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Remove InspIRCd* parameters and fields
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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
6  * See: http://wiki.inspircd.org/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "socket.h"
16 #include "xline.h"
17 #include "../transport.h"
18 #include "../m_hash.h"
19 #include "socketengine.h"
20
21 #include "main.h"
22 #include "utils.h"
23 #include "treeserver.h"
24 #include "link.h"
25 #include "treesocket.h"
26 #include "resolvers.h"
27 #include "handshaketimer.h"
28
29 /* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h m_spanningtree/handshaketimer.h */
30
31
32 /** Because most of the I/O gubbins are encapsulated within
33  * BufferedSocket, we just call the superclass constructor for
34  * most of the action, and append a few of our own values
35  * to it.
36  */
37 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, std::string shost, int iport, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Autoconnect* myac, Module* HookMod)
38         : Utils(Util), IP(shost), myautoconnect(myac)
39 {
40         age = ServerInstance->Time();
41         myhost = ServerName;
42         capab_phase = 0;
43         proto_version = 0;
44         LinkState = CONNECTING;
45         DoConnect(shost, iport, maxtime, bindto);
46         Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
47         if (HookMod)
48                 BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
49         hstimer = NULL;
50 }
51
52 /** When a listening socket gives us a new file descriptor,
53  * we must associate it with a socket without creating a new
54  * connection. This constructor is used for this purpose.
55  */
56 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, int newfd, char* ip, Autoconnect* myac, Module* HookMod)
57         : BufferedSocket(newfd), Utils(Util), IP(ip), myautoconnect(myac)
58 {
59         age = ServerInstance->Time();
60         LinkState = WAIT_AUTH_1;
61         capab_phase = 0;
62         proto_version = 0;
63         /* If we have a transport module hooked to the parent, hook the same module to this
64          * socket, and set a timer waiting for handshake before we send CAPAB etc.
65          */
66         if (HookMod)
67                 BufferedSocketHookRequest(this, Utils->Creator, HookMod).Send();
68
69         hstimer = new HandshakeTimer(this, &(Utils->LinkBlocks[0]), this->Utils, 1);
70         ServerInstance->Timers->AddTimer(hstimer);
71
72         /* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
73         Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
74 }
75
76 ServerState TreeSocket::GetLinkState()
77 {
78         return this->LinkState;
79 }
80
81 void TreeSocket::CleanNegotiationInfo()
82 {
83         ModuleList.clear();
84         OptModuleList.clear();
85         CapKeys.clear();
86         ourchallenge.clear();
87         theirchallenge.clear();
88         OutboundPass.clear();
89 }
90
91 TreeSocket::~TreeSocket()
92 {
93         if (GetIOHook())
94                 BufferedSocketUnhookRequest(this, Utils->Creator, GetIOHook()).Send();
95         if (hstimer)
96                 ServerInstance->Timers->DelTimer(hstimer);
97         Utils->timeoutlist.erase(this);
98 }
99
100 /** When an outbound connection finishes connecting, we receive
101  * this event, and must send our SERVER string to the other
102  * side. If the other side is happy, as outlined in the server
103  * to server docs on the inspircd.org site, the other side
104  * will then send back its own server string.
105  */
106 void TreeSocket::OnConnected()
107 {
108         if (this->LinkState == CONNECTING)
109         {
110                 /* we do not need to change state here. */
111                 for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
112                 {
113                         if (x->Name == this->myhost)
114                         {
115                                 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] started.", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()));
116                                 this->OutboundPass = x->SendPass;
117                                 if (GetIOHook())
118                                 {
119                                         ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] using transport \2%s\2", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->IP.c_str()), x->Hook.c_str());
120                                         hstimer = new HandshakeTimer(this, &(*x), this->Utils, 1);
121                                         ServerInstance->Timers->AddTimer(hstimer);
122                                 }
123                                 else
124                                         this->SendCapabilities(1);
125                                 return;
126                         }
127                 }
128         }
129         /* There is a (remote) chance that between the /CONNECT and the connection
130          * being accepted, some muppet has removed the <link> block and rehashed.
131          * If that happens the connection hangs here until it's closed. Unlikely
132          * and rather harmless.
133          */
134         ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2 lost link tag(!)", myhost.c_str());
135 }
136
137 void TreeSocket::OnError(BufferedSocketError e)
138 {
139         switch (e)
140         {
141                 case I_ERR_CONNECT:
142                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Connection to \002%s\002 refused", myhost.c_str());
143                         Utils->DoFailOver(myautoconnect);
144                 break;
145                 case I_ERR_SOCKET:
146                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Could not create socket (%s)", strerror(errno));
147                 break;
148                 case I_ERR_BIND:
149                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Error binding socket to address or port (%s)", strerror(errno));
150                 break;
151                 case I_ERR_WRITE:
152                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: I/O error on connection (%s)", errno ? strerror(errno) : "Connection closed unexpectedly");
153                 break;
154                 case I_ERR_NOMOREFDS:
155                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Operating system is out of file descriptors!");
156                 break;
157                 default:
158                         if ((errno) && (errno != EINPROGRESS) && (errno != EAGAIN))
159                                 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \002%s\002 failed with OS error: %s", myhost.c_str(), strerror(errno));
160                 break;
161         }
162 }
163
164 void TreeSocket::SendError(const std::string &errormessage)
165 {
166         /* Display the error locally as well as sending it remotely */
167         ServerInstance->SNO->WriteToSnoMask('l', "Sent \2ERROR\2 to %s: %s", (this->InboundServerName.empty() ? this->IP.c_str() : this->InboundServerName.c_str()), errormessage.c_str());
168         WriteLine("ERROR :"+errormessage);
169 }
170
171 /** This function forces this server to quit, removing this server
172  * and any users on it (and servers and users below that, etc etc).
173  * It's very slow and pretty clunky, but luckily unless your network
174  * is having a REAL bad hair day, this function shouldnt be called
175  * too many times a month ;-)
176  */
177 void TreeSocket::SquitServer(std::string &from, TreeServer* Current)
178 {
179         ServerInstance->Logs->Log("m_spanningtree",DEBUG,"SquitServer for %s from %s",
180                 Current->GetName().c_str(), from.c_str());
181         /* recursively squit the servers attached to 'Current'.
182          * We're going backwards so we don't remove users
183          * while we still need them ;)
184          */
185         for (unsigned int q = 0; q < Current->ChildCount(); q++)
186         {
187                 TreeServer* recursive_server = Current->GetChild(q);
188                 this->SquitServer(from,recursive_server);
189         }
190         /* Now we've whacked the kids, whack self */
191         num_lost_servers++;
192         num_lost_users += Current->QuitUsers(from);
193 }
194
195 /** This is a wrapper function for SquitServer above, which
196  * does some validation first and passes on the SQUIT to all
197  * other remaining servers.
198  */
199 void TreeSocket::Squit(TreeServer* Current, const std::string &reason)
200 {
201         bool LocalSquit = false;
202
203         if ((Current) && (Current != Utils->TreeRoot))
204         {
205                 Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server");
206                 rmode.Send();
207
208                 parameterlist params;
209                 params.push_back(Current->GetName());
210                 params.push_back(":"+reason);
211                 Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
212                 if (Current->GetParent() == Utils->TreeRoot)
213                 {
214                         ServerInstance->SNO->WriteToSnoMask('l', "Server \002"+Current->GetName()+"\002 split: "+reason);
215                         LocalSquit = true;
216                 }
217                 else
218                 {
219                         ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason);
220                 }
221                 num_lost_servers = 0;
222                 num_lost_users = 0;
223                 std::string from = Current->GetParent()->GetName()+" "+Current->GetName();
224                 SquitServer(from, Current);
225                 Current->Tidy();
226                 Current->GetParent()->DelChild(Current);
227                 delete Current;
228                 if (LocalSquit)
229                         ServerInstance->SNO->WriteToSnoMask('l', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
230                 else
231                         ServerInstance->SNO->WriteToSnoMask('L', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
232         }
233         else
234                 ServerInstance->Logs->Log("m_spanningtree",DEFAULT,"Squit from unknown server");
235 }
236
237 /** This function is called when we receive data from a remote
238  * server.
239  */
240 void TreeSocket::OnDataReady()
241 {
242         Utils->Creator->loopCall = true;
243         /* While there is at least one new line in the buffer,
244          * do something useful (we hope!) with it.
245          */
246         while (recvq.find("\n") != std::string::npos)
247         {
248                 std::string ret = recvq.substr(0,recvq.find("\n")-1);
249                 recvq = recvq.substr(recvq.find("\n")+1,recvq.length()-recvq.find("\n"));
250                 /* Use rfind here not find, as theres more
251                  * chance of the \r being near the end of the
252                  * string, not the start.
253                  */
254                 if (ret.find("\r") != std::string::npos)
255                         ret = recvq.substr(0,recvq.find("\r")-1);
256                 /* Process this one, abort if it
257                  * didnt return true.
258                  */
259                 if (!this->ProcessLine(ret))
260                 {
261                         SetError("ProcessLine returned false");
262                         break;
263                 }
264         }
265         Utils->Creator->loopCall = false;
266 }