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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 #include <string>
18 #include <sstream>
19 #include <iostream>
20 #include <fstream>
21 #include <stdexcept>
22 #include "inspircd_config.h"
23 #include "socket.h"
24 #include "inspircd.h"
25 #include "configreader.h"
26 #include "inspstring.h"
27 #include "helperfuncs.h"
28 #include "socketengine.h"
29
30
31 extern InspIRCd* ServerInstance;
32 extern ServerConfig* Config;
33 extern time_t TIME;
34
35 InspSocket* socket_ref[MAX_DESCRIPTORS];
36
37 InspSocket::InspSocket()
38 {
39         this->state = I_DISCONNECTED;
40         this->fd = -1;
41         this->ClosePending = false;
42 }
43
44 InspSocket::InspSocket(int newfd, char* ip)
45 {
46         this->fd = newfd;
47         this->state = I_CONNECTED;
48         strlcpy(this->IP,ip,MAXBUF);
49         this->ClosePending = false;
50         if (this->fd > -1)
51         {
52                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
53                 socket_ref[this->fd] = this;
54         }
55 }
56
57 InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1)
58 {
59         strlcpy(host,ahost.c_str(),MAXBUF);
60         this->ClosePending = false;
61         if (listening) {
62                 if ((this->fd = OpenTCPSocket()) == ERROR)
63                 {
64                         this->fd = -1;
65                         this->state = I_ERROR;
66                         this->OnError(I_ERR_SOCKET);
67                         this->ClosePending = true;
68                         log(DEBUG,"OpenTCPSocket() error");
69                         return;
70                 }
71                 else
72                 {
73                         if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()))
74                         {
75                                 this->Close();
76                                 this->fd = -1;
77                                 this->state = I_ERROR;
78                                 this->OnError(I_ERR_BIND);
79                                 this->ClosePending = true;
80                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
81                                 return;
82                         }
83                         else
84                         {
85                                 this->state = I_LISTENING;
86                                 if (this->fd > -1)
87                                 {
88                                         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
89                                         socket_ref[this->fd] = this;
90                                 }
91                                 log(DEBUG,"New socket now in I_LISTENING state");
92                                 return;
93                         }
94                 }                       
95         }
96         else
97         {
98                 strlcpy(this->host,ahost.c_str(),MAXBUF);
99                 this->port = aport;
100
101                 if (!inet_aton(host,&addy))
102                 {
103                         log(DEBUG,"Attempting to resolve %s",this->host);
104                         /* Its not an ip, spawn the resolver */
105                         this->dns.SetNS(std::string(Config->DNSServer));
106                         this->dns.ForwardLookupWithFD(host,fd);
107                         timeout_end = time(NULL) + maxtime;
108                         timeout = false;
109                         this->state = I_RESOLVING;
110                         socket_ref[this->fd] = this;
111                 }
112                 else
113                 {
114                         log(DEBUG,"No need to resolve %s",this->host);
115                         strlcpy(this->IP,host,MAXBUF);
116                         timeout_end = time(NULL) + maxtime;
117                         this->DoConnect();
118                 }
119         }
120 }
121
122 void InspSocket::SetQueues(int nfd)
123 {
124         // attempt to increase socket sendq and recvq as high as its possible
125         int sendbuf = 32768;
126         int recvbuf = 32768;
127         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
128         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
129 }
130
131 bool InspSocket::DoResolve()
132 {
133         log(DEBUG,"In DoResolve(), trying to resolve IP");
134         if (this->dns.HasResult())
135         {
136                 log(DEBUG,"Socket has result");
137                 std::string res_ip = dns.GetResultIP();
138                 if (res_ip != "")
139                 {
140                         log(DEBUG,"Socket result set to %s",res_ip.c_str());
141                         strlcpy(this->IP,res_ip.c_str(),MAXBUF);
142                         socket_ref[this->fd] = NULL;
143                 }
144                 else
145                 {
146                         log(DEBUG,"Socket DNS failure");
147                         this->Close();
148                         this->state = I_ERROR;
149                         this->OnError(I_ERR_RESOLVE);
150                         this->fd = -1;
151                         this->ClosePending = true;
152                         return false;
153                 }
154                 return this->DoConnect();
155         }
156         log(DEBUG,"No result for socket yet!");
157         return true;
158 }
159
160 bool InspSocket::BindAddr()
161 {
162         insp_inaddr n;
163         ConfigReader Conf;
164
165         log(DEBUG,"In InspSocket::BindAddr()");
166         for (int j =0; j < Conf.Enumerate("bind"); j++)
167         {
168                 std::string Type = Conf.ReadValue("bind","type",j);
169                 std::string IP = Conf.ReadValue("bind","address",j);
170                 if (Type == "servers")
171                 {
172                         if ((IP != "*") && (IP != "127.0.0.1"))
173                         {
174                                 insp_sockaddr s;
175
176                                 if (inet_aton(IP.c_str(),&n))
177                                 {
178                                         log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
179                                         s.sin_addr = n;
180                                         s.sin_family = AF_INET;
181                                         if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
182                                         {
183                                                 log(DEBUG,"Cant bind()");
184                                                 this->state = I_ERROR;
185                                                 this->OnError(I_ERR_BIND);
186                                                 this->fd = -1;
187                                                 return false;
188                                         }
189                                         log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
190                                         return true;
191                                 }
192                                 else
193                                 {
194                                         log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
195                                 }
196                         }
197                 }
198         }
199         log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
200         return true;
201 }
202
203 bool InspSocket::DoConnect()
204 {
205         log(DEBUG,"In DoConnect()");
206         if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
207         {
208                 log(DEBUG,"Cant socket()");
209                 this->state = I_ERROR;
210                 this->OnError(I_ERR_SOCKET);
211                 this->fd = -1;
212                 return false;
213         }
214
215         if (!this->BindAddr())
216                 return false;
217
218         log(DEBUG,"Part 2 DoConnect() %s",this->IP);
219         inet_aton(this->IP,&addy);
220         addr.sin_family = AF_INET;
221         addr.sin_addr = addy;
222         addr.sin_port = htons(this->port);
223
224         int flags;
225         flags = fcntl(this->fd, F_GETFL, 0);
226         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
227
228         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
229         {
230                 if (errno != EINPROGRESS)
231                 {
232                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
233                         this->OnError(I_ERR_CONNECT);
234                         this->Close();
235                         this->state = I_ERROR;
236                         this->fd = -1;
237                         this->ClosePending = true;
238                         return false;
239                 }
240         }
241         this->state = I_CONNECTING;
242         if (this->fd > -1)
243         {
244                 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
245                 socket_ref[this->fd] = this;
246                 this->SetQueues(this->fd);
247         }
248         log(DEBUG,"Returning true from InspSocket::DoConnect");
249         return true;
250 }
251
252
253 void InspSocket::Close()
254 {
255         if (this->fd != -1)
256         {
257                 this->OnClose();
258                 shutdown(this->fd,2);
259                 close(this->fd);
260                 socket_ref[this->fd] = NULL;
261                 this->ClosePending = true;
262                 this->fd = -1;
263         }
264 }
265
266 std::string InspSocket::GetIP()
267 {
268         return this->IP;
269 }
270
271 char* InspSocket::Read()
272 {
273         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
274                 return NULL;
275         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
276         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
277         {
278                 ibuf[n] = 0;
279                 return ibuf;
280         }
281         else
282         {
283                 if (errno == EAGAIN)
284                 {
285                         return "";
286                 }
287                 else
288                 {
289                         log(DEBUG,"EOF or error on socket: %s",strerror(errno));
290                         return NULL;
291                 }
292         }
293 }
294
295 void InspSocket::MarkAsClosed()
296 {
297         log(DEBUG,"Marked as closed");
298         this->ClosePending = true;
299 }
300
301 // There are two possible outcomes to this function.
302 // It will either write all of the data, or an undefined amount.
303 // If an undefined amount is written the connection has failed
304 // and should be aborted.
305 int InspSocket::Write(const std::string &data)
306 {
307         if (this->ClosePending)
308                 return false;
309
310         /*int result = write(this->fd,data.c_str(),data.length());
311         if (result < 1)
312                 return false;
313         return true;*/
314
315         /* Try and append the data to the back of the queue, and send it on its way
316          */
317         outbuffer.push_back(data);
318         return (!this->FlushWriteBuffer());
319 }
320
321 bool InspSocket::FlushWriteBuffer()
322 {
323         if (this->ClosePending)
324                 return true;
325
326         if ((this->fd > -1) && (this->state == I_CONNECTED))
327         {
328                 if (outbuffer.size())
329                 {
330                         int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
331                         if (result > 0)
332                         {
333                                 if ((unsigned int)result == outbuffer[0].length())
334                                 {
335                                         /* The whole block was written (usually a line)
336                                          * Pop the block off the front of the queue
337                                          */
338                                         outbuffer.pop_front();
339                                 }
340                                 else
341                                 {
342                                         std::string temp = outbuffer[0].substr(result);
343                                         outbuffer[0] = temp;
344                                 }
345                         }
346                         else if ((result == -1) && (errno != EAGAIN))
347                         {
348                                 log(DEBUG,"Write error on socket: %s",strerror(errno));
349                                 this->OnError(I_ERR_WRITE);
350                                 this->state = I_ERROR;
351                                 this->ClosePending = true;
352                                 return true;
353                         }
354                 }
355         }
356         return (fd < 0);
357 }
358
359 bool InspSocket::Timeout(time_t current)
360 {
361         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
362         {
363                 log(DEBUG,"No FD or socket ref");
364                 return false;
365         }
366
367         if (this->ClosePending)
368         {
369                 log(DEBUG,"Close is pending");
370                 return true;
371         }
372
373         if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
374         {
375                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
376                 // for non-listening sockets, the timeout can occur
377                 // which causes termination of the connection after
378                 // the given number of seconds without a successful
379                 // connection.
380                 this->OnTimeout();
381                 this->OnError(I_ERR_TIMEOUT);
382                 timeout = true;
383                 this->state = I_ERROR;
384                 this->ClosePending = true;
385                 return true;
386         }
387         return this->FlushWriteBuffer();
388 }
389
390 bool InspSocket::Poll()
391 {
392         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
393                 return false;
394
395         int incoming = -1;
396         bool n = true;
397
398         if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
399                 return false;
400
401         switch (this->state)
402         {
403                 case I_RESOLVING:
404                         log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
405                         return this->DoResolve();
406                 break;
407                 case I_CONNECTING:
408                         log(DEBUG,"State = I_CONNECTING");
409                         this->SetState(I_CONNECTED);
410                         /* Our socket was in write-state, so delete it and re-add it
411                          * in read-state.
412                          */
413                         if (this->fd > -1)
414                         {
415                                 ServerInstance->SE->DelFd(this->fd);
416                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
417                         }
418                         return this->OnConnected();
419                 break;
420                 case I_LISTENING:
421                         length = sizeof (client);
422                         incoming = accept (this->fd, (sockaddr*)&client,&length);
423                         this->SetQueues(incoming);
424                         this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
425                         return true;
426                 break;
427                 case I_CONNECTED:
428                         n = this->OnDataReady();
429                         /* Flush any pending, but not till after theyre done with the event
430                          * so there are less write calls involved.
431                          * Both FlushWriteBuffer AND the return result of OnDataReady must
432                          * return true for this to be ok.
433                          */
434                         if (this->FlushWriteBuffer())
435                                 return false;
436                         return n;
437                 break;
438                 default:
439                 break;
440         }
441         return true;
442 }
443
444 void InspSocket::SetState(InspSocketState s)
445 {
446         log(DEBUG,"Socket state change");
447         this->state = s;
448 }
449
450 InspSocketState InspSocket::GetState()
451 {
452         return this->state;
453 }
454
455 int InspSocket::GetFd()
456 {
457         return this->fd;
458 }
459
460 bool InspSocket::OnConnected() { return true; }
461 void InspSocket::OnError(InspSocketError e) { return; }
462 int InspSocket::OnDisconnect() { return 0; }
463 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
464 bool InspSocket::OnDataReady() { return true; }
465 void InspSocket::OnTimeout() { return; }
466 void InspSocket::OnClose() { return; }
467
468 InspSocket::~InspSocket()
469 {
470         this->Close();
471 }