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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 #include <string>
18 #include <sstream>
19 #include <iostream>
20 #include <fstream>
21 #include <stdexcept>
22 #include "inspircd_config.h"
23 #include "socket.h"
24 #include "inspircd.h"
25 #include "configreader.h"
26 #include "inspstring.h"
27 #include "helperfuncs.h"
28 #include "socketengine.h"
29 #include "message.h"
30
31
32 extern InspIRCd* ServerInstance;
33 extern ServerConfig* Config;
34 extern time_t TIME;
35 extern Server* MyServer;
36
37 InspSocket* socket_ref[MAX_DESCRIPTORS];
38
39
40 InspSocket::InspSocket()
41 {
42         this->state = I_DISCONNECTED;
43         this->fd = -1;
44         this->ClosePending = false;
45 }
46
47 InspSocket::InspSocket(int newfd, const char* ip)
48 {
49         this->fd = newfd;
50         this->state = I_CONNECTED;
51         strlcpy(this->IP,ip,MAXBUF);
52         this->ClosePending = false;
53         if (this->fd > -1)
54         {
55                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
56                 socket_ref[this->fd] = this;
57         }
58 }
59
60 InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1)
61 {
62         strlcpy(host,ahost.c_str(),MAXBUF);
63         this->ClosePending = false;
64         if (listening) {
65                 if ((this->fd = OpenTCPSocket()) == ERROR)
66                 {
67                         this->fd = -1;
68                         this->state = I_ERROR;
69                         this->OnError(I_ERR_SOCKET);
70                         this->ClosePending = true;
71                         log(DEBUG,"OpenTCPSocket() error");
72                         return;
73                 }
74                 else
75                 {
76                         if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()))
77                         {
78                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
79                                 this->Close();
80                                 this->fd = -1;
81                                 this->state = I_ERROR;
82                                 this->OnError(I_ERR_BIND);
83                                 this->ClosePending = true;
84                                 return;
85                         }
86                         else
87                         {
88                                 this->state = I_LISTENING;
89                                 if (this->fd > -1)
90                                 {
91                                         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
92                                         socket_ref[this->fd] = this;
93                                 }
94                                 log(DEBUG,"New socket now in I_LISTENING state");
95                                 return;
96                         }
97                 }                       
98         }
99         else
100         {
101                 strlcpy(this->host,ahost.c_str(),MAXBUF);
102                 this->port = aport;
103
104                 if (insp_aton(host,&addy) < 1)
105                 {
106                         log(DEBUG,"You cannot pass hostnames to InspSocket, resolve them first with Resolver!");
107                         this->Close();
108                         this->fd = -1;
109                         this->state = I_ERROR;
110                         this->OnError(I_ERR_RESOLVE);
111                         this->ClosePending = true;
112                         return;
113                 }
114                 else
115                 {
116                         log(DEBUG,"No need to resolve %s",this->host);
117                         strlcpy(this->IP,host,MAXBUF);
118                         timeout_end = time(NULL) + maxtime;
119                         this->DoConnect();
120                 }
121         }
122 }
123
124 void InspSocket::WantWrite()
125 {
126         /** XXX:
127          * The socket engine may only have each FD in the list ONCE.
128          * This means we cant watch for write AND read at the same
129          * time. We have to remove the READ fd, to insert the WRITE
130          * fd. Once we receive our WRITE event (which WILL ARRIVE,
131          * pretty much gauranteed) we switch back to watching for
132          * READ events again.
133          *
134          * This behaviour may be fixed in a later version.
135          */
136         this->WaitingForWriteEvent = true;
137         ServerInstance->SE->DelFd(this->fd);
138         ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
139 }
140
141 void InspSocket::SetQueues(int nfd)
142 {
143         // attempt to increase socket sendq and recvq as high as its possible
144         int sendbuf = 32768;
145         int recvbuf = 32768;
146         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
147         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
148 }
149
150 /* Most irc servers require you to specify the ip you want to bind to.
151  * If you dont specify an IP, they rather dumbly bind to the first IP
152  * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
153  * addresses we've bound server ports to, and we try and bind our outbound
154  * connections to the first usable non-loopback and non-any IP we find.
155  * This is easier to configure when you have a lot of links and a lot
156  * of servers to configure.
157  */
158 bool InspSocket::BindAddr()
159 {
160         insp_inaddr n;
161         ConfigReader Conf;
162
163         log(DEBUG,"In InspSocket::BindAddr()");
164         for (int j =0; j < Conf.Enumerate("bind"); j++)
165         {
166                 std::string Type = Conf.ReadValue("bind","type",j);
167                 std::string IP = Conf.ReadValue("bind","address",j);
168                 if (Type == "servers")
169                 {
170                         if ((IP != "*") && (IP != "127.0.0.1") && (IP != ""))
171                         {
172                                 insp_sockaddr s;
173                                 char resolved_addr[MAXBUF];
174                                 
175                                 if (insp_aton(IP.c_str(),&n) < 1)
176                                 {
177                                         /* If they gave a hostname, bind to the IP it resolves to */
178                                         log(DEBUG,"Resolving host %s",IP.c_str());
179                                         if (CleanAndResolve(resolved_addr, IP.c_str(), true, 1))
180                                         {
181                                                 log(DEBUG,"Resolved host %s to %s",IP.c_str(),resolved_addr);
182                                                 IP = resolved_addr;
183                                         }
184                                 }
185
186                                 if (insp_aton(IP.c_str(),&n) > 0)
187                                 {
188                                         log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
189 #ifdef IPV6
190                                         s.sin6_addr = n;
191                                         s.sin6_family = AF_FAMILY;
192 #else
193                                         s.sin_addr = n;
194                                         s.sin_family = AF_FAMILY;
195 #endif
196                                         if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
197                                         {
198                                                 log(DEBUG,"Cant bind()");
199                                                 this->state = I_ERROR;
200                                                 this->OnError(I_ERR_BIND);
201                                                 this->fd = -1;
202                                                 return false;
203                                         }
204                                         log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
205                                         return true;
206                                 }
207                                 else
208                                 {
209                                         log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
210                                 }
211                         }
212                 }
213         }
214         log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
215         return true;
216 }
217
218 bool InspSocket::DoConnect()
219 {
220         log(DEBUG,"In DoConnect()");
221         if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1)
222         {
223                 log(DEBUG,"Cant socket()");
224                 this->state = I_ERROR;
225                 this->OnError(I_ERR_SOCKET);
226                 this->fd = -1;
227                 return false;
228         }
229
230         if (!this->BindAddr())
231                 return false;
232
233         log(DEBUG,"Part 2 DoConnect() %s",this->IP);
234         insp_aton(this->IP,&addy);
235 #ifdef IPV6
236         addr.sin6_family = AF_FAMILY;
237         memcpy(&addy, &addr.sin6_addr, sizeof(insp_inaddr));
238         addr.sin6_port = htons(this->port);
239 #else
240         addr.sin_family = AF_FAMILY;
241         addr.sin_addr = addy;
242         addr.sin_port = htons(this->port);
243 #endif
244
245         int flags;
246         flags = fcntl(this->fd, F_GETFL, 0);
247         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
248
249         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
250         {
251                 if (errno != EINPROGRESS)
252                 {
253                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
254                         this->OnError(I_ERR_CONNECT);
255                         this->Close();
256                         this->state = I_ERROR;
257                         this->fd = -1;
258                         this->ClosePending = true;
259                         return false;
260                 }
261         }
262         this->state = I_CONNECTING;
263         if (this->fd > -1)
264         {
265                 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
266                 socket_ref[this->fd] = this;
267                 this->SetQueues(this->fd);
268         }
269         log(DEBUG,"Returning true from InspSocket::DoConnect");
270         return true;
271 }
272
273
274 void InspSocket::Close()
275 {
276         if (this->fd != -1)
277         {
278                 this->OnClose();
279                 shutdown(this->fd,2);
280                 close(this->fd);
281                 socket_ref[this->fd] = NULL;
282                 this->ClosePending = true;
283                 this->fd = -1;
284         }
285 }
286
287 std::string InspSocket::GetIP()
288 {
289         return this->IP;
290 }
291
292 char* InspSocket::Read()
293 {
294         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
295                 return NULL;
296         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
297         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
298         {
299                 ibuf[n] = 0;
300                 return ibuf;
301         }
302         else
303         {
304                 if (errno == EAGAIN)
305                 {
306                         return "";
307                 }
308                 else
309                 {
310                         log(DEBUG,"EOF or error on socket: %s",strerror(errno));
311                         return NULL;
312                 }
313         }
314 }
315
316 void InspSocket::MarkAsClosed()
317 {
318         log(DEBUG,"Marked as closed");
319         this->ClosePending = true;
320 }
321
322 // There are two possible outcomes to this function.
323 // It will either write all of the data, or an undefined amount.
324 // If an undefined amount is written the connection has failed
325 // and should be aborted.
326 int InspSocket::Write(const std::string &data)
327 {
328         if (this->ClosePending)
329                 return false;
330
331         /*int result = write(this->fd,data.c_str(),data.length());
332         if (result < 1)
333                 return false;
334         return true;*/
335
336         /* Try and append the data to the back of the queue, and send it on its way
337          */
338         outbuffer.push_back(data);
339         return (!this->FlushWriteBuffer());
340 }
341
342 bool InspSocket::FlushWriteBuffer()
343 {
344         if (this->ClosePending)
345                 return true;
346
347         if ((this->fd > -1) && (this->state == I_CONNECTED))
348         {
349                 if (outbuffer.size())
350                 {
351                         int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
352                         if (result > 0)
353                         {
354                                 if ((unsigned int)result == outbuffer[0].length())
355                                 {
356                                         /* The whole block was written (usually a line)
357                                          * Pop the block off the front of the queue
358                                          */
359                                         outbuffer.pop_front();
360                                 }
361                                 else
362                                 {
363                                         std::string temp = outbuffer[0].substr(result);
364                                         outbuffer[0] = temp;
365                                 }
366                         }
367                         else if ((result == -1) && (errno != EAGAIN))
368                         {
369                                 log(DEBUG,"Write error on socket: %s",strerror(errno));
370                                 this->OnError(I_ERR_WRITE);
371                                 this->state = I_ERROR;
372                                 this->ClosePending = true;
373                                 return true;
374                         }
375                 }
376         }
377         return (fd < 0);
378 }
379
380 bool InspSocket::Timeout(time_t current)
381 {
382         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
383         {
384                 log(DEBUG,"No FD or socket ref");
385                 return false;
386         }
387
388         if (this->ClosePending)
389         {
390                 log(DEBUG,"Close is pending");
391                 return true;
392         }
393
394         if ((this->state == I_CONNECTING) && (current > timeout_end))
395         {
396                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
397                 // for non-listening sockets, the timeout can occur
398                 // which causes termination of the connection after
399                 // the given number of seconds without a successful
400                 // connection.
401                 this->OnTimeout();
402                 this->OnError(I_ERR_TIMEOUT);
403                 timeout = true;
404                 this->state = I_ERROR;
405                 this->ClosePending = true;
406                 return true;
407         }
408         return this->FlushWriteBuffer();
409 }
410
411 bool InspSocket::Poll()
412 {
413         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
414                 return false;
415
416         int incoming = -1;
417         bool n = true;
418
419         if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
420                 return false;
421
422         switch (this->state)
423         {
424                 case I_CONNECTING:
425                         log(DEBUG,"State = I_CONNECTING");
426                         this->SetState(I_CONNECTED);
427                         /* Our socket was in write-state, so delete it and re-add it
428                          * in read-state.
429                          */
430                         if (this->fd > -1)
431                         {
432                                 ServerInstance->SE->DelFd(this->fd);
433                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
434                         }
435                         return this->OnConnected();
436                 break;
437                 case I_LISTENING:
438                         length = sizeof (client);
439                         incoming = accept (this->fd, (sockaddr*)&client,&length);
440                         this->SetQueues(incoming);
441 #ifdef IPV6
442                         this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin6_addr));
443 #else
444                         this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin_addr));
445 #endif
446                         return true;
447                 break;
448                 case I_CONNECTED:
449
450                         if (this->WaitingForWriteEvent)
451                         {
452                                 /* Switch back to read events */
453                                 ServerInstance->SE->DelFd(this->fd);
454                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
455                                 /* Trigger the write event */
456                                 n = this->OnWriteReady();
457                         }
458                         else
459                         {
460                                 /* Process the read event */
461                                 n = this->OnDataReady();
462                         }
463                         /* Flush any pending, but not till after theyre done with the event
464                          * so there are less write calls involved.
465                          * Both FlushWriteBuffer AND the return result of OnDataReady must
466                          * return true for this to be ok.
467                          */
468                         if (this->FlushWriteBuffer())
469                                 return false;
470                         return n;
471                 break;
472                 default:
473                 break;
474         }
475         return true;
476 }
477
478 void InspSocket::SetState(InspSocketState s)
479 {
480         log(DEBUG,"Socket state change");
481         this->state = s;
482 }
483
484 InspSocketState InspSocket::GetState()
485 {
486         return this->state;
487 }
488
489 int InspSocket::GetFd()
490 {
491         return this->fd;
492 }
493
494 bool InspSocket::OnConnected() { return true; }
495 void InspSocket::OnError(InspSocketError e) { return; }
496 int InspSocket::OnDisconnect() { return 0; }
497 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
498 bool InspSocket::OnDataReady() { return true; }
499 bool InspSocket::OnWriteReady() { return true; }
500 void InspSocket::OnTimeout() { return; }
501 void InspSocket::OnClose() { return; }
502
503 InspSocket::~InspSocket()
504 {
505         this->Close();
506 }