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1 /*       +------------------------------------+
2  *       | Inspire Internet Relay Chat Daemon |
3  *       +------------------------------------+
4  *
5  *  InspIRCd: (C) 2002-2009 InspIRCd Development Team
6  * See: http://wiki.inspircd.org/Credits
7  *
8  * This program is free but copyrighted software; see
9  *            the file COPYING for details.
10  *
11  * ---------------------------------------------------
12  */
13
14 #include "inspircd.h"
15 #include "commands/cmd_whois.h"
16 #include "commands/cmd_stats.h"
17 #include "socket.h"
18 #include "xline.h"
19 #include "../transport.h"
20 #include "../m_hash.h"
21 #include "socketengine.h"
22
23 #include "main.h"
24 #include "utils.h"
25 #include "treeserver.h"
26 #include "link.h"
27 #include "treesocket.h"
28 #include "resolvers.h"
29 #include "handshaketimer.h"
30
31 /* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h m_spanningtree/handshaketimer.h */
32
33
34 /** Because most of the I/O gubbins are encapsulated within
35  * BufferedSocket, we just call the superclass constructor for
36  * most of the action, and append a few of our own values
37  * to it.
38  */
39 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string shost, int iport, unsigned long maxtime, const std::string &ServerName, const std::string &bindto, Module* HookMod)
40         : BufferedSocket(SI, shost, iport, maxtime, bindto), Utils(Util), Hook(HookMod)
41 {
42         age = SI->Time();
43         myhost = ServerName;
44         capab_phase = 0;
45         proto_version = 0;
46         LinkState = CONNECTING;
47         Utils->timeoutlist[this] = std::pair<std::string, int>(ServerName, maxtime);
48         if (Hook)
49                 BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
50         hstimer = NULL;
51 }
52
53 /** When a listening socket gives us a new file descriptor,
54  * we must associate it with a socket without creating a new
55  * connection. This constructor is used for this purpose.
56  */
57 TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod)
58         : BufferedSocket(SI, newfd, ip), Utils(Util), Hook(HookMod)
59 {
60         age = SI->Time();
61         LinkState = WAIT_AUTH_1;
62         capab_phase = 0;
63         proto_version = 0;
64         /* If we have a transport module hooked to the parent, hook the same module to this
65          * socket, and set a timer waiting for handshake before we send CAPAB etc.
66          */
67         if (Hook)
68                 BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
69
70         hstimer = new HandshakeTimer(ServerInstance, this, &(Utils->LinkBlocks[0]), this->Utils, 1);
71         ServerInstance->Timers->AddTimer(hstimer);
72
73         /* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */
74         Utils->timeoutlist[this] = std::pair<std::string, int>("<unknown>", 30);
75 }
76
77 ServerState TreeSocket::GetLinkState()
78 {
79         return this->LinkState;
80 }
81
82 Module* TreeSocket::GetHook()
83 {
84         return this->Hook;
85 }
86
87 void TreeSocket::CleanNegotiationInfo()
88 {
89         ModuleList.clear();
90         OptModuleList.clear();
91         CapKeys.clear();
92         ourchallenge.clear();
93         theirchallenge.clear();
94         OutboundPass.clear();
95 }
96
97 TreeSocket::~TreeSocket()
98 {
99         if (Hook)
100                 BufferedSocketUnhookRequest(this, (Module*)Utils->Creator, Hook).Send();
101         if (hstimer)
102                 ServerInstance->Timers->DelTimer(hstimer);
103         Utils->timeoutlist.erase(this);
104 }
105
106 /** When an outbound connection finishes connecting, we receive
107  * this event, and must send our SERVER string to the other
108  * side. If the other side is happy, as outlined in the server
109  * to server docs on the inspircd.org site, the other side
110  * will then send back its own server string.
111  */
112 bool TreeSocket::OnConnected()
113 {
114         if (this->LinkState == CONNECTING)
115         {
116                 /* we do not need to change state here. */
117                 for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
118                 {
119                         if (x->Name == this->myhost)
120                         {
121                                 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] started.", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->GetIP().c_str()));
122                                 if (Hook)
123                                 {
124                                         BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
125                                         ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2[%s] using transport \2%s\2", myhost.c_str(), (x->HiddenFromStats ? "<hidden>" : this->GetIP().c_str()),
126                                                         x->Hook.c_str());
127                                 }
128                                 this->OutboundPass = x->SendPass;
129
130                                 /* found who we're supposed to be connecting to, send the neccessary gubbins. */
131                                 if (this->GetHook())
132                                 {
133                                         hstimer = new HandshakeTimer(ServerInstance, this, &(*x), this->Utils, 1);
134                                         ServerInstance->Timers->AddTimer(hstimer);
135                                 }
136                                 else
137                                         this->SendCapabilities(1);
138
139                                 return true;
140                         }
141                 }
142         }
143         /* There is a (remote) chance that between the /CONNECT and the connection
144          * being accepted, some muppet has removed the <link> block and rehashed.
145          * If that happens the connection hangs here until it's closed. Unlikely
146          * and rather harmless.
147          */
148         ServerInstance->SNO->WriteToSnoMask('l', "Connection to \2%s\2 lost link tag(!)", myhost.c_str());
149         return true;
150 }
151
152 void TreeSocket::OnError(BufferedSocketError e)
153 {
154         Link* MyLink;
155
156         switch (e)
157         {
158                 case I_ERR_CONNECT:
159                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Connection to \002%s\002 refused", myhost.c_str());
160                         MyLink = Utils->FindLink(myhost);
161                         if (MyLink)
162                                 Utils->DoFailOver(MyLink);
163                 break;
164                 case I_ERR_SOCKET:
165                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Could not create socket (%s)", strerror(errno));
166                 break;
167                 case I_ERR_BIND:
168                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Error binding socket to address or port (%s)", strerror(errno));
169                 break;
170                 case I_ERR_WRITE:
171                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: I/O error on connection (%s)", errno ? strerror(errno) : "Connection closed unexpectedly");
172                 break;
173                 case I_ERR_NOMOREFDS:
174                         ServerInstance->SNO->WriteToSnoMask('l', "Connection failed: Operating system is out of file descriptors!");
175                 break;
176                 default:
177                         if ((errno) && (errno != EINPROGRESS) && (errno != EAGAIN))
178                                 ServerInstance->SNO->WriteToSnoMask('l', "Connection to \002%s\002 failed with OS error: %s", myhost.c_str(), strerror(errno));
179                 break;
180         }
181 }
182
183 int TreeSocket::OnDisconnect()
184 {
185         /* For the same reason as above, we don't
186          * handle OnDisconnect()
187          */
188         return true;
189 }
190
191 void TreeSocket::SendError(const std::string &errormessage)
192 {
193         /* Display the error locally as well as sending it remotely */
194         ServerInstance->SNO->WriteToSnoMask('l', "Sent \2ERROR\2 to %s: %s", (this->InboundServerName.empty() ? this->GetIP().c_str() : this->InboundServerName.c_str()), errormessage.c_str());
195         this->WriteLine("ERROR :"+errormessage);
196         /* One last attempt to make sure the error reaches its target */
197         this->FlushWriteBuffer();
198 }
199
200 /** This function forces this server to quit, removing this server
201  * and any users on it (and servers and users below that, etc etc).
202  * It's very slow and pretty clunky, but luckily unless your network
203  * is having a REAL bad hair day, this function shouldnt be called
204  * too many times a month ;-)
205  */
206 void TreeSocket::SquitServer(std::string &from, TreeServer* Current)
207 {
208         /* recursively squit the servers attached to 'Current'.
209          * We're going backwards so we don't remove users
210          * while we still need them ;)
211          */
212         for (unsigned int q = 0; q < Current->ChildCount(); q++)
213         {
214                 TreeServer* recursive_server = Current->GetChild(q);
215                 this->SquitServer(from,recursive_server);
216         }
217         /* Now we've whacked the kids, whack self */
218         num_lost_servers++;
219         num_lost_users += Current->QuitUsers(from);
220 }
221
222 /** This is a wrapper function for SquitServer above, which
223  * does some validation first and passes on the SQUIT to all
224  * other remaining servers.
225  */
226 void TreeSocket::Squit(TreeServer* Current, const std::string &reason)
227 {
228         bool LocalSquit = false;
229
230         if ((Current) && (Current != Utils->TreeRoot))
231         {
232                 Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server");
233                 rmode.Send(ServerInstance);
234
235                 parameterlist params;
236                 params.push_back(Current->GetName());
237                 params.push_back(":"+reason);
238                 Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
239                 if (Current->GetParent() == Utils->TreeRoot)
240                 {
241                         this->ServerInstance->SNO->WriteToSnoMask('l', "Server \002"+Current->GetName()+"\002 split: "+reason);
242                         LocalSquit = true;
243                 }
244                 else
245                 {
246                         this->ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason);
247                 }
248                 num_lost_servers = 0;
249                 num_lost_users = 0;
250                 std::string from = Current->GetParent()->GetName()+" "+Current->GetName();
251                 SquitServer(from, Current);
252                 Current->Tidy();
253                 Current->GetParent()->DelChild(Current);
254                 delete Current;
255                 if (LocalSquit)
256                         this->ServerInstance->SNO->WriteToSnoMask('l', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
257                 else
258                         this->ServerInstance->SNO->WriteToSnoMask('L', "Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
259         }
260         else
261                 ServerInstance->Logs->Log("m_spanningtree",DEFAULT,"Squit from unknown server");
262 }
263
264 /** This function is called when we receive data from a remote
265  * server. We buffer the data in a std::string (it doesnt stay
266  * there for long), reading using BufferedSocket::Read() which can
267  * read up to 16 kilobytes in one operation.
268  *
269  * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
270  * THE SOCKET OBJECT FOR US.
271  */
272 bool TreeSocket::OnDataReady()
273 {
274         const char* data = this->Read();
275         /* Check that the data read is a valid pointer and it has some content */
276         if (data && *data)
277         {
278                 this->in_buffer.append(data);
279                 Utils->Creator->loopCall = true;
280                 /* While there is at least one new line in the buffer,
281                  * do something useful (we hope!) with it.
282                  */
283                 while (in_buffer.find("\n") != std::string::npos)
284                 {
285                         std::string ret = in_buffer.substr(0,in_buffer.find("\n")-1);
286                         in_buffer = in_buffer.substr(in_buffer.find("\n")+1,in_buffer.length()-in_buffer.find("\n"));
287                         /* Use rfind here not find, as theres more
288                          * chance of the \r being near the end of the
289                          * string, not the start.
290                          */
291                         if (ret.find("\r") != std::string::npos)
292                                 ret = in_buffer.substr(0,in_buffer.find("\r")-1);
293                         /* Process this one, abort if it
294                          * didnt return true.
295                          */
296                         if (!this->ProcessLine(ret))
297                         {
298                                 return false;
299                         }
300                 }
301                 Utils->Creator->loopCall = false;
302                 return true;
303         }
304         /* EAGAIN returns an empty but non-NULL string, so this
305          * evaluates to TRUE for EAGAIN but to FALSE for EOF.
306          */
307         return (data && !*data);
308 }