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PURE_STATIC improvements: Allow modules to be reloaded, generate linker arguments
[user/henk/code/inspircd.git] / src / modmanager_dynamic.cpp
1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2010 InspIRCd Development Team
6  * See: http://wiki.inspircd.org/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "xline.h"
16 #include "socket.h"
17 #include "socketengine.h"
18 #include "command_parse.h"
19 #include "dns.h"
20 #include "exitcodes.h"
21
22 #ifndef WIN32
23 #include <dirent.h>
24 #endif
25
26 #ifndef PURE_STATIC
27
28 bool ModuleManager::Load(const char* filename)
29 {
30         /* Don't allow people to specify paths for modules, it doesn't work as expected */
31         if (strchr(filename, '/'))
32                 return false;
33         /* Do we have a glob pattern in the filename?
34          * The user wants to load multiple modules which
35          * match the pattern.
36          */
37         if (strchr(filename,'*') || (strchr(filename,'?')))
38         {
39                 int n_match = 0;
40                 DIR* library = opendir(ServerInstance->Config->ModPath.c_str());
41                 if (library)
42                 {
43                         /* Try and locate and load all modules matching the pattern */
44                         dirent* entry = NULL;
45                         while (0 != (entry = readdir(library)))
46                         {
47                                 if (InspIRCd::Match(entry->d_name, filename, ascii_case_insensitive_map))
48                                 {
49                                         if (!this->Load(entry->d_name))
50                                                 n_match++;
51                                 }
52                         }
53                         closedir(library);
54                 }
55                 /* Loadmodule will now return false if any one of the modules failed
56                  * to load (but wont abort when it encounters a bad one) and when 1 or
57                  * more modules were actually loaded.
58                  */
59                 return (n_match > 0 ? false : true);
60         }
61
62         char modfile[MAXBUF];
63         snprintf(modfile,MAXBUF,"%s/%s",ServerInstance->Config->ModPath.c_str(),filename);
64         std::string filename_str = filename;
65
66         if (!ServerConfig::FileExists(modfile))
67         {
68                 LastModuleError = "Module file could not be found: " + filename_str;
69                 ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError);
70                 return false;
71         }
72
73         if (Modules.find(filename_str) != Modules.end())
74         {
75                 LastModuleError = "Module " + filename_str + " is already loaded, cannot load a module twice!";
76                 ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError);
77                 return false;
78         }
79
80         Module* newmod = NULL;
81         DLLManager* newhandle = new DLLManager(modfile);
82
83         try
84         {
85                 newmod = newhandle->CallInit();
86
87                 if (newmod)
88                 {
89                         newmod->ModuleSourceFile = filename_str;
90                         newmod->ModuleDLLManager = newhandle;
91                         Version v = newmod->GetVersion();
92
93                         ServerInstance->Logs->Log("MODULE", DEFAULT,"New module introduced: %s (Module version %s)%s",
94                                 filename, newhandle->GetVersion().c_str(), (!(v.Flags & VF_VENDOR) ? " [3rd Party]" : " [Vendor]"));
95
96                         Modules[filename_str] = newmod;
97                 }
98                 else
99                 {
100                         LastModuleError = "Unable to load " + filename_str + ": " + newhandle->LastError();
101                         ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError);
102                         delete newhandle;
103                         return false;
104                 }
105         }
106         catch (CoreException& modexcept)
107         {
108                 // failure in module constructor
109                 delete newmod;
110                 delete newhandle;
111                 LastModuleError = "Unable to load " + filename_str + ": " + modexcept.GetReason();
112                 ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError);
113                 return false;
114         }
115
116         this->ModCount++;
117         FOREACH_MOD(I_OnLoadModule,OnLoadModule(newmod));
118
119         /* We give every module a chance to re-prioritize when we introduce a new one,
120          * not just the one thats loading, as the new module could affect the preference
121          * of others
122          */
123         for(int tries = 0; tries < 20; tries++)
124         {
125                 prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
126                 for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
127                         n->second->Prioritize();
128
129                 if (prioritizationState == PRIO_STATE_LAST)
130                         break;
131                 if (tries == 19)
132                         ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected while loading " + filename_str);
133         }
134
135         ServerInstance->BuildISupport();
136         return true;
137 }
138
139 namespace {
140         struct UnloadAction : public HandlerBase0<void>
141         {
142                 Module* const mod;
143                 UnloadAction(Module* m) : mod(m) {}
144                 void Call()
145                 {
146                         DLLManager* dll = mod->ModuleDLLManager;
147                         ServerInstance->Modules->DoSafeUnload(mod);
148                         ServerInstance->GlobalCulls.Apply();
149                         delete dll;
150                         ServerInstance->GlobalCulls.AddItem(this);
151                 }
152         };
153
154         struct ReloadAction : public HandlerBase0<void>
155         {
156                 Module* const mod;
157                 HandlerBase1<void, bool>* const callback;
158                 ReloadAction(Module* m, HandlerBase1<void, bool>* c)
159                         : mod(m), callback(c) {}
160                 void Call()
161                 {
162                         DLLManager* dll = mod->ModuleDLLManager;
163                         std::string name = mod->ModuleSourceFile;
164                         ServerInstance->Modules->DoSafeUnload(mod);
165                         ServerInstance->GlobalCulls.Apply();
166                         delete dll;
167                         bool rv = ServerInstance->Modules->Load(name.c_str());
168                         callback->Call(rv);
169                         ServerInstance->GlobalCulls.AddItem(this);
170                 }
171         };
172 }
173
174 bool ModuleManager::Unload(Module* mod)
175 {
176         if (!CanUnload(mod))
177                 return false;
178         ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
179         return true;
180 }
181
182 void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
183 {
184         if (CanUnload(mod))
185                 ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
186         else
187                 callback->Call(false);
188 }
189
190 /* We must load the modules AFTER initializing the socket engine, now */
191 void ModuleManager::LoadAll()
192 {
193         ModCount = 0;
194
195         printf("\nLoading core commands");
196         fflush(stdout);
197
198         DIR* library = opendir(ServerInstance->Config->ModPath.c_str());
199         if (library)
200         {
201                 dirent* entry = NULL;
202                 while (0 != (entry = readdir(library)))
203                 {
204                         if (InspIRCd::Match(entry->d_name, "cmd_*.so", ascii_case_insensitive_map))
205                         {
206                                 printf(".");
207                                 fflush(stdout);
208
209                                 if (!Load(entry->d_name))
210                                 {
211                                         ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError());
212                                         printf_c("\n[\033[1;31m*\033[0m] %s\n\n", this->LastError().c_str());
213                                         ServerInstance->Exit(EXIT_STATUS_MODULE);
214                                 }
215                         }
216                 }
217                 closedir(library);
218                 printf("\n");
219         }
220
221         ConfigTagList tags = ServerInstance->Config->ConfTags("module");
222         for(ConfigIter i = tags.first; i != tags.second; ++i)
223         {
224                 ConfigTag* tag = i->second;
225                 std::string name = tag->getString("name");
226                 printf_c("[\033[1;32m*\033[0m] Loading module:\t\033[1;32m%s\033[0m\n",name.c_str());
227
228                 if (!this->Load(name.c_str()))
229                 {
230                         ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError());
231                         printf_c("\n[\033[1;31m*\033[0m] %s\n\n", this->LastError().c_str());
232                         ServerInstance->Exit(EXIT_STATUS_MODULE);
233                 }
234         }
235 }
236
237 void ModuleManager::UnloadAll()
238 {
239         /* We do this more than once, so that any service providers get a
240          * chance to be unhooked by the modules using them, but then get
241          * a chance to be removed themsleves.
242          *
243          * Note: this deliberately does NOT delete the DLLManager objects
244          */
245         for (int tries = 0; tries < 4; tries++)
246         {
247                 std::map<std::string, Module*>::iterator i = Modules.begin();
248                 while (i != Modules.end())
249                 {
250                         std::map<std::string, Module*>::iterator me = i++;
251                         if (CanUnload(me->second))
252                         {
253                                 DoSafeUnload(me->second);
254                         }
255                 }
256                 ServerInstance->GlobalCulls.Apply();
257         }
258 }
259
260 #endif