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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
6  * See: http://www.inspircd.org/wiki/index.php/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "xline.h"
16 #include "commands/cmd_nick.h"
17
18 extern "C" DllExport Command* init_command(InspIRCd* Instance)
19 {
20         return new CommandNick(Instance);
21 }
22
23 /** Handle nick changes from users.
24  * NOTE: If you are used to ircds based on ircd2.8, and are looking
25  * for the client introduction code in here, youre in the wrong place.
26  * You need to look in the spanningtree module for this!
27  */
28 CmdResult CommandNick::Handle (const std::vector<std::string>& parameters, User *user)
29 {
30         std::string oldnick;
31
32         if (parameters[0].empty())
33         {
34                 /* We cant put blanks in the parameters, so for this (extremely rare) issue we just put '*' here. */
35                 user->WriteNumeric(432, "%s * :Erroneous Nickname", user->nick.empty() ? user->nick.c_str() : "*");
36                 return CMD_FAILURE;
37         }
38
39         if (((!ServerInstance->IsNick(parameters[0].c_str(), ServerInstance->Config->Limits.NickMax))) && (IS_LOCAL(user)))
40         {
41                 if (!allowinvalid)
42                 {
43                         if (parameters[0] == "0")
44                         {
45                                 // Special case, Fake a /nick UIDHERE. Useful for evading "ERR: NICK IN USE" on connect etc.
46                                 std::vector<std::string> p2;
47                                 std::deque<classbase*> dummy;
48                                 p2.push_back(user->uuid);
49                                 this->HandleInternal(1, dummy);
50                                 this->Handle(p2, user);
51                                 this->HandleInternal(0, dummy);
52                                 return CMD_SUCCESS;
53                         }
54
55                         user->WriteNumeric(432, "%s %s :Erroneous Nickname", user->nick.c_str(),parameters[0].c_str());
56                         return CMD_FAILURE;
57                 }
58         }
59
60         if (assign(user->nick) == parameters[0])
61         {
62                 /* If its exactly the same, even case, dont do anything. */
63                 if (parameters[0] == user->nick)
64                 {
65                         return CMD_SUCCESS;
66                 }
67
68                 /* Its a change of case. People insisted that they should be
69                  * able to do silly things like this even though the RFC says
70                  * the nick AAA is the same as the nick aaa.
71                  */
72                 oldnick.assign(user->nick, 0, ServerInstance->Config->Limits.NickMax);
73                 int MOD_RESULT = 0;
74                 FOREACH_RESULT(I_OnUserPreNick,OnUserPreNick(user,parameters[0]));
75                 if (MOD_RESULT)
76                         return CMD_FAILURE;
77                 if (user->registered == REG_ALL)
78                         user->WriteCommon("NICK %s",parameters[0].c_str());
79                 user->nick.assign(parameters[0], 0, ServerInstance->Config->Limits.NickMax);
80                 user->InvalidateCache();
81                 FOREACH_MOD(I_OnUserPostNick,OnUserPostNick(user,oldnick));
82                 return CMD_SUCCESS;
83         }
84         else
85         {
86                 /*
87                  * Don't check Q:Lines if it's a server-enforced change, just on the off-chance some fucking *moron*
88                  * tries to Q:Line SIDs, also, this means we just get our way period, as it really should be.
89                  * Thanks Kein for finding this. -- w00t
90                  *
91                  * Also don't check Q:Lines for remote nickchanges, they should have our Q:Lines anyway to enforce themselves.
92                  *              -- w00t
93                  */
94                 if (!allowinvalid || !IS_LOCAL(user))
95                 {
96                         XLine* mq = ServerInstance->XLines->MatchesLine("Q",parameters[0]);
97                         if (mq)
98                         {
99                                 if (user->registered == REG_ALL)
100                                 {
101                                         ServerInstance->SNO->WriteToSnoMask('x', "Q-Lined nickname %s from %s!%s@%s: %s", parameters[0].c_str(), user->nick.c_str(), user->ident.c_str(), user->host.c_str(), mq->reason);
102                                 }
103                                 user->WriteNumeric(432, "%s %s :Invalid nickname: %s",user->nick.c_str(), parameters[0].c_str(), mq->reason);
104                                 return CMD_FAILURE;
105                         }
106
107                         if (ServerInstance->Config->RestrictBannedUsers)
108                         {
109                                 for (UCListIter i = user->chans.begin(); i != user->chans.end(); i++)
110                                 {
111                                         Channel *chan = i->first;
112                                         if (chan->GetStatus(user) < STATUS_VOICE && chan->IsBanned(user))
113                                         {
114                                                 user->WriteNumeric(404, "%s %s :Cannot send to channel (you're banned)", user->nick.c_str(), chan->name.c_str());
115                                                 return CMD_FAILURE;
116                                         }
117                                 }
118                         }
119                 }
120
121                 /*
122                  * Uh oh.. if the nickname is in use, and it's not in use by the person using it (doh) --
123                  * then we have a potential collide. Check whether someone else is camping on the nick
124                  * (i.e. connect -> send NICK, don't send USER.) If they are camping, force-change the
125                  * camper to their UID, and allow the incoming nick change.
126                  *
127                  * If the guy using the nick is already using it, tell the incoming nick change to gtfo,
128                  * because the nick is already (rightfully) in use. -- w00t
129                  */
130                 User* InUse = ServerInstance->FindNickOnly(parameters[0]);
131                 if (InUse && (InUse != user))
132                 {
133                         if (InUse->registered != REG_ALL)
134                         {
135                                 /* force the camper to their UUID, and ask them to re-send a NICK. */
136                                 InUse->WriteTo(InUse, "NICK %s", InUse->uuid.c_str());
137                                 InUse->WriteNumeric(433, "%s %s :Nickname overruled.", InUse->nick.c_str(), InUse->nick.c_str());
138                                 InUse->UpdateNickHash(InUse->uuid.c_str());
139                                 InUse->nick.assign(InUse->uuid, 0, ServerInstance->Config->Limits.NickMax);
140                                 InUse->InvalidateCache();
141                                 InUse->registered &= ~REG_NICK;
142                         }
143                         else
144                         {
145                                 /* No camping, tell the incoming user  to stop trying to change nick ;p */
146                                 user->WriteNumeric(433, "%s %s :Nickname is already in use.", user->registered >= REG_NICK ? user->nick.c_str() : "*", parameters[0].c_str());
147                                 return CMD_FAILURE;
148                         }
149                 }
150         }
151
152
153         int MOD_RESULT = 0;
154         FOREACH_RESULT(I_OnUserPreNick,OnUserPreNick(user, parameters[0]));
155         if (MOD_RESULT)
156                 // if a module returns true, the nick change is silently forbidden.
157                 return CMD_FAILURE;
158
159         if (user->registered == REG_ALL)
160                 user->WriteCommon("NICK %s", parameters[0].c_str());
161
162         oldnick.assign(user->nick, 0, ServerInstance->Config->Limits.NickMax);
163
164         /* change the nick of the user in the users_hash */
165         user = user->UpdateNickHash(parameters[0].c_str());
166
167         /* actually change the nick within the record */
168         if (!user)
169                 return CMD_FAILURE;
170
171         user->nick.assign(parameters[0], 0, ServerInstance->Config->Limits.NickMax);
172         user->InvalidateCache();
173
174         /* Update display nicks */
175         for (UCListIter v = user->chans.begin(); v != user->chans.end(); v++)
176         {
177                 CUList* ulist = v->first->GetUsers();
178                 CUList::iterator i = ulist->find(user);
179                 if (i != ulist->end())
180                         i->second = user->nick;
181         }
182
183         if (user->registered < REG_NICKUSER)
184         {
185                 user->registered = (user->registered | REG_NICK);
186         }
187
188         // Keep these seperate!
189
190         if (user->registered == REG_NICKUSER)
191         {
192                 /* user is registered now, bit 0 = USER command, bit 1 = sent a NICK command */
193                 MOD_RESULT = 0;
194                 FOREACH_RESULT(I_OnUserRegister,OnUserRegister(user));
195                 if (MOD_RESULT > 0)
196                         return CMD_FAILURE;
197         }
198         else if (user->registered == REG_ALL)
199         {
200                 user->IncreasePenalty(10);
201                 FOREACH_MOD(I_OnUserPostNick,OnUserPostNick(user, oldnick));
202         }
203
204         return CMD_SUCCESS;
205
206 }
207
208 CmdResult CommandNick::HandleInternal(const unsigned int id, const std::deque<classbase*>&)
209 {
210         allowinvalid = (id != 0);
211         return CMD_SUCCESS;
212 }
213