}
}
return already_sent_id;
}
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