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Create StreamSocket for IO hooking implementation
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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
6  * See: http://wiki.inspircd.org/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "socket.h"
16 #include "xline.h"
17 #include "../transport.h"
18
19 #include "resolvers.h"
20 #include "main.h"
21 #include "utils.h"
22 #include "treeserver.h"
23 #include "link.h"
24 #include "treesocket.h"
25
26 /* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h */
27
28 /** This class is used to resolve server hostnames during /connect and autoconnect.
29  * As of 1.1, the resolver system is seperated out from BufferedSocket, so we must do this
30  * resolver step first ourselves if we need it. This is totally nonblocking, and will
31  * callback to OnLookupComplete or OnError when completed. Once it has completed we
32  * will have an IP address which we can then use to continue our connection.
33  */
34 ServernameResolver::ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached, QueryType qt, Autoconnect* myac) : Resolver(Instance, hostname, qt, cached, me), MyLink(x), Utils(Util), query(qt), host(hostname), mine(me), myautoconnect(myac)
35 {
36         /* Nothing in here, folks */
37 }
38
39 void ServernameResolver::OnLookupComplete(const std::string &result, unsigned int ttl, bool cached)
40 {
41         /* Initiate the connection, now that we have an IP to use.
42          * Passing a hostname directly to BufferedSocket causes it to
43          * just bail and set its FD to -1.
44          */
45         TreeServer* CheckDupe = Utils->FindServer(MyLink.Name.c_str());
46         if (!CheckDupe) /* Check that nobody tried to connect it successfully while we were resolving */
47         {
48
49                 if ((!MyLink.Hook.empty()) && (Utils->hooks.find(MyLink.Hook.c_str()) ==  Utils->hooks.end()))
50                         return;
51
52                 TreeSocket* newsocket = new TreeSocket(this->Utils, result,MyLink.Port,MyLink.Timeout ? MyLink.Timeout : 10,MyLink.Name.c_str(),
53                                                         MyLink.Bind, myautoconnect, MyLink.Hook.empty() ? NULL : Utils->hooks[MyLink.Hook.c_str()]);
54                 if (newsocket->GetFd() > -1)
55                 {
56                         /* We're all OK */
57                 }
58                 else
59                 {
60                         /* Something barfed, show the opers */
61                         ServerInstance->SNO->WriteToSnoMask('l', "CONNECT: Error connecting \002%s\002: %s.",MyLink.Name.c_str(),strerror(errno));
62                         ServerInstance->GlobalCulls.AddItem(newsocket);
63                         Utils->DoFailOver(myautoconnect);
64                 }
65         }
66 }
67
68 void ServernameResolver::OnError(ResolverError e, const std::string &errormessage)
69 {
70         /* Ooops! */
71         if (query == DNS_QUERY_AAAA)
72         {
73                 bool cached;
74                 ServernameResolver* snr = new ServernameResolver(mine, Utils, ServerInstance, host, MyLink, cached, DNS_QUERY_A, myautoconnect);
75                 ServerInstance->AddResolver(snr, cached);
76                 return;
77         }
78         ServerInstance->SNO->WriteToSnoMask('l', "CONNECT: Error connecting \002%s\002: Unable to resolve hostname - %s", MyLink.Name.c_str(), errormessage.c_str() );
79         Utils->DoFailOver(myautoconnect);
80 }
81