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1 /*
2  * InspIRCd -- Internet Relay Chat Daemon
3  *
4  *   Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
5  *   Copyright (C) 2007-2009 Robin Burchell <robin+git@viroteck.net>
6  *   Copyright (C) 2008 Thomas Stagner <aquanight@inspircd.org>
7  *   Copyright (C) 2006-2007 Craig Edwards <craigedwards@brainbox.cc>
8  *   Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
9  *   Copyright (C) 2006 Oliver Lupton <oliverlupton@gmail.com>
10  *
11  * This file is part of InspIRCd.  InspIRCd is free software: you can
12  * redistribute it and/or modify it under the terms of the GNU General Public
13  * License as published by the Free Software Foundation, version 2.
14  *
15  * This program is distributed in the hope that it will be useful, but WITHOUT
16  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
18  * details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
22  */
23
24
25 #include "inspircd.h"
26 #include "iohook.h"
27
28 BufferedSocket::BufferedSocket()
29 {
30         Timeout = NULL;
31         state = I_ERROR;
32 }
33
34 BufferedSocket::BufferedSocket(int newfd)
35 {
36         Timeout = NULL;
37         this->fd = newfd;
38         this->state = I_CONNECTED;
39         if (fd > -1)
40                 SocketEngine::AddFd(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE);
41 }
42
43 void BufferedSocket::DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
44 {
45         BufferedSocketError err = BeginConnect(ipaddr, aport, maxtime, connectbindip);
46         if (err != I_ERR_NONE)
47         {
48                 state = I_ERROR;
49                 SetError(SocketEngine::LastError());
50                 OnError(err);
51         }
52 }
53
54 BufferedSocketError BufferedSocket::BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
55 {
56         irc::sockets::sockaddrs addr, bind;
57         if (!irc::sockets::aptosa(ipaddr, aport, addr))
58         {
59                 ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "BUG: Hostname passed to BufferedSocket, rather than an IP address!");
60                 return I_ERR_CONNECT;
61         }
62
63         bind.sa.sa_family = 0;
64         if (!connectbindip.empty())
65         {
66                 if (!irc::sockets::aptosa(connectbindip, 0, bind))
67                 {
68                         return I_ERR_BIND;
69                 }
70         }
71
72         return BeginConnect(addr, bind, maxtime);
73 }
74
75 BufferedSocketError BufferedSocket::BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout)
76 {
77         if (fd < 0)
78                 fd = socket(dest.sa.sa_family, SOCK_STREAM, 0);
79
80         if (fd < 0)
81                 return I_ERR_SOCKET;
82
83         if (bind.sa.sa_family != 0)
84         {
85                 if (SocketEngine::Bind(fd, bind) < 0)
86                         return I_ERR_BIND;
87         }
88
89         SocketEngine::NonBlocking(fd);
90
91         if (SocketEngine::Connect(this, &dest.sa, dest.sa_size()) == -1)
92         {
93                 if (errno != EINPROGRESS)
94                         return I_ERR_CONNECT;
95         }
96
97         this->state = I_CONNECTING;
98
99         if (!SocketEngine::AddFd(this, FD_WANT_NO_READ | FD_WANT_SINGLE_WRITE | FD_WRITE_WILL_BLOCK))
100                 return I_ERR_NOMOREFDS;
101
102         this->Timeout = new SocketTimeout(this->GetFd(), this, timeout);
103         ServerInstance->Timers.AddTimer(this->Timeout);
104
105         ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "BufferedSocket::DoConnect success");
106         return I_ERR_NONE;
107 }
108
109 void StreamSocket::Close()
110 {
111         if (this->fd > -1)
112         {
113                 // final chance, dump as much of the sendq as we can
114                 DoWrite();
115                 if (GetIOHook())
116                 {
117                         GetIOHook()->OnStreamSocketClose(this);
118                         delete iohook;
119                         DelIOHook();
120                 }
121                 SocketEngine::Shutdown(this, 2);
122                 SocketEngine::Close(this);
123         }
124 }
125
126 CullResult StreamSocket::cull()
127 {
128         Close();
129         return EventHandler::cull();
130 }
131
132 bool StreamSocket::GetNextLine(std::string& line, char delim)
133 {
134         std::string::size_type i = recvq.find(delim);
135         if (i == std::string::npos)
136                 return false;
137         line.assign(recvq, 0, i);
138         recvq.erase(0, i + 1);
139         return true;
140 }
141
142 void StreamSocket::DoRead()
143 {
144         if (GetIOHook())
145         {
146                 int rv = GetIOHook()->OnStreamSocketRead(this, recvq);
147                 if (rv > 0)
148                         OnDataReady();
149                 if (rv < 0)
150                         SetError("Read Error"); // will not overwrite a better error message
151         }
152         else
153         {
154                 char* ReadBuffer = ServerInstance->GetReadBuffer();
155                 int n = SocketEngine::Recv(this, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
156                 if (n == ServerInstance->Config->NetBufferSize)
157                 {
158                         SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ);
159                         recvq.append(ReadBuffer, n);
160                         OnDataReady();
161                 }
162                 else if (n > 0)
163                 {
164                         SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ);
165                         recvq.append(ReadBuffer, n);
166                         OnDataReady();
167                 }
168                 else if (n == 0)
169                 {
170                         error = "Connection closed";
171                         SocketEngine::ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
172                 }
173                 else if (SocketEngine::IgnoreError())
174                 {
175                         SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_READ_WILL_BLOCK);
176                 }
177                 else if (errno == EINTR)
178                 {
179                         SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_ADD_TRIAL_READ);
180                 }
181                 else
182                 {
183                         error = SocketEngine::LastError();
184                         SocketEngine::ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
185                 }
186         }
187 }
188
189 /* Don't try to prepare huge blobs of data to send to a blocked socket */
190 static const int MYIOV_MAX = IOV_MAX < 128 ? IOV_MAX : 128;
191
192 void StreamSocket::DoWrite()
193 {
194         if (sendq.empty())
195                 return;
196         if (!error.empty() || fd < 0)
197         {
198                 ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "DoWrite on errored or closed socket");
199                 return;
200         }
201
202         if (GetIOHook())
203         {
204                 int rv = GetIOHook()->OnStreamSocketWrite(this, sendq);
205                 if (rv < 0)
206                         SetError("Write Error"); // will not overwrite a better error message
207
208                 // rv == 0 means the socket has blocked. Stop trying to send data.
209                 // IOHook has requested unblock notification from the socketengine.
210         }
211         else
212         {
213                 // don't even try if we are known to be blocking
214                 if (GetEventMask() & FD_WRITE_WILL_BLOCK)
215                         return;
216                 // start out optimistic - we won't need to write any more
217                 int eventChange = FD_WANT_EDGE_WRITE;
218                 while (error.empty() && !sendq.empty() && eventChange == FD_WANT_EDGE_WRITE)
219                 {
220                         // Prepare a writev() call to write all buffers efficiently
221                         int bufcount = sendq.size();
222
223                         // cap the number of buffers at MYIOV_MAX
224                         if (bufcount > MYIOV_MAX)
225                         {
226                                 bufcount = MYIOV_MAX;
227                         }
228
229                         int rv_max = 0;
230                         int rv;
231                         {
232                                 SocketEngine::IOVector iovecs[MYIOV_MAX];
233                                 size_t j = 0;
234                                 for (SendQueue::const_iterator i = sendq.begin(), end = i+bufcount; i != end; ++i, j++)
235                                 {
236                                         const SendQueue::Element& elem = *i;
237                                         iovecs[j].iov_base = const_cast<char*>(elem.data());
238                                         iovecs[j].iov_len = elem.length();
239                                         rv_max += elem.length();
240                                 }
241                                 rv = SocketEngine::WriteV(this, iovecs, bufcount);
242                         }
243
244                         if (rv == (int)sendq.bytes())
245                         {
246                                 // it's our lucky day, everything got written out. Fast cleanup.
247                                 // This won't ever happen if the number of buffers got capped.
248                                 sendq.clear();
249                         }
250                         else if (rv > 0)
251                         {
252                                 // Partial write. Clean out strings from the sendq
253                                 if (rv < rv_max)
254                                 {
255                                         // it's going to block now
256                                         eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK;
257                                 }
258                                 while (rv > 0 && !sendq.empty())
259                                 {
260                                         const SendQueue::Element& front = sendq.front();
261                                         if (front.length() <= (size_t)rv)
262                                         {
263                                                 // this string got fully written out
264                                                 rv -= front.length();
265                                                 sendq.pop_front();
266                                         }
267                                         else
268                                         {
269                                                 // stopped in the middle of this string
270                                                 sendq.erase_front(rv);
271                                                 rv = 0;
272                                         }
273                                 }
274                         }
275                         else if (rv == 0)
276                         {
277                                 error = "Connection closed";
278                         }
279                         else if (SocketEngine::IgnoreError())
280                         {
281                                 eventChange = FD_WANT_FAST_WRITE | FD_WRITE_WILL_BLOCK;
282                         }
283                         else if (errno == EINTR)
284                         {
285                                 // restart interrupted syscall
286                                 errno = 0;
287                         }
288                         else
289                         {
290                                 error = SocketEngine::LastError();
291                         }
292                 }
293                 if (!error.empty())
294                 {
295                         // error - kill all events
296                         SocketEngine::ChangeEventMask(this, FD_WANT_NO_READ | FD_WANT_NO_WRITE);
297                 }
298                 else
299                 {
300                         SocketEngine::ChangeEventMask(this, eventChange);
301                 }
302         }
303 }
304
305 void StreamSocket::WriteData(const std::string &data)
306 {
307         if (fd < 0)
308         {
309                 ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Attempt to write data to dead socket: %s",
310                         data.c_str());
311                 return;
312         }
313
314         /* Append the data to the back of the queue ready for writing */
315         sendq.push_back(data);
316
317         SocketEngine::ChangeEventMask(this, FD_ADD_TRIAL_WRITE);
318 }
319
320 bool SocketTimeout::Tick(time_t)
321 {
322         ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "SocketTimeout::Tick");
323
324         if (SocketEngine::GetRef(this->sfd) != this->sock)
325         {
326                 delete this;
327                 return false;
328         }
329
330         if (this->sock->state == I_CONNECTING)
331         {
332                 // for connecting sockets, the timeout can occur
333                 // which causes termination of the connection after
334                 // the given number of seconds without a successful
335                 // connection.
336                 this->sock->OnTimeout();
337                 this->sock->OnError(I_ERR_TIMEOUT);
338                 this->sock->state = I_ERROR;
339
340                 ServerInstance->GlobalCulls.AddItem(sock);
341         }
342
343         this->sock->Timeout = NULL;
344         delete this;
345         return false;
346 }
347
348 void BufferedSocket::OnConnected() { }
349 void BufferedSocket::OnTimeout() { return; }
350
351 void BufferedSocket::OnEventHandlerWrite()
352 {
353         if (state == I_CONNECTING)
354         {
355                 state = I_CONNECTED;
356                 this->OnConnected();
357                 if (!GetIOHook())
358                         SocketEngine::ChangeEventMask(this, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE);
359         }
360         this->StreamSocket::OnEventHandlerWrite();
361 }
362
363 BufferedSocket::~BufferedSocket()
364 {
365         this->Close();
366         // The timer is removed from the TimerManager in Timer::~Timer()
367         delete Timeout;
368 }
369
370 void StreamSocket::OnEventHandlerError(int errornum)
371 {
372         if (!error.empty())
373                 return;
374
375         if (errornum == 0)
376                 SetError("Connection closed");
377         else
378                 SetError(SocketEngine::GetError(errornum));
379
380         BufferedSocketError errcode = I_ERR_OTHER;
381         switch (errornum)
382         {
383                 case ETIMEDOUT:
384                         errcode = I_ERR_TIMEOUT;
385                         break;
386                 case ECONNREFUSED:
387                 case 0:
388                         errcode = I_ERR_CONNECT;
389                         break;
390                 case EADDRINUSE:
391                         errcode = I_ERR_BIND;
392                         break;
393                 case EPIPE:
394                 case EIO:
395                         errcode = I_ERR_WRITE;
396                         break;
397         }
398
399         // Log and call OnError()
400         CheckError(errcode);
401 }
402
403 void StreamSocket::OnEventHandlerRead()
404 {
405         if (!error.empty())
406                 return;
407
408         try
409         {
410                 DoRead();
411         }
412         catch (CoreException& ex)
413         {
414                 ServerInstance->Logs->Log("SOCKET", LOG_DEFAULT, "Caught exception in socket processing on FD %d - '%s'", fd, ex.GetReason().c_str());
415                 SetError(ex.GetReason());
416         }
417         CheckError(I_ERR_OTHER);
418 }
419
420 void StreamSocket::OnEventHandlerWrite()
421 {
422         if (!error.empty())
423                 return;
424
425         DoWrite();
426         CheckError(I_ERR_OTHER);
427 }
428
429 void StreamSocket::CheckError(BufferedSocketError errcode)
430 {
431         if (!error.empty())
432         {
433                 ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "Error on FD %d - '%s'", fd, error.c_str());
434                 OnError(errcode);
435         }
436 }