1 // Sajoin and +g support module by C.J.Edwards
9 /* $ModDesc: Provides support for unreal-style SAJOIN command */
13 void handle_sajoin(char **parameters, int pcnt, userrec *user)
15 userrec* dest = Srv->FindNick(std::string(parameters[0]));
19 for (int x = 0; x < strlen(parameters[1]); x++)
21 if ((parameters[1][0] != '#') || (parameters[1][x] == ' ') || (parameters[1][x] == ','))
23 Srv->SendTo(NULL,user,"NOTICE "+std::string(user->nick)+" :*** Invalid characters in channel name");
28 Srv->SendOpers(std::string(user->nick)+" used SAJOIN to make "+std::string(dest->nick)+" join "+parameters[1]);
29 Srv->JoinUserToChannel(dest,std::string(parameters[1]),std::string(dest->nick));
34 class ModuleSajoin : public Module
40 Srv->AddCommand("SAJOIN",handle_sajoin,'o',2);
43 virtual ~ModuleSajoin()
48 virtual Version GetVersion()
50 return Version(1,0,0,1);
55 // stuff down here is the module-factory stuff. For basic modules you can ignore this.
57 class ModuleSajoinFactory : public ModuleFactory
64 ~ModuleSajoinFactory()
68 virtual Module * CreateModule()
70 return new ModuleSajoin;
76 extern "C" void * init_module( void )
78 return new ModuleSajoinFactory;