]> git.netwichtig.de Git - user/henk/code/inspircd.git/blob - src/inspsocket.cpp
Move to entirely using insp_sockaddr and insp_inaddr for socket stuff, first step...
[user/henk/code/inspircd.git] / src / inspsocket.cpp
1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 #include <string>
18 #include <sstream>
19 #include <iostream>
20 #include <fstream>
21 #include <stdexcept>
22 #include "inspircd_config.h"
23 #include "socket.h"
24 #include "inspircd.h"
25 #include "configreader.h"
26 #include "inspstring.h"
27 #include "helperfuncs.h"
28 #include "socketengine.h"
29 #include "message.h"
30
31
32 extern InspIRCd* ServerInstance;
33 extern ServerConfig* Config;
34 extern time_t TIME;
35
36 InspSocket* socket_ref[MAX_DESCRIPTORS];
37
38 InspSocket::InspSocket()
39 {
40         this->state = I_DISCONNECTED;
41         this->fd = -1;
42         this->ClosePending = false;
43 }
44
45 InspSocket::InspSocket(int newfd, const char* ip)
46 {
47         this->fd = newfd;
48         this->state = I_CONNECTED;
49         strlcpy(this->IP,ip,MAXBUF);
50         this->ClosePending = false;
51         if (this->fd > -1)
52         {
53                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
54                 socket_ref[this->fd] = this;
55         }
56 }
57
58 InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1)
59 {
60         strlcpy(host,ahost.c_str(),MAXBUF);
61         this->ClosePending = false;
62         if (listening) {
63                 if ((this->fd = OpenTCPSocket()) == ERROR)
64                 {
65                         this->fd = -1;
66                         this->state = I_ERROR;
67                         this->OnError(I_ERR_SOCKET);
68                         this->ClosePending = true;
69                         log(DEBUG,"OpenTCPSocket() error");
70                         return;
71                 }
72                 else
73                 {
74                         if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()))
75                         {
76                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
77                                 this->Close();
78                                 this->fd = -1;
79                                 this->state = I_ERROR;
80                                 this->OnError(I_ERR_BIND);
81                                 this->ClosePending = true;
82                                 return;
83                         }
84                         else
85                         {
86                                 this->state = I_LISTENING;
87                                 if (this->fd > -1)
88                                 {
89                                         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
90                                         socket_ref[this->fd] = this;
91                                 }
92                                 log(DEBUG,"New socket now in I_LISTENING state");
93                                 return;
94                         }
95                 }                       
96         }
97         else
98         {
99                 strlcpy(this->host,ahost.c_str(),MAXBUF);
100                 this->port = aport;
101
102                 if (!inet_aton(host,&addy))
103                 {
104                         log(DEBUG,"Attempting to resolve %s",this->host);
105                         /* Its not an ip, spawn the resolver */
106                         this->dns.SetNS(std::string(Config->DNSServer));
107                         this->dns.ForwardLookupWithFD(host,fd);
108                         timeout_end = time(NULL) + maxtime;
109                         timeout = false;
110                         this->state = I_RESOLVING;
111                         socket_ref[this->fd] = this;
112                 }
113                 else
114                 {
115                         log(DEBUG,"No need to resolve %s",this->host);
116                         strlcpy(this->IP,host,MAXBUF);
117                         timeout_end = time(NULL) + maxtime;
118                         this->DoConnect();
119                 }
120         }
121 }
122
123 void InspSocket::WantWrite()
124 {
125         /** XXX:
126          * The socket engine may only have each FD in the list ONCE.
127          * This means we cant watch for write AND read at the same
128          * time. We have to remove the READ fd, to insert the WRITE
129          * fd. Once we receive our WRITE event (which WILL ARRIVE,
130          * pretty much gauranteed) we switch back to watching for
131          * READ events again.
132          *
133          * This behaviour may be fixed in a later version.
134          */
135         this->WaitingForWriteEvent = true;
136         ServerInstance->SE->DelFd(this->fd);
137         ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
138 }
139
140 void InspSocket::SetQueues(int nfd)
141 {
142         // attempt to increase socket sendq and recvq as high as its possible
143         int sendbuf = 32768;
144         int recvbuf = 32768;
145         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
146         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
147 }
148
149 bool InspSocket::DoResolve()
150 {
151         log(DEBUG,"In DoResolve(), trying to resolve IP");
152         if (this->dns.HasResult())
153         {
154                 log(DEBUG,"Socket has result");
155                 std::string res_ip = dns.GetResultIP();
156                 if (res_ip != "")
157                 {
158                         log(DEBUG,"Socket result set to %s",res_ip.c_str());
159                         strlcpy(this->IP,res_ip.c_str(),MAXBUF);
160                         socket_ref[this->fd] = NULL;
161                 }
162                 else
163                 {
164                         log(DEBUG,"Socket DNS failure");
165                         this->Close();
166                         this->state = I_ERROR;
167                         this->OnError(I_ERR_RESOLVE);
168                         this->fd = -1;
169                         this->ClosePending = true;
170                         return false;
171                 }
172                 return this->DoConnect();
173         }
174         log(DEBUG,"No result for socket yet!");
175         return true;
176 }
177
178 /* Most irc servers require you to specify the ip you want to bind to.
179  * If you dont specify an IP, they rather dumbly bind to the first IP
180  * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
181  * addresses we've bound server ports to, and we try and bind our outbound
182  * connections to the first usable non-loopback and non-any IP we find.
183  * This is easier to configure when you have a lot of links and a lot
184  * of servers to configure.
185  */
186 bool InspSocket::BindAddr()
187 {
188         insp_inaddr n;
189         ConfigReader Conf;
190
191         log(DEBUG,"In InspSocket::BindAddr()");
192         for (int j =0; j < Conf.Enumerate("bind"); j++)
193         {
194                 std::string Type = Conf.ReadValue("bind","type",j);
195                 std::string IP = Conf.ReadValue("bind","address",j);
196                 if (Type == "servers")
197                 {
198                         if ((IP != "*") && (IP != "127.0.0.1") && (IP != ""))
199                         {
200                                 insp_sockaddr s;
201                                 char resolved_addr[MAXBUF];
202                                 
203                                 if (!inet_aton(IP.c_str(),&n))
204                                 {
205                                         /* If they gave a hostname, bind to the IP it resolves to */
206                                         log(DEBUG,"Resolving host %s",IP.c_str());
207                                         if (CleanAndResolve(resolved_addr, IP.c_str(), true, 1))
208                                         {
209                                                 log(DEBUG,"Resolved host %s to %s",IP.c_str(),resolved_addr);
210                                                 IP = resolved_addr;
211                                         }
212                                 }
213
214                                 if (inet_aton(IP.c_str(),&n))
215                                 {
216                                         log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
217                                         s.sin_addr = n;
218                                         s.sin_family = AF_INET;
219                                         if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
220                                         {
221                                                 log(DEBUG,"Cant bind()");
222                                                 this->state = I_ERROR;
223                                                 this->OnError(I_ERR_BIND);
224                                                 this->fd = -1;
225                                                 return false;
226                                         }
227                                         log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
228                                         return true;
229                                 }
230                                 else
231                                 {
232                                         log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
233                                 }
234                         }
235                 }
236         }
237         log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
238         return true;
239 }
240
241 bool InspSocket::DoConnect()
242 {
243         log(DEBUG,"In DoConnect()");
244         if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
245         {
246                 log(DEBUG,"Cant socket()");
247                 this->state = I_ERROR;
248                 this->OnError(I_ERR_SOCKET);
249                 this->fd = -1;
250                 return false;
251         }
252
253         if (!this->BindAddr())
254                 return false;
255
256         log(DEBUG,"Part 2 DoConnect() %s",this->IP);
257         inet_aton(this->IP,&addy);
258         addr.sin_family = AF_INET;
259         addr.sin_addr = addy;
260         addr.sin_port = htons(this->port);
261
262         int flags;
263         flags = fcntl(this->fd, F_GETFL, 0);
264         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
265
266         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
267         {
268                 if (errno != EINPROGRESS)
269                 {
270                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
271                         this->OnError(I_ERR_CONNECT);
272                         this->Close();
273                         this->state = I_ERROR;
274                         this->fd = -1;
275                         this->ClosePending = true;
276                         return false;
277                 }
278         }
279         this->state = I_CONNECTING;
280         if (this->fd > -1)
281         {
282                 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
283                 socket_ref[this->fd] = this;
284                 this->SetQueues(this->fd);
285         }
286         log(DEBUG,"Returning true from InspSocket::DoConnect");
287         return true;
288 }
289
290
291 void InspSocket::Close()
292 {
293         if (this->fd != -1)
294         {
295                 this->OnClose();
296                 shutdown(this->fd,2);
297                 close(this->fd);
298                 socket_ref[this->fd] = NULL;
299                 this->ClosePending = true;
300                 this->fd = -1;
301         }
302 }
303
304 std::string InspSocket::GetIP()
305 {
306         return this->IP;
307 }
308
309 char* InspSocket::Read()
310 {
311         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
312                 return NULL;
313         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
314         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
315         {
316                 ibuf[n] = 0;
317                 return ibuf;
318         }
319         else
320         {
321                 if (errno == EAGAIN)
322                 {
323                         return "";
324                 }
325                 else
326                 {
327                         log(DEBUG,"EOF or error on socket: %s",strerror(errno));
328                         return NULL;
329                 }
330         }
331 }
332
333 void InspSocket::MarkAsClosed()
334 {
335         log(DEBUG,"Marked as closed");
336         this->ClosePending = true;
337 }
338
339 // There are two possible outcomes to this function.
340 // It will either write all of the data, or an undefined amount.
341 // If an undefined amount is written the connection has failed
342 // and should be aborted.
343 int InspSocket::Write(const std::string &data)
344 {
345         if (this->ClosePending)
346                 return false;
347
348         /*int result = write(this->fd,data.c_str(),data.length());
349         if (result < 1)
350                 return false;
351         return true;*/
352
353         /* Try and append the data to the back of the queue, and send it on its way
354          */
355         outbuffer.push_back(data);
356         return (!this->FlushWriteBuffer());
357 }
358
359 bool InspSocket::FlushWriteBuffer()
360 {
361         if (this->ClosePending)
362                 return true;
363
364         if ((this->fd > -1) && (this->state == I_CONNECTED))
365         {
366                 if (outbuffer.size())
367                 {
368                         int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
369                         if (result > 0)
370                         {
371                                 if ((unsigned int)result == outbuffer[0].length())
372                                 {
373                                         /* The whole block was written (usually a line)
374                                          * Pop the block off the front of the queue
375                                          */
376                                         outbuffer.pop_front();
377                                 }
378                                 else
379                                 {
380                                         std::string temp = outbuffer[0].substr(result);
381                                         outbuffer[0] = temp;
382                                 }
383                         }
384                         else if ((result == -1) && (errno != EAGAIN))
385                         {
386                                 log(DEBUG,"Write error on socket: %s",strerror(errno));
387                                 this->OnError(I_ERR_WRITE);
388                                 this->state = I_ERROR;
389                                 this->ClosePending = true;
390                                 return true;
391                         }
392                 }
393         }
394         return (fd < 0);
395 }
396
397 bool InspSocket::Timeout(time_t current)
398 {
399         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
400         {
401                 log(DEBUG,"No FD or socket ref");
402                 return false;
403         }
404
405         if (this->ClosePending)
406         {
407                 log(DEBUG,"Close is pending");
408                 return true;
409         }
410
411         if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
412         {
413                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
414                 // for non-listening sockets, the timeout can occur
415                 // which causes termination of the connection after
416                 // the given number of seconds without a successful
417                 // connection.
418                 this->OnTimeout();
419                 this->OnError(I_ERR_TIMEOUT);
420                 timeout = true;
421                 this->state = I_ERROR;
422                 this->ClosePending = true;
423                 return true;
424         }
425         return this->FlushWriteBuffer();
426 }
427
428 bool InspSocket::Poll()
429 {
430         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
431                 return false;
432
433         int incoming = -1;
434         bool n = true;
435
436         if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
437                 return false;
438
439         switch (this->state)
440         {
441                 case I_RESOLVING:
442                         log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
443                         return this->DoResolve();
444                 break;
445                 case I_CONNECTING:
446                         log(DEBUG,"State = I_CONNECTING");
447                         this->SetState(I_CONNECTED);
448                         /* Our socket was in write-state, so delete it and re-add it
449                          * in read-state.
450                          */
451                         if (this->fd > -1)
452                         {
453                                 ServerInstance->SE->DelFd(this->fd);
454                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
455                         }
456                         return this->OnConnected();
457                 break;
458                 case I_LISTENING:
459                         length = sizeof (client);
460                         incoming = accept (this->fd, (sockaddr*)&client,&length);
461                         this->SetQueues(incoming);
462                         this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
463                         return true;
464                 break;
465                 case I_CONNECTED:
466
467                         if (this->WaitingForWriteEvent)
468                         {
469                                 /* Switch back to read events */
470                                 ServerInstance->SE->DelFd(this->fd);
471                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
472                                 /* Trigger the write event */
473                                 n = this->OnWriteReady();
474                         }
475                         else
476                         {
477                                 /* Process the read event */
478                                 n = this->OnDataReady();
479                         }
480                         /* Flush any pending, but not till after theyre done with the event
481                          * so there are less write calls involved.
482                          * Both FlushWriteBuffer AND the return result of OnDataReady must
483                          * return true for this to be ok.
484                          */
485                         if (this->FlushWriteBuffer())
486                                 return false;
487                         return n;
488                 break;
489                 default:
490                 break;
491         }
492         return true;
493 }
494
495 void InspSocket::SetState(InspSocketState s)
496 {
497         log(DEBUG,"Socket state change");
498         this->state = s;
499 }
500
501 InspSocketState InspSocket::GetState()
502 {
503         return this->state;
504 }
505
506 int InspSocket::GetFd()
507 {
508         return this->fd;
509 }
510
511 bool InspSocket::OnConnected() { return true; }
512 void InspSocket::OnError(InspSocketError e) { return; }
513 int InspSocket::OnDisconnect() { return 0; }
514 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
515 bool InspSocket::OnDataReady() { return true; }
516 bool InspSocket::OnWriteReady() { return true; }
517 void InspSocket::OnTimeout() { return; }
518 void InspSocket::OnClose() { return; }
519
520 InspSocket::~InspSocket()
521 {
522         this->Close();
523 }