1 /* +------------------------------------+
2 * | Inspire Internet Relay Chat Daemon |
3 * +------------------------------------+
5 * InspIRCd: (C) 2002-2009 InspIRCd Development Team
6 * See: http://wiki.inspircd.org/Credits
8 * This program is free but copyrighted software; see
9 * the file COPYING for details.
11 * ---------------------------------------------------
17 #include "../transport.h"
18 #include "../m_hash.h"
19 #include "socketengine.h"
23 #include "treeserver.h"
25 #include "treesocket.h"
26 #include "resolvers.h"
27 #include "handshaketimer.h"
29 /* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h m_spanningtree/handshaketimer.h */
32 /** Because most of the I/O gubbins are encapsulated within
33 * BufferedSocket, we just call the superclass constructor for
34 * most of the action, and append a few of our own values
37 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string shost, int iport, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod)
38 : BufferedSocket(SI, shost, iport, maxtime, bindto), Utils(Util), Hook(HookMod)
44 LinkState = CONNECTING;
45 Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
47 BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
51 /** When a listening socket gives us a new file descriptor,
52 * we must associate it with a socket without creating a new
53 * connection. This constructor is used for this purpose.
55 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod)
56 : BufferedSocket(SI, newfd, ip), Utils(Util), Hook(HookMod)
59 LinkState = WAIT_AUTH_1;
62 /* If we have a transport module hooked to the parent, hook the same module to this
63 * socket, and set a timer waiting for handshake before we send CAPAB etc.
66 BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
68 hstimer = new HandshakeTimer(ServerInstance, this, &(Utils->LinkBlocks[0]), this->Utils, 1);
69 ServerInstance->Timers->AddTimer(hstimer);
71 /* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
72 Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
75 ServerState TreeSocket::GetLinkState()
77 return this->LinkState;
80 Module* TreeSocket::GetHook()
85 void TreeSocket::CleanNegotiationInfo()
88 OptModuleList.clear();
91 theirchallenge.clear();
95 TreeSocket::~TreeSocket()
98 BufferedSocketUnhookRequest(this, (Module*)Utils->Creator, Hook).Send();
100 ServerInstance->Timers->DelTimer(hstimer);
101 Utils->timeoutlist.erase(this);
104 /** When an outbound connection finishes connecting, we receive
105 * this event, and must send our SERVER string to the other
106 * side. If the other side is happy, as outlined in the server
107 * to server docs on the inspircd.org site, the other side
108 * will then send back its own server string.
110 bool TreeSocket::OnConnected()
112 if (this->LinkState == CONNECTING)
114 /* we do not need to change state here. */
115 for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
117 if (x->Name == this->myhost)
119 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] started.", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->GetIP().c_str()));
122 BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
123 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] using transport \2%s\2", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->GetIP().c_str()),
126 this->OutboundPass = x->SendPass;
128 /* found who we're supposed to be connecting to, send the neccessary gubbins. */
131 hstimer = new HandshakeTimer(ServerInstance, this, &(*x), this->Utils, 1);
132 ServerInstance->Timers->AddTimer(hstimer);
135 this->SendCapabilities(1);
141 /* There is a (remote) chance that between the /CONNECT and the connection
142 * being accepted, some muppet has removed the <link> block and rehashed.
143 * If that happens the connection hangs here until it's closed. Unlikely
144 * and rather harmless.
146 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2 lost link tag(!)", myhost.c_str());
150 void TreeSocket::OnError(BufferedSocketError e)
157 ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Connection to \002%s\002 refused", myhost.c_str());
158 MyLink = Utils->FindLink(myhost);
160 Utils->DoFailOver(MyLink);
163 ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Could not create socket (%s)", strerror(errno));
166 ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Error binding socket to address or port (%s)", strerror(errno));
169 ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: I/O error on connection (%s)", errno ? strerror(errno) : "Connection closed unexpectedly");
171 case I_ERR_NOMOREFDS:
172 ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Operating system is out of file descriptors!");
175 if ((errno) && (errno != EINPROGRESS) && (errno != EAGAIN))
176 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \002%s\002 failed with OS error: %s", myhost.c_str(), strerror(errno));
181 int TreeSocket::OnDisconnect()
183 /* For the same reason as above, we don't
184 * handle OnDisconnect()
189 void TreeSocket::SendError(const std::string &errormessage)
191 /* Display the error locally as well as sending it remotely */
192 ServerInstance->SNO->WriteToSnoMask('l', "Sent \2ERROR\2 to %s: %s", (this->InboundServerName.empty() ? this->GetIP().c_str() : this->InboundServerName.c_str()), errormessage.c_str());
193 this->WriteLine("ERROR :"+errormessage);
194 /* One last attempt to make sure the error reaches its target */
195 this->FlushWriteBuffer();
198 /** This function forces this server to quit, removing this server
199 * and any users on it (and servers and users below that, etc etc).
200 * It's very slow and pretty clunky, but luckily unless your network
201 * is having a REAL bad hair day, this function shouldnt be called
202 * too many times a month ;-)
204 void TreeSocket::SquitServer(std::string &from, TreeServer* Current)
206 /* recursively squit the servers attached to 'Current'.
207 * We're going backwards so we don't remove users
208 * while we still need them ;)
210 for (unsigned int q = 0; q < Current->ChildCount(); q++)
212 TreeServer* recursive_server = Current->GetChild(q);
213 this->SquitServer(from,recursive_server);
215 /* Now we've whacked the kids, whack self */
217 num_lost_users += Current->QuitUsers(from);
220 /** This is a wrapper function for SquitServer above, which
221 * does some validation first and passes on the SQUIT to all
222 * other remaining servers.
224 void TreeSocket::Squit(TreeServer* Current, const std::string &reason)
226 bool LocalSquit = false;
228 if ((Current) && (Current != Utils->TreeRoot))
230 Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server");
231 rmode.Send(ServerInstance);
233 parameterlist params;
234 params.push_back(Current->GetName());
235 params.push_back(":"+reason);
236 Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
237 if (Current->GetParent() == Utils->TreeRoot)
239 this->ServerInstance->SNO->WriteToSnoMask('l', "Server \002"+Current->GetName()+"\002 split: "+reason);
244 this->ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason);
246 num_lost_servers = 0;
248 std::string from = Current->GetParent()->GetName()+" "+Current->GetName();
249 SquitServer(from, Current);
251 Current->GetParent()->DelChild(Current);
254 this->ServerInstance->SNO->WriteToSnoMask('l', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
256 this->ServerInstance->SNO->WriteToSnoMask('L', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
259 ServerInstance->Logs->Log("m_spanningtree",DEFAULT,"Squit from unknown server");
262 /** This function is called when we receive data from a remote
263 * server. We buffer the data in a std::string (it doesnt stay
264 * there for long), reading using BufferedSocket::Read() which can
265 * read up to 16 kilobytes in one operation.
267 * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
268 * THE SOCKET OBJECT FOR US.
270 bool TreeSocket::OnDataReady()
272 const char* data = this->Read();
273 /* Check that the data read is a valid pointer and it has some content */
276 this->in_buffer.append(data);
277 Utils->Creator->loopCall = true;
278 /* While there is at least one new line in the buffer,
279 * do something useful (we hope!) with it.
281 while (in_buffer.find("\n") != std::string::npos)
283 std::string ret = in_buffer.substr(0,in_buffer.find("\n")-1);
284 in_buffer = in_buffer.substr(in_buffer.find("\n")+1,in_buffer.length()-in_buffer.find("\n"));
285 /* Use rfind here not find, as theres more
286 * chance of the \r being near the end of the
287 * string, not the start.
289 if (ret.find("\r") != std::string::npos)
290 ret = in_buffer.substr(0,in_buffer.find("\r")-1);
291 /* Process this one, abort if it
294 if (!this->ProcessLine(ret))
299 Utils->Creator->loopCall = false;
302 /* EAGAIN returns an empty but non-NULL string, so this
303 * evaluates to TRUE for EAGAIN but to FALSE for EOF.
305 return (data && !*data);