2 * InspIRCd -- Internet Relay Chat Daemon
4 * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
5 * Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
6 * Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
8 * This file is part of InspIRCd. InspIRCd is free software: you can
9 * redistribute it and/or modify it under the terms of the GNU General Public
10 * License as published by the Free Software Foundation, version 2.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include "core_oper.h"
25 CommandRehash::CommandRehash(Module* parent)
26 : Command(parent, "REHASH", 0)
30 syntax = "[<servermask>]";
33 CmdResult CommandRehash::Handle(User* user, const Params& parameters)
35 std::string param = parameters.size() ? parameters[0] : "";
37 FOREACH_MOD(OnPreRehash, (user, param));
41 // standard rehash of local server
43 else if (param.find_first_of("*.") != std::string::npos)
45 // rehash of servers by server name (with wildcard)
46 if (!InspIRCd::Match(ServerInstance->Config->ServerName, parameters[0]))
48 // Doesn't match us. PreRehash is already done, nothing left to do
54 // parameterized rehash
56 // the leading "-" is optional; remove it if present.
58 param.erase(param.begin());
60 FOREACH_MOD(OnModuleRehash, (user, param));
64 // Rehash for me. Try to start the rehash thread
65 if (!ServerInstance->ConfigThread)
67 const std::string configfile = FileSystem::GetFileName(ServerInstance->ConfigFileName);
68 user->WriteRemoteNumeric(RPL_REHASHING, configfile, "Rehashing " + ServerInstance->Config->ServerName);
69 ServerInstance->SNO->WriteGlobalSno('a', "%s is rehashing %s on %s", user->nick.c_str(),
70 configfile.c_str(), ServerInstance->Config->ServerName.c_str());
72 /* Don't do anything with the logs here -- logs are restarted
73 * after the config thread has completed.
75 ServerInstance->Rehash(user->uuid);
80 * A rehash is already in progress! ahh shit.
81 * XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
83 user->WriteRemoteNotice("*** Could not rehash: A rehash is already in progress.");
86 // Always return success so spanningtree forwards an incoming REHASH even if we failed