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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 #include <string>
18 #include <sstream>
19 #include <iostream>
20 #include <fstream>
21 #include <stdexcept>
22 #include "inspircd_config.h"
23 #include "socket.h"
24 #include "configreader.h"
25 #include "inspstring.h"
26 #include "helperfuncs.h"
27 #include "socketengine.h"
28 #include "message.h"
29 #include "inspircd.h"
30
31 using irc::sockets::BindSocket;
32 using irc::sockets::OpenTCPSocket;
33 using irc::sockets::insp_inaddr;
34 using irc::sockets::insp_sockaddr;
35
36 extern time_t TIME;
37 extern Server* MyServer;
38
39 InspSocket::InspSocket(InspIRCd* SI)
40 {
41         this->state = I_DISCONNECTED;
42         this->fd = -1;
43         this->ClosePending = false;
44         this->Instance = SI;
45 }
46
47 InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
48 {
49         this->fd = newfd;
50         this->state = I_CONNECTED;
51         strlcpy(this->IP,ip,MAXBUF);
52         this->ClosePending = false;
53         this->Instance = SI;
54         if (this->fd > -1)
55         {
56                 this->ClosePending = (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE));
57                 this->Instance->socket_ref[this->fd] = this;
58         }
59 }
60
61 InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) : fd(-1)
62 {
63         this->Instance = SI;
64         strlcpy(host,ipaddr.c_str(),MAXBUF);
65         this->ClosePending = false;
66         if (listening) {
67                 if ((this->fd = OpenTCPSocket()) == ERROR)
68                 {
69                         this->fd = -1;
70                         this->state = I_ERROR;
71                         this->OnError(I_ERR_SOCKET);
72                         this->ClosePending = true;
73                         log(DEBUG,"OpenTCPSocket() error");
74                         return;
75                 }
76                 else
77                 {
78                         if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ipaddr.c_str()))
79                         {
80                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
81                                 this->Close();
82                                 this->fd = -1;
83                                 this->state = I_ERROR;
84                                 this->OnError(I_ERR_BIND);
85                                 this->ClosePending = true;
86                                 return;
87                         }
88                         else
89                         {
90                                 this->state = I_LISTENING;
91                                 if (this->fd > -1)
92                                 {
93                                         if (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE))
94                                         {
95                                                 this->Close();
96                                                 this->state = I_ERROR;
97                                                 this->OnError(I_ERR_NOMOREFDS);
98                                                 this->ClosePending = true;
99                                         }
100                                         this->Instance->socket_ref[this->fd] = this;
101                                 }
102                                 log(DEBUG,"New socket now in I_LISTENING state");
103                                 return;
104                         }
105                 }                       
106         }
107         else
108         {
109                 strlcpy(this->host,ipaddr.c_str(),MAXBUF);
110                 this->port = aport;
111
112                 if (insp_aton(host,&addy) < 1)
113                 {
114                         log(DEBUG,"You cannot pass hostnames to InspSocket, resolve them first with Resolver!");
115                         this->Close();
116                         this->fd = -1;
117                         this->state = I_ERROR;
118                         this->OnError(I_ERR_RESOLVE);
119                         this->ClosePending = true;
120                         return;
121                 }
122                 else
123                 {
124                         log(DEBUG,"No need to resolve %s",this->host);
125                         strlcpy(this->IP,host,MAXBUF);
126                         timeout_end = time(NULL) + maxtime;
127                         this->DoConnect();
128                 }
129         }
130 }
131
132 void InspSocket::WantWrite()
133 {
134         /** XXX:
135          * The socket engine may only have each FD in the list ONCE.
136          * This means we cant watch for write AND read at the same
137          * time. We have to remove the READ fd, to insert the WRITE
138          * fd. Once we receive our WRITE event (which WILL ARRIVE,
139          * pretty much gauranteed) we switch back to watching for
140          * READ events again.
141          *
142          * This behaviour may be fixed in a later version.
143          */
144         this->WaitingForWriteEvent = true;
145         this->Instance->SE->DelFd(this->fd);
146         if (!this->Instance->SE->AddFd(this->fd,false,X_ESTAB_MODULE))
147         {
148                 this->Close();
149                 this->fd = -1;
150                 this->state = I_ERROR;
151                 this->OnError(I_ERR_NOMOREFDS);
152                 this->ClosePending = true;
153         }
154 }
155
156 void InspSocket::SetQueues(int nfd)
157 {
158         // attempt to increase socket sendq and recvq as high as its possible
159         int sendbuf = 32768;
160         int recvbuf = 32768;
161         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
162         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
163 }
164
165 /* Most irc servers require you to specify the ip you want to bind to.
166  * If you dont specify an IP, they rather dumbly bind to the first IP
167  * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
168  * addresses we've bound server ports to, and we try and bind our outbound
169  * connections to the first usable non-loopback and non-any IP we find.
170  * This is easier to configure when you have a lot of links and a lot
171  * of servers to configure.
172  */
173 bool InspSocket::BindAddr()
174 {
175         insp_inaddr n;
176         ConfigReader Conf;
177
178         log(DEBUG,"In InspSocket::BindAddr()");
179         for (int j =0; j < Conf.Enumerate("bind"); j++)
180         {
181                 std::string Type = Conf.ReadValue("bind","type",j);
182                 std::string IP = Conf.ReadValue("bind","address",j);
183                 if (Type == "servers")
184                 {
185                         if ((IP != "*") && (IP != "127.0.0.1") && (IP != ""))
186                         {
187                                 insp_sockaddr s;
188
189                                 if (insp_aton(IP.c_str(),&n) > 0)
190                                 {
191                                         log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
192 #ifdef IPV6
193                                         s.sin6_addr = n;
194                                         s.sin6_family = AF_FAMILY;
195 #else
196                                         s.sin_addr = n;
197                                         s.sin_family = AF_FAMILY;
198 #endif
199                                         if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
200                                         {
201                                                 log(DEBUG,"Cant bind()");
202                                                 this->state = I_ERROR;
203                                                 this->OnError(I_ERR_BIND);
204                                                 this->fd = -1;
205                                                 return false;
206                                         }
207                                         log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
208                                         return true;
209                                 }
210                                 else
211                                 {
212                                         log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
213                                 }
214                         }
215                 }
216         }
217         log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
218         return true;
219 }
220
221 bool InspSocket::DoConnect()
222 {
223         log(DEBUG,"In DoConnect()");
224         if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1)
225         {
226                 log(DEBUG,"Cant socket()");
227                 this->state = I_ERROR;
228                 this->OnError(I_ERR_SOCKET);
229                 this->fd = -1;
230                 return false;
231         }
232
233         if ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))
234         {
235                 if (!this->BindAddr())
236                         return false;
237         }
238
239         log(DEBUG,"Part 2 DoConnect() %s",this->IP);
240         insp_aton(this->IP,&addy);
241 #ifdef IPV6
242         addr.sin6_family = AF_FAMILY;
243         memcpy(&addr.sin6_addr, &addy, sizeof(insp_inaddr));
244         addr.sin6_port = htons(this->port);
245 #else
246         addr.sin_family = AF_FAMILY;
247         addr.sin_addr = addy;
248         addr.sin_port = htons(this->port);
249 #endif
250
251         int flags;
252         flags = fcntl(this->fd, F_GETFL, 0);
253         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
254
255         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
256         {
257                 if (errno != EINPROGRESS)
258                 {
259                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
260                         this->OnError(I_ERR_CONNECT);
261                         this->Close();
262                         this->state = I_ERROR;
263                         this->fd = -1;
264                         this->ClosePending = true;
265                         return false;
266                 }
267         }
268         this->state = I_CONNECTING;
269         if (this->fd > -1)
270         {
271                 if (!this->Instance->SE->AddFd(this->fd,false,X_ESTAB_MODULE))
272                 {
273                         this->OnError(I_ERR_NOMOREFDS);
274                         this->Close();
275                         this->fd = -1;
276                         this->state = I_ERROR;
277                         this->ClosePending = true;
278                         return false;
279                 }
280                 this->Instance->socket_ref[this->fd] = this;
281                 this->SetQueues(this->fd);
282         }
283         log(DEBUG,"Returning true from InspSocket::DoConnect");
284         return true;
285 }
286
287
288 void InspSocket::Close()
289 {
290         if (this->fd != -1)
291         {
292                 this->OnClose();
293                 shutdown(this->fd,2);
294                 close(this->fd);
295                 this->Instance->socket_ref[this->fd] = NULL;
296                 this->ClosePending = true;
297                 this->fd = -1;
298         }
299 }
300
301 std::string InspSocket::GetIP()
302 {
303         return this->IP;
304 }
305
306 char* InspSocket::Read()
307 {
308         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
309                 return NULL;
310         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
311         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
312         {
313                 ibuf[n] = 0;
314                 return ibuf;
315         }
316         else
317         {
318                 if (errno == EAGAIN)
319                 {
320                         return "";
321                 }
322                 else
323                 {
324                         log(DEBUG,"EOF or error on socket: %s",strerror(errno));
325                         return NULL;
326                 }
327         }
328 }
329
330 void InspSocket::MarkAsClosed()
331 {
332         log(DEBUG,"Marked as closed");
333         this->ClosePending = true;
334 }
335
336 // There are two possible outcomes to this function.
337 // It will either write all of the data, or an undefined amount.
338 // If an undefined amount is written the connection has failed
339 // and should be aborted.
340 int InspSocket::Write(const std::string &data)
341 {
342         if (this->ClosePending)
343                 return false;
344
345         /*int result = write(this->fd,data.c_str(),data.length());
346         if (result < 1)
347                 return false;
348         return true;*/
349
350         /* Try and append the data to the back of the queue, and send it on its way
351          */
352         outbuffer.push_back(data);
353         return (!this->FlushWriteBuffer());
354 }
355
356 bool InspSocket::FlushWriteBuffer()
357 {
358         if (this->ClosePending)
359                 return true;
360
361         if ((this->fd > -1) && (this->state == I_CONNECTED))
362         {
363                 if (outbuffer.size())
364                 {
365                         int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
366                         if (result > 0)
367                         {
368                                 if ((unsigned int)result == outbuffer[0].length())
369                                 {
370                                         /* The whole block was written (usually a line)
371                                          * Pop the block off the front of the queue
372                                          */
373                                         outbuffer.pop_front();
374                                 }
375                                 else
376                                 {
377                                         std::string temp = outbuffer[0].substr(result);
378                                         outbuffer[0] = temp;
379                                 }
380                         }
381                         else if ((result == -1) && (errno != EAGAIN))
382                         {
383                                 log(DEBUG,"Write error on socket: %s",strerror(errno));
384                                 this->OnError(I_ERR_WRITE);
385                                 this->state = I_ERROR;
386                                 this->ClosePending = true;
387                                 return true;
388                         }
389                 }
390         }
391         return (fd < 0);
392 }
393
394 bool InspSocket::Timeout(time_t current)
395 {
396         if (!this->Instance->socket_ref[this->fd] || !this->Instance->SE->HasFd(this->fd))
397         {
398                 log(DEBUG,"No FD or socket ref");
399                 return false;
400         }
401
402         if (this->ClosePending)
403         {
404                 log(DEBUG,"Close is pending");
405                 return true;
406         }
407
408         if ((this->state == I_CONNECTING) && (current > timeout_end))
409         {
410                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
411                 // for non-listening sockets, the timeout can occur
412                 // which causes termination of the connection after
413                 // the given number of seconds without a successful
414                 // connection.
415                 this->OnTimeout();
416                 this->OnError(I_ERR_TIMEOUT);
417                 timeout = true;
418                 this->state = I_ERROR;
419                 this->ClosePending = true;
420                 return true;
421         }
422         return this->FlushWriteBuffer();
423 }
424
425 bool InspSocket::Poll()
426 {
427         if (!this->Instance->socket_ref[this->fd] || !this->Instance->SE->HasFd(this->fd))
428                 return false;
429
430         int incoming = -1;
431         bool n = true;
432
433         if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
434                 return false;
435
436         switch (this->state)
437         {
438                 case I_CONNECTING:
439                         log(DEBUG,"State = I_CONNECTING");
440                         this->SetState(I_CONNECTED);
441                         /* Our socket was in write-state, so delete it and re-add it
442                          * in read-state.
443                          */
444                         if (this->fd > -1)
445                         {
446                                 this->Instance->SE->DelFd(this->fd);
447                                 if (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE))
448                                         return false;
449                         }
450                         return this->OnConnected();
451                 break;
452                 case I_LISTENING:
453                         length = sizeof (client);
454                         incoming = accept (this->fd, (sockaddr*)&client,&length);
455                         this->SetQueues(incoming);
456 #ifdef IPV6
457                         this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin6_addr));
458 #else
459                         this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin_addr));
460 #endif
461                         return true;
462                 break;
463                 case I_CONNECTED:
464
465                         if (this->WaitingForWriteEvent)
466                         {
467                                 /* Switch back to read events */
468                                 this->Instance->SE->DelFd(this->fd);
469                                 if (!this->Instance->SE->AddFd(this->fd,true,X_ESTAB_MODULE))
470                                         return false;
471
472                                 /* Trigger the write event */
473                                 n = this->OnWriteReady();
474                         }
475                         else
476                         {
477                                 /* Process the read event */
478                                 n = this->OnDataReady();
479                         }
480                         /* Flush any pending, but not till after theyre done with the event
481                          * so there are less write calls involved.
482                          * Both FlushWriteBuffer AND the return result of OnDataReady must
483                          * return true for this to be ok.
484                          */
485                         if (this->FlushWriteBuffer())
486                                 return false;
487                         return n;
488                 break;
489                 default:
490                 break;
491         }
492         return true;
493 }
494
495 void InspSocket::SetState(InspSocketState s)
496 {
497         log(DEBUG,"Socket state change");
498         this->state = s;
499 }
500
501 InspSocketState InspSocket::GetState()
502 {
503         return this->state;
504 }
505
506 int InspSocket::GetFd()
507 {
508         return this->fd;
509 }
510
511 bool InspSocket::OnConnected() { return true; }
512 void InspSocket::OnError(InspSocketError e) { return; }
513 int InspSocket::OnDisconnect() { return 0; }
514 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
515 bool InspSocket::OnDataReady() { return true; }
516 bool InspSocket::OnWriteReady() { return true; }
517 void InspSocket::OnTimeout() { return; }
518 void InspSocket::OnClose() { return; }
519
520 InspSocket::~InspSocket()
521 {
522         this->Close();
523 }