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Second attempt at time() -> SI->Time(), now problems with the original were fixed...
[user/henk/code/inspircd.git] / src / modules / m_spanningtree / treeserver.cpp
1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2008 InspIRCd Development Team
6  * See: http://www.inspircd.org/wiki/index.php/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "commands/cmd_whois.h"
16 #include "commands/cmd_stats.h"
17 #include "socket.h"
18 #include "xline.h"
19 #include "transport.h"
20
21 #include "m_spanningtree/utils.h"
22 #include "m_spanningtree/treeserver.h"
23
24 /* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */
25
26 TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &id) : ServerInstance(Instance), Utils(Util)
27 {
28         Parent = NULL;
29         bursting = false;
30         ServerName.clear();
31         ServerDesc.clear();
32         VersionString.clear();
33         ServerUserCount = ServerOperCount = 0;
34         StartBurst = rtt = 0;
35         Warned = Hidden = DupError = false;
36         VersionString = ServerInstance->GetVersionString();
37         SetID(id);
38 }
39
40 /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
41  * represents our own server. Therefore, it has no route, no parent, and
42  * no socket associated with it. Its version string is our own local version.
43  */
44 TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, const std::string &id)
45                                                 : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
46 {
47         bursting = false;
48         Parent = NULL;
49         VersionString.clear();
50         ServerUserCount = ServerOperCount = 0;
51         VersionString = ServerInstance->GetVersionString();
52         Route = NULL;
53         Socket = NULL; /* Fix by brain */
54         StartBurst = rtt = 0;
55         Warned = Hidden = DupError = false;
56         AddHashEntry();
57         SetID(id);
58 }
59
60 /** When we create a new server, we call this constructor to initialize it.
61  * This constructor initializes the server's Route and Parent, and sets up
62  * its ping counters so that it will be pinged one minute from now.
63  */
64 TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide)
65         : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), Hidden(Hide)
66 {
67         bursting = false;
68         VersionString.clear();
69         ServerUserCount = ServerOperCount = 0;
70         this->SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
71         this->SetPingFlag();
72         Warned = DupError = false;
73         StartBurst = rtt = 0;
74
75         timeval t;
76         gettimeofday(&t, NULL);
77         long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
78         this->StartBurst = ts;
79         Instance->Logs->Log("m_spanningtree",DEBUG, "Started bursting at time %lu", ts);
80
81         /* find the 'route' for this server (e.g. the one directly connected
82          * to the local server, which we can use to reach it)
83          *
84          * In the following example, consider we have just added a TreeServer
85          * class for server G on our network, of which we are server A.
86          * To route traffic to G (marked with a *) we must send the data to
87          * B (marked with a +) so this algorithm initializes the 'Route'
88          * value to point at whichever server traffic must be routed through
89          * to get here. If we were to try this algorithm with server B,
90          * the Route pointer would point at its own object ('this').
91          *
92          *            A
93          *           / \
94          *        + B   C
95          *         / \   \
96          *        D   E   F
97          *       /         \
98          *    * G           H
99          *
100          * We only run this algorithm when a server is created, as
101          * the routes remain constant while ever the server exists, and
102          * do not need to be re-calculated.
103          */
104
105         Route = Above;
106         if (Route == Utils->TreeRoot)
107         {
108                 Route = this;
109         }
110         else
111         {
112                 while (this->Route->GetParent() != Utils->TreeRoot)
113                 {
114                         this->Route = Route->GetParent();
115                 }
116         }
117
118         /* Because recursive code is slow and takes a lot of resources,
119          * we store two representations of the server tree. The first
120          * is a recursive structure where each server references its
121          * children and its parent, which is used for netbursts and
122          * netsplits to dump the whole dataset to the other server,
123          * and the second is used for very fast lookups when routing
124          * messages and is instead a hash_map, where each item can
125          * be referenced by its server name. The AddHashEntry()
126          * call below automatically inserts each TreeServer class
127          * into the hash_map as it is created. There is a similar
128          * maintainance call in the destructor to tidy up deleted
129          * servers.
130          */
131
132         this->AddHashEntry();
133
134         SetID(id);
135 }
136
137 std::string& TreeServer::GetID()
138 {
139         return sid;
140 }
141
142 void TreeServer::FinishBurst()
143 {
144         this->bursting = false;
145         ServerInstance->XLines->ApplyLines();
146         timeval t;
147         gettimeofday(&t, NULL);
148         long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
149         unsigned long bursttime = ts - this->StartBurst;
150         ServerInstance->SNO->WriteToSnoMask('l', "Received end of netburst from \2%s\2 (burst time: %lu %s)", ServerName.c_str(), (bursttime > 1000 ? bursttime / 1000 : bursttime), (bursttime > 1000 ? "secs" : "msecs"));
151         Event rmode((char*)ServerName.c_str(),  (Module*)Utils->Creator, "new_server");
152         rmode.Send(ServerInstance);
153 }
154
155 void TreeServer::SetID(const std::string &id)
156 {
157         ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Setting SID to " + id);
158         sid = id;
159         server_hash::iterator iter = Utils->sidlist.find(sid);
160         if (iter == Utils->sidlist.end())
161                 Utils->sidlist[sid] = this;
162         else
163                 DupError = true;
164 }
165
166 bool TreeServer::DuplicateID()
167 {
168         return DupError;
169 }
170
171 int TreeServer::QuitUsers(const std::string &reason)
172 {
173         const char* reason_s = reason.c_str();
174         std::vector<User*> time_to_die;
175         for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++)
176         {
177                 if (!strcmp(n->second->server, this->ServerName.c_str()))
178                 {
179                         time_to_die.push_back(n->second);
180                 }
181         }
182         for (std::vector<User*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
183         {
184                 User* a = (User*)*n;
185                 if (!IS_LOCAL(a))
186                 {
187                         if (ServerInstance->Config->HideSplits)
188                                 ServerInstance->Users->QuitUser(a, "*.net *.split", reason_s);
189                         else
190                                 ServerInstance->Users->QuitUser(a, reason_s);
191
192                         if (this->Utils->quiet_bursts)
193                                 ServerInstance->GlobalCulls.MakeSilent(a);
194                 }
195         }
196         return time_to_die.size();
197 }
198
199 /** This method is used to add the structure to the
200  * hash_map for linear searches. It is only called
201  * by the constructors.
202  */
203 void TreeServer::AddHashEntry()
204 {
205         server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
206         if (iter == Utils->serverlist.end())
207                 Utils->serverlist[this->ServerName.c_str()] = this;
208 }
209
210 /** This method removes the reference to this object
211  * from the hash_map which is used for linear searches.
212  * It is only called by the default destructor.
213  */
214 void TreeServer::DelHashEntry()
215 {
216         server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
217         if (iter != Utils->serverlist.end())
218                 Utils->serverlist.erase(iter);
219 }
220
221 /** These accessors etc should be pretty self-
222  * explanitory.
223  */
224 TreeServer* TreeServer::GetRoute()
225 {
226         return Route;
227 }
228
229 std::string TreeServer::GetName()
230 {
231         return ServerName.c_str();
232 }
233
234 std::string TreeServer::GetDesc()
235 {
236         return ServerDesc;
237 }
238
239 std::string TreeServer::GetVersion()
240 {
241         return VersionString;
242 }
243
244 void TreeServer::SetNextPingTime(time_t t)
245 {
246         this->NextPing = t;
247         LastPingWasGood = false;
248 }
249
250 time_t TreeServer::NextPingTime()
251 {
252         return NextPing;
253 }
254
255 bool TreeServer::AnsweredLastPing()
256 {
257         return LastPingWasGood;
258 }
259
260 void TreeServer::SetPingFlag()
261 {
262         LastPingWasGood = true;
263 }
264
265 unsigned int TreeServer::GetUserCount()
266 {
267         return ServerUserCount;
268 }
269
270 void TreeServer::SetUserCount(int diff)
271 {
272         ServerUserCount += diff;
273 }
274
275 void TreeServer::SetOperCount(int diff)
276 {
277         ServerOperCount += diff;
278 }
279
280 unsigned int TreeServer::GetOperCount()
281 {
282         return ServerOperCount;
283 }
284
285 TreeSocket* TreeServer::GetSocket()
286 {
287         return Socket;
288 }
289
290 TreeServer* TreeServer::GetParent()
291 {
292         return Parent;
293 }
294
295 void TreeServer::SetVersion(const std::string &Version)
296 {
297         VersionString = Version;
298 }
299
300 unsigned int TreeServer::ChildCount()
301 {
302         return Children.size();
303 }
304
305 TreeServer* TreeServer::GetChild(unsigned int n)
306 {
307         if (n < Children.size())
308         {
309                 /* Make sure they  cant request
310                  * an out-of-range object. After
311                  * all we know what these programmer
312                  * types are like *grin*.
313                  */
314                 return Children[n];
315         }
316         else
317         {
318                 return NULL;
319         }
320 }
321
322 void TreeServer::AddChild(TreeServer* Child)
323 {
324         Children.push_back(Child);
325 }
326
327 bool TreeServer::DelChild(TreeServer* Child)
328 {
329         for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
330         {
331                 if (*a == Child)
332                 {
333                         Children.erase(a);
334                         return true;
335                 }
336         }
337         return false;
338 }
339
340 /** Removes child nodes of this node, and of that node, etc etc.
341  * This is used during netsplits to automatically tidy up the
342  * server tree. It is slow, we don't use it for much else.
343  */
344 bool TreeServer::Tidy()
345 {
346         bool stillchildren = true;
347         while (stillchildren)
348         {
349                 stillchildren = false;
350                 for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
351                 {
352                         TreeServer* s = (TreeServer*)*a;
353                         s->Tidy();
354                         Children.erase(a);
355                         delete s;
356                         stillchildren = true;
357                         break;
358                 }
359         }
360         return true;
361 }
362
363 TreeServer::~TreeServer()
364 {
365         /* We'd better tidy up after ourselves, eh? */
366         this->DelHashEntry();
367
368         server_hash::iterator iter = Utils->sidlist.find(GetID());
369         if (iter != Utils->sidlist.end())
370                 Utils->sidlist.erase(iter);
371 }
372
373