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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
6  *                       E-mail:
7  *                <brain@chatspike.net>
8  *                <Craig@chatspike.net>
9  *     
10  * Written by Craig Edwards, Craig McLure, and others.
11  * This program is free but copyrighted software; see
12  *            the file COPYING for details.
13  *
14  * ---------------------------------------------------
15  */
16
17 #include <string>
18 #include <sstream>
19 #include <iostream>
20 #include <fstream>
21 #include <stdexcept>
22 #include "inspircd_config.h"
23 #include "socket.h"
24 #include "inspircd.h"
25 #include "configreader.h"
26 #include "inspstring.h"
27 #include "helperfuncs.h"
28 #include "socketengine.h"
29 #include "message.h"
30
31
32 extern InspIRCd* ServerInstance;
33 extern ServerConfig* Config;
34 extern time_t TIME;
35 extern Server* MyServer;
36
37 InspSocket* socket_ref[MAX_DESCRIPTORS];
38
39
40 InspSocket::InspSocket()
41 {
42         this->state = I_DISCONNECTED;
43         this->fd = -1;
44         this->ClosePending = false;
45 }
46
47 InspSocket::InspSocket(int newfd, const char* ip)
48 {
49         this->fd = newfd;
50         this->state = I_CONNECTED;
51         strlcpy(this->IP,ip,MAXBUF);
52         this->ClosePending = false;
53         if (this->fd > -1)
54         {
55                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
56                 socket_ref[this->fd] = this;
57         }
58 }
59
60 InspSocket::InspSocket(const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) : fd(-1)
61 {
62         strlcpy(host,ipaddr.c_str(),MAXBUF);
63         this->ClosePending = false;
64         if (listening) {
65                 if ((this->fd = OpenTCPSocket()) == ERROR)
66                 {
67                         this->fd = -1;
68                         this->state = I_ERROR;
69                         this->OnError(I_ERR_SOCKET);
70                         this->ClosePending = true;
71                         log(DEBUG,"OpenTCPSocket() error");
72                         return;
73                 }
74                 else
75                 {
76                         if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ipaddr.c_str()))
77                         {
78                                 log(DEBUG,"BindSocket() error %s",strerror(errno));
79                                 this->Close();
80                                 this->fd = -1;
81                                 this->state = I_ERROR;
82                                 this->OnError(I_ERR_BIND);
83                                 this->ClosePending = true;
84                                 return;
85                         }
86                         else
87                         {
88                                 this->state = I_LISTENING;
89                                 if (this->fd > -1)
90                                 {
91                                         ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
92                                         socket_ref[this->fd] = this;
93                                 }
94                                 log(DEBUG,"New socket now in I_LISTENING state");
95                                 return;
96                         }
97                 }                       
98         }
99         else
100         {
101                 strlcpy(this->host,ipaddr.c_str(),MAXBUF);
102                 this->port = aport;
103
104                 if (insp_aton(host,&addy) < 1)
105                 {
106                         log(DEBUG,"You cannot pass hostnames to InspSocket, resolve them first with Resolver!");
107                         this->Close();
108                         this->fd = -1;
109                         this->state = I_ERROR;
110                         this->OnError(I_ERR_RESOLVE);
111                         this->ClosePending = true;
112                         return;
113                 }
114                 else
115                 {
116                         log(DEBUG,"No need to resolve %s",this->host);
117                         strlcpy(this->IP,host,MAXBUF);
118                         timeout_end = time(NULL) + maxtime;
119                         this->DoConnect();
120                 }
121         }
122 }
123
124 void InspSocket::WantWrite()
125 {
126         /** XXX:
127          * The socket engine may only have each FD in the list ONCE.
128          * This means we cant watch for write AND read at the same
129          * time. We have to remove the READ fd, to insert the WRITE
130          * fd. Once we receive our WRITE event (which WILL ARRIVE,
131          * pretty much gauranteed) we switch back to watching for
132          * READ events again.
133          *
134          * This behaviour may be fixed in a later version.
135          */
136         this->WaitingForWriteEvent = true;
137         ServerInstance->SE->DelFd(this->fd);
138         ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
139 }
140
141 void InspSocket::SetQueues(int nfd)
142 {
143         // attempt to increase socket sendq and recvq as high as its possible
144         int sendbuf = 32768;
145         int recvbuf = 32768;
146         setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
147         setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
148 }
149
150 /* Most irc servers require you to specify the ip you want to bind to.
151  * If you dont specify an IP, they rather dumbly bind to the first IP
152  * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
153  * addresses we've bound server ports to, and we try and bind our outbound
154  * connections to the first usable non-loopback and non-any IP we find.
155  * This is easier to configure when you have a lot of links and a lot
156  * of servers to configure.
157  */
158 bool InspSocket::BindAddr()
159 {
160         insp_inaddr n;
161         ConfigReader Conf;
162
163         log(DEBUG,"In InspSocket::BindAddr()");
164         for (int j =0; j < Conf.Enumerate("bind"); j++)
165         {
166                 std::string Type = Conf.ReadValue("bind","type",j);
167                 std::string IP = Conf.ReadValue("bind","address",j);
168                 if (Type == "servers")
169                 {
170                         if ((IP != "*") && (IP != "127.0.0.1") && (IP != ""))
171                         {
172                                 insp_sockaddr s;
173
174                                 if (insp_aton(IP.c_str(),&n) > 0)
175                                 {
176                                         log(DEBUG,"Found an IP to bind to: %s",IP.c_str());
177 #ifdef IPV6
178                                         s.sin6_addr = n;
179                                         s.sin6_family = AF_FAMILY;
180 #else
181                                         s.sin_addr = n;
182                                         s.sin_family = AF_FAMILY;
183 #endif
184                                         if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0)
185                                         {
186                                                 log(DEBUG,"Cant bind()");
187                                                 this->state = I_ERROR;
188                                                 this->OnError(I_ERR_BIND);
189                                                 this->fd = -1;
190                                                 return false;
191                                         }
192                                         log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str());
193                                         return true;
194                                 }
195                                 else
196                                 {
197                                         log(DEBUG,"Address '%s' was not an IP address",IP.c_str());
198                                 }
199                         }
200                 }
201         }
202         log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY");
203         return true;
204 }
205
206 bool InspSocket::DoConnect()
207 {
208         log(DEBUG,"In DoConnect()");
209         if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1)
210         {
211                 log(DEBUG,"Cant socket()");
212                 this->state = I_ERROR;
213                 this->OnError(I_ERR_SOCKET);
214                 this->fd = -1;
215                 return false;
216         }
217
218         if (!this->BindAddr())
219                 return false;
220
221         log(DEBUG,"Part 2 DoConnect() %s",this->IP);
222         insp_aton(this->IP,&addy);
223 #ifdef IPV6
224         addr.sin6_family = AF_FAMILY;
225         memcpy(&addy, &addr.sin6_addr, sizeof(insp_inaddr));
226         addr.sin6_port = htons(this->port);
227 #else
228         addr.sin_family = AF_FAMILY;
229         addr.sin_addr = addy;
230         addr.sin_port = htons(this->port);
231 #endif
232
233         int flags;
234         flags = fcntl(this->fd, F_GETFL, 0);
235         fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
236
237         if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
238         {
239                 if (errno != EINPROGRESS)
240                 {
241                         log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
242                         this->OnError(I_ERR_CONNECT);
243                         this->Close();
244                         this->state = I_ERROR;
245                         this->fd = -1;
246                         this->ClosePending = true;
247                         return false;
248                 }
249         }
250         this->state = I_CONNECTING;
251         if (this->fd > -1)
252         {
253                 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
254                 socket_ref[this->fd] = this;
255                 this->SetQueues(this->fd);
256         }
257         log(DEBUG,"Returning true from InspSocket::DoConnect");
258         return true;
259 }
260
261
262 void InspSocket::Close()
263 {
264         if (this->fd != -1)
265         {
266                 this->OnClose();
267                 shutdown(this->fd,2);
268                 close(this->fd);
269                 socket_ref[this->fd] = NULL;
270                 this->ClosePending = true;
271                 this->fd = -1;
272         }
273 }
274
275 std::string InspSocket::GetIP()
276 {
277         return this->IP;
278 }
279
280 char* InspSocket::Read()
281 {
282         if ((fd < 0) || (fd > MAX_DESCRIPTORS))
283                 return NULL;
284         int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
285         if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
286         {
287                 ibuf[n] = 0;
288                 return ibuf;
289         }
290         else
291         {
292                 if (errno == EAGAIN)
293                 {
294                         return "";
295                 }
296                 else
297                 {
298                         log(DEBUG,"EOF or error on socket: %s",strerror(errno));
299                         return NULL;
300                 }
301         }
302 }
303
304 void InspSocket::MarkAsClosed()
305 {
306         log(DEBUG,"Marked as closed");
307         this->ClosePending = true;
308 }
309
310 // There are two possible outcomes to this function.
311 // It will either write all of the data, or an undefined amount.
312 // If an undefined amount is written the connection has failed
313 // and should be aborted.
314 int InspSocket::Write(const std::string &data)
315 {
316         if (this->ClosePending)
317                 return false;
318
319         /*int result = write(this->fd,data.c_str(),data.length());
320         if (result < 1)
321                 return false;
322         return true;*/
323
324         /* Try and append the data to the back of the queue, and send it on its way
325          */
326         outbuffer.push_back(data);
327         return (!this->FlushWriteBuffer());
328 }
329
330 bool InspSocket::FlushWriteBuffer()
331 {
332         if (this->ClosePending)
333                 return true;
334
335         if ((this->fd > -1) && (this->state == I_CONNECTED))
336         {
337                 if (outbuffer.size())
338                 {
339                         int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
340                         if (result > 0)
341                         {
342                                 if ((unsigned int)result == outbuffer[0].length())
343                                 {
344                                         /* The whole block was written (usually a line)
345                                          * Pop the block off the front of the queue
346                                          */
347                                         outbuffer.pop_front();
348                                 }
349                                 else
350                                 {
351                                         std::string temp = outbuffer[0].substr(result);
352                                         outbuffer[0] = temp;
353                                 }
354                         }
355                         else if ((result == -1) && (errno != EAGAIN))
356                         {
357                                 log(DEBUG,"Write error on socket: %s",strerror(errno));
358                                 this->OnError(I_ERR_WRITE);
359                                 this->state = I_ERROR;
360                                 this->ClosePending = true;
361                                 return true;
362                         }
363                 }
364         }
365         return (fd < 0);
366 }
367
368 bool InspSocket::Timeout(time_t current)
369 {
370         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
371         {
372                 log(DEBUG,"No FD or socket ref");
373                 return false;
374         }
375
376         if (this->ClosePending)
377         {
378                 log(DEBUG,"Close is pending");
379                 return true;
380         }
381
382         if ((this->state == I_CONNECTING) && (current > timeout_end))
383         {
384                 log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
385                 // for non-listening sockets, the timeout can occur
386                 // which causes termination of the connection after
387                 // the given number of seconds without a successful
388                 // connection.
389                 this->OnTimeout();
390                 this->OnError(I_ERR_TIMEOUT);
391                 timeout = true;
392                 this->state = I_ERROR;
393                 this->ClosePending = true;
394                 return true;
395         }
396         return this->FlushWriteBuffer();
397 }
398
399 bool InspSocket::Poll()
400 {
401         if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
402                 return false;
403
404         int incoming = -1;
405         bool n = true;
406
407         if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
408                 return false;
409
410         switch (this->state)
411         {
412                 case I_CONNECTING:
413                         log(DEBUG,"State = I_CONNECTING");
414                         this->SetState(I_CONNECTED);
415                         /* Our socket was in write-state, so delete it and re-add it
416                          * in read-state.
417                          */
418                         if (this->fd > -1)
419                         {
420                                 ServerInstance->SE->DelFd(this->fd);
421                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
422                         }
423                         return this->OnConnected();
424                 break;
425                 case I_LISTENING:
426                         length = sizeof (client);
427                         incoming = accept (this->fd, (sockaddr*)&client,&length);
428                         this->SetQueues(incoming);
429 #ifdef IPV6
430                         this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin6_addr));
431 #else
432                         this->OnIncomingConnection(incoming,(char*)insp_ntoa(client.sin_addr));
433 #endif
434                         return true;
435                 break;
436                 case I_CONNECTED:
437
438                         if (this->WaitingForWriteEvent)
439                         {
440                                 /* Switch back to read events */
441                                 ServerInstance->SE->DelFd(this->fd);
442                                 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
443                                 /* Trigger the write event */
444                                 n = this->OnWriteReady();
445                         }
446                         else
447                         {
448                                 /* Process the read event */
449                                 n = this->OnDataReady();
450                         }
451                         /* Flush any pending, but not till after theyre done with the event
452                          * so there are less write calls involved.
453                          * Both FlushWriteBuffer AND the return result of OnDataReady must
454                          * return true for this to be ok.
455                          */
456                         if (this->FlushWriteBuffer())
457                                 return false;
458                         return n;
459                 break;
460                 default:
461                 break;
462         }
463         return true;
464 }
465
466 void InspSocket::SetState(InspSocketState s)
467 {
468         log(DEBUG,"Socket state change");
469         this->state = s;
470 }
471
472 InspSocketState InspSocket::GetState()
473 {
474         return this->state;
475 }
476
477 int InspSocket::GetFd()
478 {
479         return this->fd;
480 }
481
482 bool InspSocket::OnConnected() { return true; }
483 void InspSocket::OnError(InspSocketError e) { return; }
484 int InspSocket::OnDisconnect() { return 0; }
485 int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
486 bool InspSocket::OnDataReady() { return true; }
487 bool InspSocket::OnWriteReady() { return true; }
488 void InspSocket::OnTimeout() { return; }
489 void InspSocket::OnClose() { return; }
490
491 InspSocket::~InspSocket()
492 {
493         this->Close();
494 }