1 /* +------------------------------------+
2 * | Inspire Internet Relay Chat Daemon |
3 * +------------------------------------+
5 * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
7 * <brain@chatspike.net>
8 * <Craig@chatspike.net>
10 * Written by Craig Edwards, Craig McLure, and others.
11 * This program is free but copyrighted software; see
12 * the file COPYING for details.
14 * ---------------------------------------------------
22 #include "inspircd_config.h"
25 #include "configreader.h"
26 #include "inspstring.h"
27 #include "helperfuncs.h"
28 #include "socketengine.h"
31 extern InspIRCd* ServerInstance;
32 extern ServerConfig* Config;
35 InspSocket* socket_ref[MAX_DESCRIPTORS];
37 InspSocket::InspSocket()
39 this->state = I_DISCONNECTED;
41 this->ClosePending = false;
44 InspSocket::InspSocket(int newfd, char* ip)
47 this->state = I_CONNECTED;
48 strlcpy(this->IP,ip,MAXBUF);
49 this->ClosePending = false;
52 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
53 socket_ref[this->fd] = this;
57 InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1)
59 strlcpy(host,ahost.c_str(),MAXBUF);
60 this->ClosePending = false;
62 if ((this->fd = OpenTCPSocket()) == ERROR)
65 this->state = I_ERROR;
66 this->OnError(I_ERR_SOCKET);
67 this->ClosePending = true;
68 log(DEBUG,"OpenTCPSocket() error");
73 if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()))
77 this->state = I_ERROR;
78 this->OnError(I_ERR_BIND);
79 this->ClosePending = true;
80 log(DEBUG,"BindSocket() error %s",strerror(errno));
85 this->state = I_LISTENING;
88 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
89 socket_ref[this->fd] = this;
91 log(DEBUG,"New socket now in I_LISTENING state");
98 strlcpy(this->host,ahost.c_str(),MAXBUF);
101 if (!inet_aton(host,&addy))
103 log(DEBUG,"Attempting to resolve %s",this->host);
104 /* Its not an ip, spawn the resolver */
105 this->dns.SetNS(std::string(Config->DNSServer));
106 this->dns.ForwardLookupWithFD(host,fd);
107 timeout_end = time(NULL) + maxtime;
109 this->state = I_RESOLVING;
110 socket_ref[this->fd] = this;
114 log(DEBUG,"No need to resolve %s",this->host);
115 strlcpy(this->IP,host,MAXBUF);
116 timeout_end = time(NULL) + maxtime;
122 void InspSocket::SetQueues(int nfd)
124 // attempt to increase socket sendq and recvq as high as its possible
127 setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
128 setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
131 bool InspSocket::DoResolve()
133 log(DEBUG,"In DoResolve(), trying to resolve IP");
134 if (this->dns.HasResult())
136 log(DEBUG,"Socket has result");
137 std::string res_ip = dns.GetResultIP();
140 log(DEBUG,"Socket result set to %s",res_ip.c_str());
141 strlcpy(this->IP,res_ip.c_str(),MAXBUF);
142 socket_ref[this->fd] = NULL;
146 log(DEBUG,"Socket DNS failure");
148 this->state = I_ERROR;
149 this->OnError(I_ERR_RESOLVE);
151 this->ClosePending = true;
154 return this->DoConnect();
156 log(DEBUG,"No result for socket yet!");
160 /* Most irc servers require you to specify the ip you want to bind to.
161 * If you dont specify an IP, they rather dumbly bind to the first IP
162 * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
163 * addresses we've bound server ports to, and we try and bind our outbound
164 * connections to the first usable non-loopback and non-any IP we find.
165 * This is easier to configure when you have a lot of links and a lot
166 * of servers to configure.
168 bool InspSocket::BindAddr()
173 log(DEBUG,"In InspSocket::BindAddr()");
174 for (int j =0; j < Conf.Enumerate("bind"); j++)
176 std::string Type = Conf.ReadValue("bind","type",j);
177 std::string IP = Conf.ReadValue("bind","address",j);
178 if (Type == "servers")
180 if ((IP != "*") && (IP != "127.0.0.1"))
184 if (inet_aton(IP.c_str(),&n))
186 log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
188 s.sin_family = AF_INET;
189 if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
191 log(DEBUG,"Cant bind()");
192 this->state = I_ERROR;
193 this->OnError(I_ERR_BIND);
197 log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
202 log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
207 log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
211 bool InspSocket::DoConnect()
213 log(DEBUG,"In DoConnect()");
214 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
216 log(DEBUG,"Cant socket()");
217 this->state = I_ERROR;
218 this->OnError(I_ERR_SOCKET);
223 if (!this->BindAddr())
226 log(DEBUG,"Part 2 DoConnect() %s",this->IP);
227 inet_aton(this->IP,&addy);
228 addr.sin_family = AF_INET;
229 addr.sin_addr = addy;
230 addr.sin_port = htons(this->port);
233 flags = fcntl(this->fd, F_GETFL, 0);
234 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
236 if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
238 if (errno != EINPROGRESS)
240 log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
241 this->OnError(I_ERR_CONNECT);
243 this->state = I_ERROR;
245 this->ClosePending = true;
249 this->state = I_CONNECTING;
252 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
253 socket_ref[this->fd] = this;
254 this->SetQueues(this->fd);
256 log(DEBUG,"Returning true from InspSocket::DoConnect");
261 void InspSocket::Close()
266 shutdown(this->fd,2);
268 socket_ref[this->fd] = NULL;
269 this->ClosePending = true;
274 std::string InspSocket::GetIP()
279 char* InspSocket::Read()
281 if ((fd < 0) || (fd > MAX_DESCRIPTORS))
283 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
284 if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
297 log(DEBUG,"EOF or error on socket: %s",strerror(errno));
303 void InspSocket::MarkAsClosed()
305 log(DEBUG,"Marked as closed");
306 this->ClosePending = true;
309 // There are two possible outcomes to this function.
310 // It will either write all of the data, or an undefined amount.
311 // If an undefined amount is written the connection has failed
312 // and should be aborted.
313 int InspSocket::Write(const std::string &data)
315 if (this->ClosePending)
318 /*int result = write(this->fd,data.c_str(),data.length());
323 /* Try and append the data to the back of the queue, and send it on its way
325 outbuffer.push_back(data);
326 return (!this->FlushWriteBuffer());
329 bool InspSocket::FlushWriteBuffer()
331 if (this->ClosePending)
334 if ((this->fd > -1) && (this->state == I_CONNECTED))
336 if (outbuffer.size())
338 int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
341 if ((unsigned int)result == outbuffer[0].length())
343 /* The whole block was written (usually a line)
344 * Pop the block off the front of the queue
346 outbuffer.pop_front();
350 std::string temp = outbuffer[0].substr(result);
354 else if ((result == -1) && (errno != EAGAIN))
356 log(DEBUG,"Write error on socket: %s",strerror(errno));
357 this->OnError(I_ERR_WRITE);
358 this->state = I_ERROR;
359 this->ClosePending = true;
367 bool InspSocket::Timeout(time_t current)
369 if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
371 log(DEBUG,"No FD or socket ref");
375 if (this->ClosePending)
377 log(DEBUG,"Close is pending");
381 if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
383 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
384 // for non-listening sockets, the timeout can occur
385 // which causes termination of the connection after
386 // the given number of seconds without a successful
389 this->OnError(I_ERR_TIMEOUT);
391 this->state = I_ERROR;
392 this->ClosePending = true;
395 return this->FlushWriteBuffer();
398 bool InspSocket::Poll()
400 if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
406 if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
412 log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
413 return this->DoResolve();
416 log(DEBUG,"State = I_CONNECTING");
417 this->SetState(I_CONNECTED);
418 /* Our socket was in write-state, so delete it and re-add it
423 ServerInstance->SE->DelFd(this->fd);
424 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
426 return this->OnConnected();
429 length = sizeof (client);
430 incoming = accept (this->fd, (sockaddr*)&client,&length);
431 this->SetQueues(incoming);
432 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
436 n = this->OnDataReady();
437 /* Flush any pending, but not till after theyre done with the event
438 * so there are less write calls involved.
439 * Both FlushWriteBuffer AND the return result of OnDataReady must
440 * return true for this to be ok.
442 if (this->FlushWriteBuffer())
452 void InspSocket::SetState(InspSocketState s)
454 log(DEBUG,"Socket state change");
458 InspSocketState InspSocket::GetState()
463 int InspSocket::GetFd()
468 bool InspSocket::OnConnected() { return true; }
469 void InspSocket::OnError(InspSocketError e) { return; }
470 int InspSocket::OnDisconnect() { return 0; }
471 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
472 bool InspSocket::OnDataReady() { return true; }
473 void InspSocket::OnTimeout() { return; }
474 void InspSocket::OnClose() { return; }
476 InspSocket::~InspSocket()