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Redo the MODE warning stuff. Don't do some extra unneeded checks, don't allow SVSMODE...
[user/henk/code/inspircd.git] / src / modules / m_spanningtree / treeserver.cpp
1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2008 InspIRCd Development Team
6  * See: http://www.inspircd.org/wiki/index.php/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "commands/cmd_whois.h"
16 #include "commands/cmd_stats.h"
17 #include "socket.h"
18 #include "wildcard.h"
19 #include "xline.h"
20 #include "transport.h"
21
22 #include "m_spanningtree/utils.h"
23 #include "m_spanningtree/treeserver.h"
24
25 /* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */
26
27 TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &id) : ServerInstance(Instance), Utils(Util)
28 {
29         Parent = NULL;
30         bursting = false;
31         ServerName.clear();
32         ServerDesc.clear();
33         VersionString.clear();
34         ServerUserCount = ServerOperCount = 0;
35         StartBurst = rtt = 0;
36         Warned = Hidden = DupError = false;
37         VersionString = ServerInstance->GetVersionString();
38         SetID(id);
39 }
40
41 /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
42  * represents our own server. Therefore, it has no route, no parent, and
43  * no socket associated with it. Its version string is our own local version.
44  */
45 TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, const std::string &id)
46                                                 : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
47 {
48         bursting = false;
49         Parent = NULL;
50         VersionString.clear();
51         ServerUserCount = ServerOperCount = 0;
52         VersionString = ServerInstance->GetVersionString();
53         Route = NULL;
54         Socket = NULL; /* Fix by brain */
55         StartBurst = rtt = 0;
56         Warned = Hidden = DupError = false;
57         AddHashEntry();
58         SetID(id);
59 }
60
61 /** When we create a new server, we call this constructor to initialize it.
62  * This constructor initializes the server's Route and Parent, and sets up
63  * its ping counters so that it will be pinged one minute from now.
64  */
65 TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide)
66         : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), Hidden(Hide)
67 {
68         bursting = false;
69         VersionString.clear();
70         ServerUserCount = ServerOperCount = 0;
71         this->SetNextPingTime(time(NULL) + Utils->PingFreq);
72         this->SetPingFlag();
73         DupError = false;
74         StartBurst = rtt = 0;
75
76         timeval t;
77         gettimeofday(&t, NULL);
78         long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
79         this->StartBurst = ts;
80         Instance->Logs->Log("m_spanningtree",DEBUG, "Started bursting at time %lu", ts);
81
82         /* find the 'route' for this server (e.g. the one directly connected
83          * to the local server, which we can use to reach it)
84          *
85          * In the following example, consider we have just added a TreeServer
86          * class for server G on our network, of which we are server A.
87          * To route traffic to G (marked with a *) we must send the data to
88          * B (marked with a +) so this algorithm initializes the 'Route'
89          * value to point at whichever server traffic must be routed through
90          * to get here. If we were to try this algorithm with server B,
91          * the Route pointer would point at its own object ('this').
92          *
93          *            A
94          *           / \
95          *        + B   C
96          *         / \   \
97          *        D   E   F
98          *       /         \
99          *    * G           H
100          *
101          * We only run this algorithm when a server is created, as
102          * the routes remain constant while ever the server exists, and
103          * do not need to be re-calculated.
104          */
105
106         Route = Above;
107         if (Route == Utils->TreeRoot)
108         {
109                 Route = this;
110         }
111         else
112         {
113                 while (this->Route->GetParent() != Utils->TreeRoot)
114                 {
115                         this->Route = Route->GetParent();
116                 }
117         }
118
119         /* Because recursive code is slow and takes a lot of resources,
120          * we store two representations of the server tree. The first
121          * is a recursive structure where each server references its
122          * children and its parent, which is used for netbursts and
123          * netsplits to dump the whole dataset to the other server,
124          * and the second is used for very fast lookups when routing
125          * messages and is instead a hash_map, where each item can
126          * be referenced by its server name. The AddHashEntry()
127          * call below automatically inserts each TreeServer class
128          * into the hash_map as it is created. There is a similar
129          * maintainance call in the destructor to tidy up deleted
130          * servers.
131          */
132
133         this->AddHashEntry();
134
135         SetID(id);
136 }
137
138 std::string& TreeServer::GetID()
139 {
140         return sid;
141 }
142
143 void TreeServer::FinishBurst()
144 {
145         this->bursting = false;
146         ServerInstance->XLines->ApplyLines();
147         timeval t;
148         gettimeofday(&t, NULL);
149         long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
150         unsigned long bursttime = ts - this->StartBurst;
151         ServerInstance->SNO->WriteToSnoMask('l', "Received end of netburst from \2%s\2 (burst time: %lu %s)", ServerName.c_str(),
152                                                 (bursttime > 1000 ? bursttime / 1000 : bursttime), (bursttime > 1000 ? "secs" : "msecs"));
153         Event rmode((char*)ServerName.c_str(),  (Module*)Utils->Creator, "new_server");
154         rmode.Send(ServerInstance);
155 }
156
157 void TreeServer::SetID(const std::string &id)
158 {
159         ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Setting SID to " + id);
160         sid = id;
161         server_hash::iterator iter = Utils->sidlist.find(sid);
162         if (iter == Utils->sidlist.end())
163                 Utils->sidlist[sid] = this;
164         else
165                 DupError = true;
166 }
167
168 bool TreeServer::DuplicateID()
169 {
170         return DupError;
171 }
172
173 int TreeServer::QuitUsers(const std::string &reason)
174 {
175         const char* reason_s = reason.c_str();
176         std::vector<User*> time_to_die;
177         for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++)
178         {
179                 if (!strcmp(n->second->server, this->ServerName.c_str()))
180                 {
181                         time_to_die.push_back(n->second);
182                 }
183         }
184         for (std::vector<User*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
185         {
186                 User* a = (User*)*n;
187                 if (!IS_LOCAL(a))
188                 {
189                         if (ServerInstance->Config->HideSplits)
190                                 User::QuitUser(ServerInstance, a, "*.net *.split", reason_s);
191                         else
192                                 User::QuitUser(ServerInstance, a, reason_s);
193
194                         if (this->Utils->quiet_bursts)
195                                 ServerInstance->GlobalCulls.MakeSilent(a);
196                 }
197         }
198         return time_to_die.size();
199 }
200
201 /** This method is used to add the structure to the
202  * hash_map for linear searches. It is only called
203  * by the constructors.
204  */
205 void TreeServer::AddHashEntry()
206 {
207         server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
208         if (iter == Utils->serverlist.end())
209                 Utils->serverlist[this->ServerName.c_str()] = this;
210 }
211
212 /** This method removes the reference to this object
213  * from the hash_map which is used for linear searches.
214  * It is only called by the default destructor.
215  */
216 void TreeServer::DelHashEntry()
217 {
218         server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
219         if (iter != Utils->serverlist.end())
220                 Utils->serverlist.erase(iter);
221 }
222
223 /** These accessors etc should be pretty self-
224  * explanitory.
225  */
226 TreeServer* TreeServer::GetRoute()
227 {
228         return Route;
229 }
230
231 std::string TreeServer::GetName()
232 {
233         return ServerName.c_str();
234 }
235
236 std::string TreeServer::GetDesc()
237 {
238         return ServerDesc;
239 }
240
241 std::string TreeServer::GetVersion()
242 {
243         return VersionString;
244 }
245
246 void TreeServer::SetNextPingTime(time_t t)
247 {
248         this->NextPing = t;
249         LastPingWasGood = false;
250 }
251
252 time_t TreeServer::NextPingTime()
253 {
254         return NextPing;
255 }
256
257 bool TreeServer::AnsweredLastPing()
258 {
259         return LastPingWasGood;
260 }
261
262 void TreeServer::SetPingFlag()
263 {
264         LastPingWasGood = true;
265 }
266
267 unsigned int TreeServer::GetUserCount()
268 {
269         return ServerUserCount;
270 }
271
272 void TreeServer::SetUserCount(int diff)
273 {
274         ServerUserCount += diff;
275 }
276
277 void TreeServer::SetOperCount(int diff)
278 {
279         ServerOperCount += diff;
280 }
281
282 unsigned int TreeServer::GetOperCount()
283 {
284         return ServerOperCount;
285 }
286
287 TreeSocket* TreeServer::GetSocket()
288 {
289         return Socket;
290 }
291
292 TreeServer* TreeServer::GetParent()
293 {
294         return Parent;
295 }
296
297 void TreeServer::SetVersion(const std::string &Version)
298 {
299         VersionString = Version;
300 }
301
302 unsigned int TreeServer::ChildCount()
303 {
304         return Children.size();
305 }
306
307 TreeServer* TreeServer::GetChild(unsigned int n)
308 {
309         if (n < Children.size())
310         {
311                 /* Make sure they  cant request
312                  * an out-of-range object. After
313                  * all we know what these programmer
314                  * types are like *grin*.
315                  */
316                 return Children[n];
317         }
318         else
319         {
320                 return NULL;
321         }
322 }
323
324 void TreeServer::AddChild(TreeServer* Child)
325 {
326         Children.push_back(Child);
327 }
328
329 bool TreeServer::DelChild(TreeServer* Child)
330 {
331         for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
332         {
333                 if (*a == Child)
334                 {
335                         Children.erase(a);
336                         return true;
337                 }
338         }
339         return false;
340 }
341
342 /** Removes child nodes of this node, and of that node, etc etc.
343  * This is used during netsplits to automatically tidy up the
344  * server tree. It is slow, we don't use it for much else.
345  */
346 bool TreeServer::Tidy()
347 {
348         bool stillchildren = true;
349         while (stillchildren)
350         {
351                 stillchildren = false;
352                 for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
353                 {
354                         TreeServer* s = (TreeServer*)*a;
355                         s->Tidy();
356                         Children.erase(a);
357                         delete s;
358                         stillchildren = true;
359                         break;
360                 }
361         }
362         return true;
363 }
364
365 TreeServer::~TreeServer()
366 {
367         /* We'd better tidy up after ourselves, eh? */
368         this->DelHashEntry();
369
370         server_hash::iterator iter = Utils->sidlist.find(GetID());
371         if (iter != Utils->sidlist.end())
372                 Utils->sidlist.erase(iter);
373 }
374
375