1 Here you can find locales configuration files.
3 (!) The idea and several locale files are derived from Bynets UnrealIRCd distribution (See http://www.bynets.org/)
7 Each file consists of 5-7 lines:
8 1: List of additional allowed characters
10 2: List of additional allowed multibyte characters ranges. In form: Sa_1 Ea_1 Sa_2 Ea_2 Sb_1 Eb_1 Sb_2 Eb_2... Total numbers count should be dividend of 4
11 Sx_1 Start of highest byte
12 Ex_1 End of highest byte
13 Sx_2 Start of lowest byte
14 Ex_2 End of lowest byte
16 3: List of additional characters that should be treated as upper-case
18 4: 255 characters table - to-lower case conversion table.
19 Can be usefull for example for comparing nicknames that contains similar-looking characters with different codes.
21 5: 255 characters table - to-upper case conversion table.
22 Can be usefull for example for comparing nicknames that contains similar-looking characters with different codes.
24 6: List of additional UTF-8 allowed characters
26 7: List of additional UTF-8 ranges (character followed by 1-byte "range").
28 8: List of additional UTF-8 ranges (i.e. start1, end1, start2, end2,... UTF8-characters between each start-end pair assumed valid).
32 Each line can be list of characters or decimal/hexadecimal/octal codes divided by spaces or commas in form like:
33 0 1 2 / 00 01 02 / 0x01 0x02 0x03...
37 x01, 002 'a', 'b', 'c',
39 It is also possible to write plain-text line of characters. In this case it should begin with a . (dot) character. For example:
40 .abcdefABCDEF23432*&^*
41 In this case every character of line except first dot specifies one character-code for table
45 "bynets" directory contains tables from Bynets' UnrealIRCd distribution. You might find them useful.
49 - UTF-8 collation rules (Inapplieable to InspIRCd atm).