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Create StreamSocket for IO hooking implementation
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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
6  * See: http://wiki.inspircd.org/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "socket.h"
16 #include "xline.h"
17 #include "../transport.h"
18 #include "../m_hash.h"
19 #include "socketengine.h"
20
21 #include "main.h"
22 #include "utils.h"
23 #include "treeserver.h"
24 #include "link.h"
25 #include "treesocket.h"
26 #include "resolvers.h"
27 #include "handshaketimer.h"
28
29 /* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h m_spanningtree/handshaketimer.h */
30
31
32 /** Because most of the I/O gubbins are encapsulated within
33  * BufferedSocket, we just call the superclass constructor for
34  * most of the action, and append a few of our own values
35  * to it.
36  */
37 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, std::string shost, int iport, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Autoconnect* myac, Module* HookMod)
38         : Utils(Util), IP(shost), myautoconnect(myac)
39 {
40         age = ServerInstance->Time();
41         myhost = ServerName;
42         capab_phase = 0;
43         proto_version = 0;
44         LinkState = CONNECTING;
45         DoConnect(shost, iport, maxtime, bindto);
46         Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
47         if (HookMod)
48                 BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
49         hstimer = NULL;
50 }
51
52 /** When a listening socket gives us a new file descriptor,
53  * we must associate it with a socket without creating a new
54  * connection. This constructor is used for this purpose.
55  */
56 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, int newfd, char* ip, Autoconnect* myac, Module* HookMod)
57         : BufferedSocket(newfd), Utils(Util), IP(ip), myautoconnect(myac)
58 {
59         age = ServerInstance->Time();
60         LinkState = WAIT_AUTH_1;
61         capab_phase = 0;
62         proto_version = 0;
63         /* If we have a transport module hooked to the parent, hook the same module to this
64          * socket, and set a timer waiting for handshake before we send CAPAB etc.
65          */
66         if (HookMod)
67                 BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
68
69         hstimer = new HandshakeTimer(ServerInstance, this, &(Utils->LinkBlocks[0]), this->Utils, 1);
70         ServerInstance->Timers->AddTimer(hstimer);
71
72         /* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
73         Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
74 }
75
76 ServerState TreeSocket::GetLinkState()
77 {
78         return this->LinkState;
79 }
80
81 void TreeSocket::CleanNegotiationInfo()
82 {
83         ModuleList.clear();
84         OptModuleList.clear();
85         CapKeys.clear();
86         ourchallenge.clear();
87         theirchallenge.clear();
88         OutboundPass.clear();
89 }
90
91 TreeSocket::~TreeSocket()
92 {
93         if (GetIOHook())
94                 BufferedSocketUnhookRequest(this, Utils->Creator, GetIOHook()).Send();
95         if (hstimer)
96                 ServerInstance->Timers->DelTimer(hstimer);
97         Utils->timeoutlist.erase(this);
98 }
99
100 /** When an outbound connection finishes connecting, we receive
101  * this event, and must send our SERVER string to the other
102  * side. If the other side is happy, as outlined in the server
103  * to server docs on the inspircd.org site, the other side
104  * will then send back its own server string.
105  */
106 void TreeSocket::OnConnected()
107 {
108         if (this->LinkState == CONNECTING)
109         {
110                 /* we do not need to change state here. */
111                 for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
112                 {
113                         if (x->Name == this->myhost)
114                         {
115                                 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] started.", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()));
116                                 this->OutboundPass = x->SendPass;
117                                 if (GetIOHook())
118                                 {
119                                         ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] using transport \2%s\2", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()), x->Hook.c_str());
120                                         hstimer = new HandshakeTimer(ServerInstance, this, &(*x), this->Utils, 1);
121                                         ServerInstance->Timers->AddTimer(hstimer);
122                                 }
123                                 else
124                                         this->SendCapabilities(1);
125                                 return;
126                         }
127                 }
128         }
129         /* There is a (remote) chance that between the /CONNECT and the connection
130          * being accepted, some muppet has removed the <link> block and rehashed.
131          * If that happens the connection hangs here until it's closed. Unlikely
132          * and rather harmless.
133          */
134         ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2 lost link tag(!)", myhost.c_str());
135 }
136
137 void TreeSocket::OnError(BufferedSocketError e)
138 {
139         switch (e)
140         {
141                 case I_ERR_CONNECT:
142                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Connection to \002%s\002 refused", myhost.c_str());
143                         Utils->DoFailOver(myautoconnect);
144                 break;
145                 case I_ERR_SOCKET:
146                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Could not create socket (%s)", strerror(errno));
147                 break;
148                 case I_ERR_BIND:
149                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Error binding socket to address or port (%s)", strerror(errno));
150                 break;
151                 case I_ERR_WRITE:
152                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: I/O error on connection (%s)", errno ? strerror(errno) : "Connection closed unexpectedly");
153                 break;
154                 case I_ERR_NOMOREFDS:
155                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Operating system is out of file descriptors!");
156                 break;
157                 default:
158                         if ((errno) && (errno != EINPROGRESS) && (errno != EAGAIN))
159                                 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \002%s\002 failed with OS error: %s", myhost.c_str(), strerror(errno));
160                 break;
161         }
162 }
163
164 void TreeSocket::SendError(const std::string &errormessage)
165 {
166         /* Display the error locally as well as sending it remotely */
167         ServerInstance->SNO->WriteToSnoMask('l', "Sent \2ERROR\2 to %s: %s", (this->InboundServerName.empty() ? this->IP.c_str() : this->InboundServerName.c_str()), errormessage.c_str());
168         WriteLine("ERROR :"+errormessage);
169 }
170
171 /** This function forces this server to quit, removing this server
172  * and any users on it (and servers and users below that, etc etc).
173  * It's very slow and pretty clunky, but luckily unless your network
174  * is having a REAL bad hair day, this function shouldnt be called
175  * too many times a month ;-)
176  */
177 void TreeSocket::SquitServer(std::string &from, TreeServer* Current)
178 {
179         /* recursively squit the servers attached to 'Current'.
180          * We're going backwards so we don't remove users
181          * while we still need them ;)
182          */
183         for (unsigned int q = 0; q < Current->ChildCount(); q++)
184         {
185                 TreeServer* recursive_server = Current->GetChild(q);
186                 this->SquitServer(from,recursive_server);
187         }
188         /* Now we've whacked the kids, whack self */
189         num_lost_servers++;
190         num_lost_users += Current->QuitUsers(from);
191 }
192
193 /** This is a wrapper function for SquitServer above, which
194  * does some validation first and passes on the SQUIT to all
195  * other remaining servers.
196  */
197 void TreeSocket::Squit(TreeServer* Current, const std::string &reason)
198 {
199         bool LocalSquit = false;
200
201         if ((Current) && (Current != Utils->TreeRoot))
202         {
203                 Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server");
204                 rmode.Send(ServerInstance);
205
206                 parameterlist params;
207                 params.push_back(Current->GetName());
208                 params.push_back(":"+reason);
209                 Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
210                 if (Current->GetParent() == Utils->TreeRoot)
211                 {
212                         ServerInstance->SNO->WriteToSnoMask('l', "Server \002"+Current->GetName()+"\002 split: "+reason);
213                         LocalSquit = true;
214                 }
215                 else
216                 {
217                         ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason);
218                 }
219                 num_lost_servers = 0;
220                 num_lost_users = 0;
221                 std::string from = Current->GetParent()->GetName()+" "+Current->GetName();
222                 SquitServer(from, Current);
223                 Current->Tidy();
224                 Current->GetParent()->DelChild(Current);
225                 delete Current;
226                 if (LocalSquit)
227                         ServerInstance->SNO->WriteToSnoMask('l', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
228                 else
229                         ServerInstance->SNO->WriteToSnoMask('L', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
230         }
231         else
232                 ServerInstance->Logs->Log("m_spanningtree",DEFAULT,"Squit from unknown server");
233 }
234
235 /** This function is called when we receive data from a remote
236  * server.
237  */
238 void TreeSocket::OnDataReady()
239 {
240         Utils->Creator->loopCall = true;
241         /* While there is at least one new line in the buffer,
242          * do something useful (we hope!) with it.
243          */
244         while (recvq.find("\n") != std::string::npos)
245         {
246                 std::string ret = recvq.substr(0,recvq.find("\n")-1);
247                 recvq = recvq.substr(recvq.find("\n")+1,recvq.length()-recvq.find("\n"));
248                 /* Use rfind here not find, as theres more
249                  * chance of the \r being near the end of the
250                  * string, not the start.
251                  */
252                 if (ret.find("\r") != std::string::npos)
253                         ret = recvq.substr(0,recvq.find("\r")-1);
254                 /* Process this one, abort if it
255                  * didnt return true.
256                  */
257                 if (!this->ProcessLine(ret))
258                 {
259                         SetError("ProcessLine returned false");
260                         break;
261                 }
262         }
263         Utils->Creator->loopCall = false;
264 }